Yashiro Nanakase "Shrine of the Seven Shackles
Homeland: Japan
Style: Boxing*
Birthdate: December 31, 1973
Concept: Band Leader
Height: 1.90 m (6'2")
Signature:
"You're not too bad. 
That is, you're second!"
Job: Guitar, Vocals
Team: New Face
Str: 6
Dex: 5
Sta: 6
Cha: 4
Man: 4
App: 4
Per: 4
Int: 4
Wit: 4
Techniques
Punch: 6
Kick: 5
Block: 5
Grab: 5
Athletics: 6
Focus: 2
Glory 4
Honor 5
Rank 1
Chi 1
Willpower 10
Health 20
Experience 589
Backing 
Fame 2
Resources  2
Sensei  2 (3)
Flaws:
- Dark Fate (5)
Merits:
-
Talents
Alertness:  2
Interrogate:
Indimidate:  4
Insight:  1
Streetwise:  1
Subterfuge:  1
Skills
Blindfight:
Drive:  2
Instrument:  5
Leadership:  2
Sing:  5
Stealth:
Survival:  1
Knowledge
Arena: 1
Investigate:  1
Medicine:  1
Mysteries:
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Power Uppercut (4, 15, 1)  KD - Air
Launcher Punch (4, 15, 1) Juggle vs. Ground Opponents
Dashing Punch (1 Will, 5, 16, 8)
Dashing Uppercut (1 Will, 5, 16, 8) KD - Air
Jump (8, -, 6)
Kipup
Throw (3, 13, 1)
Lever Blow (1) (4, 15, 1) Throw = Str
Foot Sweep (1) (3, 14, 4) KD, crouching
Double-Hit Footsweep (2) (3, 13x2, 1) KD, crouching
Double-Hit Punch (1) (4, 12x2, 5)
Rising Uppercut (2) (5, 16, 1) KD air, KB ground 1
Sledgehammer (2) (1 Will, 4, 16, 8) KD, Air, Overhead, Min Range 1
Million Bash Stream (4) (2 Will, 4, 14, 5) Move/Attack, KB 1 each
Combos
Jab (7)  Launcher Punch (6) Rising Uppercut (9)
Jab (7) Million Bash Stream (6) Launcher Punch (8)
Fierce (4) Jab (9) Lever Blow (8)
Sledgehammer (4) Jab (9) Dbl-Hit Foot Sweep (8)
Move (8) Dash Punch (7) Dbl-Hit Foot Sweep (8)
Block (9) Launcher Punch (8) Rising Uppercut (9)
Block (9) Million Bash Stream (8) Rising Uppercut (9)
Block (9) Rising Uppercut (9) Rising Uppercut (9)

Shermie
Homeland: France
Style: Martial Dance*
Birthdate: February 13, 1976
Concept: Keyboardist
Signature: Blows kisses
Height: 1.73 m (5'7")
Job: Keyboard
Team: New Face
Str: 6
Dex: 5
Sta: 6
Cha: 4
Man: 3
App: 6
Per: 4
Int: 4
Wit: 4
Techniques
Punch: 5
Kick: 5
Block: 5
Grab: 6
Athletics: 6
Focus: 2
Glory 3
Honor 5
Rank 1
Chi 1
Willpower 10
Health 20
Experience 494
Fame (2)
Resources 4
Sensei 2 (3)
Flaws:
- Dark Fate (5)
Merits:
-
Talents
Alertness: 3
Interrogate:
Indimidate:
Insight: 3
Social: 3
Streetwise: 2
Subterfuge:
Skills
Blindfight:
Drive:
Instrument:  5
Leadership:
Stealth: 1
Survival:
Knowledge
Arena:
Computer: 3
French Movies: 2
Investigate:
Medicine: 2
Mysteries:
Style Lore:
Maneuvers (Speed, Damage, Move)
Jump (8, -, 6) 
Kipup
Throw (3, 14, 1)
Suplex (5, 14, 1) KD
Shermie Whip (1 Will, 7, 14, 1 (after)) (no speed bonus if not an interrupt, blockable)
Double-Hit Kick "Cartwheel" (3, 12x2, 5)
Double-Hit Knee "Double-Shin Kick" (5, 11x2, 4)
Power Chop (5, 15, 1) KD Aerial
Rushing Slam (1 Will, 5, 16, 7) KD, Straightline, end in hex one hex past target, (attack canceled if take 5 damage)
Thigh Press (4, 16, 1) KD
Head Twist "Shermie Spiral" (1 Will, 5, 17, 1) KD into adjacent
Air Throw "Shermie Clutch" (1 Will, 7, 17, 6) KD, vs Air only
Siberian Suplex "Shermie Flash" (1 Will, 5, 14x2, 1) KD
Okizeme (1 Will, 7, 14, 7)
Accelerated Jump (6, -, 8)
Sacrifice Throw (5, 15, 1) Throw (to rear) attacker and defender are KD
Grappling Defense (8, 12 soak, 5)
Musical Accompaniment
Combos
Jump (8) Head Twist (7) Forward Kick (9)
Jump Short (6) Crouch Short (7) Head Twist (9) Dizzy
Jump Forward (5) Short (6) Cartwheel (7) Dizzy
Jump Short (6) Sib. Suplex (7) to Sib. Suplex (9) Dizzy
Jump Short (6) Air Throw (9)
Jump Forward (5) Shermie Whip (7/9) Sacrifice Throw (9)
Shermie Whip (5/7) to Sacrifice Throw (7)
Block (9) Head Twist (9) Roundhouse Kick (7)
Power Chop (5) DH Knee (7) DHK (7) Dizzy
Grappling Defense (9) Head Twist (7)
Grappling Defense (9) Grappling Defense (11) Sib. Suplex (9)

Chris
Homeland: Sweden
Style: Wu Shu*
Concept: Soujiro Seta
Signature: Smile
Job: Drums
Team: New Face
Str: 3
Dex: 7
Sta: 4
Cha: 4
Man: 2
App: 5
Per: 4
Int: 4
Wit: 4
Techniques
Punch: 6
Kick: 6
Block: 5
Grab: 3
Athletics: 6
Focus: -
Glory 3
Honor 5
Rank 1
Chi 3
Willpower 10
Health 20
Experience 555
Fame (2)
Resources 4
Sensei 2 (3)
Flaws:
- Dark Fate (5)
Merits:
-
Talents
Alertness: 3
Interrogate: -
Indimidate: 3
Insight: 4
Streetwise: 3
Subterfuge: 3
Skills
Blindfight: 3
Drive: -
Instrument:
5
Leadership: -
Stealth: 4
Survival: 1
Knowledge
Arena:
Investigate:
Medicine:
Mysteries:
Style Lore:
Maneuvers (Speed, Damage, Move)
Rekka-Ken (Jab: 12, 8, 6; Strong: 10, 10, 6; Fierce: 9, 12, 5) 
Back Hand (7, 11, 4)
Kipup
Jump (10, -, 6)
Backflip Kick (7, 11, 2 back) Not aerial
Forward Backflip Kick (1 W, 9, 10, 2) KD Aerial, Hits aerial twice
Stomping Back Flip (7, 10x2, move: 1F, 1B or 2 back) Aerial
Handstand Kick (6, 13, 4) KD aerial
Foot Sweep (5, 12, 4) KD
Slide Kick (6, 12, 7) KD
Launcher Kick (6, 13, 4) juggle vs. ground opponent
Diving Kick (3PP) (1 W, 8, 12, 6) Jumping, Straightline but may choose any adjacent hex to hit
Backroll Throw (6, 10, 1) Throw
Throw (5, 8, 1)
Rushing Slam (1 W, 7, 13, 7) KD, end in hex one hex past target, (attack canceled if take 3 dmg)
Disengage (may make DEX check to escape sustained hold during round)
Alley Oop (2PP) (10, -, 3) Only on Ground, Roll Dex+Athl vs attacking Dex+Tech, +1 Speed next 
turn if Dodge attack, must move through opponent's hex
Twister Drive (2 Will, 7, 9x5, 5) KD, Moves attacker and defender 5 hexes forward, Only usable on adjacent or same-hex opponent
Combos
Alley Oop (10) to Forward Backflip Kick (11/12) Backroll Throw (10)
Alley Oop (10) Back Hand (9/10) Launcher Kick (10) Dizzy
FBFK (9) Launcher Kick (8) FBFK (13) Dizzy
Rushing Slam (7) Forward Kick (9) Back Flip Kick (11)
Jump (10) Strong (9) Back Hand (11) Dizzy
Jump Short (8) Crouch Short (9) Crouch Short (12) Dizzy
Jump Short (8) Stomping Back Flip (9) Twister Drive (11) Dizzy
Back Hand (7)  Back Hand (9) Back Hand (11) Dizzy
Block (11) Twister Drive (11) Twister Drive (11) Dizzy