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| Homeland: Japan
Style: Boxing* Birthdate: December 31, 1973 |
Concept: Band Leader
Height: 1.90 m (6'2") Signature: "You're not too bad. That is, you're second!" |
Job: Guitar, Vocals
Team: New Face |
| Str: 6
Dex: 5 Sta: 6 |
Cha: 4
Man: 4 App: 4 |
Per: 4
Int: 4 Wit: 4 |
| Techniques
Punch: 6 Kick: 5 Block: 5 Grab: 5 Athletics: 6 Focus: 2 |
Glory 4
Honor 5 Rank 1 Chi 1 Willpower 10 Health 20 Experience 589 |
Backing
Fame 2 Resources 2 Sensei 2 (3) Flaws: - Dark Fate (5) Merits: - |
| Talents
Alertness: 2 Interrogate: Indimidate: 4 Insight: 1 Streetwise: 1 Subterfuge: 1 |
Skills
Blindfight: Drive: 2 Instrument: 5 Leadership: 2 Sing: 5 Stealth: Survival: 1 |
Knowledge
Arena: 1 Investigate: 1 Medicine: 1 Mysteries: Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Power Uppercut (4, 15, 1) KD - Air
Launcher Punch (4, 15, 1) Juggle vs. Ground Opponents Dashing Punch (1 Will, 5, 16, 8) Dashing Uppercut (1 Will, 5, 16, 8) KD - Air Jump (8, -, 6) Kipup Throw (3, 13, 1) Lever Blow (1) (4, 15, 1) Throw = Str Foot Sweep (1) (3, 14, 4) KD, crouching Double-Hit Footsweep (2) (3, 13x2, 1) KD, crouching Double-Hit Punch (1) (4, 12x2, 5) Rising Uppercut (2) (5, 16, 1) KD air, KB ground 1 Sledgehammer (2) (1 Will, 4, 16, 8) KD, Air, Overhead, Min Range 1 Million Bash Stream (4) (2 Will, 4, 14, 5) Move/Attack, KB 1 each |
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| Combos
Jab (7) Launcher Punch (6) Rising Uppercut (9) Jab (7) Million Bash Stream (6) Launcher Punch (8) Fierce (4) Jab (9) Lever Blow (8) Sledgehammer (4) Jab (9) Dbl-Hit Foot Sweep (8) Move (8) Dash Punch (7) Dbl-Hit Foot Sweep (8) Block (9) Launcher Punch (8) Rising Uppercut (9) Block (9) Million Bash Stream (8) Rising Uppercut (9) Block (9) Rising Uppercut (9) Rising Uppercut (9) |
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| Homeland: France
Style: Martial Dance* Birthdate: February 13, 1976 |
Concept: Keyboardist
Signature: Blows kisses Height: 1.73 m (5'7") |
Job: Keyboard
Team: New Face |
| Str: 6
Dex: 5 Sta: 6 |
Cha: 4
Man: 3 App: 6 |
Per: 4
Int: 4 Wit: 4 |
| Techniques
Punch: 5 Kick: 5 Block: 5 Grab: 6 Athletics: 6 Focus: 2 |
Glory 3
Honor 5 Rank 1 Chi 1 Willpower 10 Health 20 Experience 494 |
Fame (2)
Resources 4 Sensei 2 (3) Flaws: - Dark Fate (5) Merits: - |
| Talents
Alertness: 3 Interrogate: Indimidate: Insight: 3 Social: 3 Streetwise: 2 Subterfuge: |
Skills
Blindfight: Drive: Instrument: 5 Leadership: Stealth: 1 Survival: |
Knowledge
Arena: Computer: 3 French Movies: 2 Investigate: Medicine: 2 Mysteries: Style Lore: |
| Maneuvers (Speed, Damage, Move) | ||
| Jump (8, -, 6)
Kipup Throw (3, 14, 1) Suplex (5, 14, 1) KD Shermie Whip (1 Will, 7, 14, 1 (after)) (no speed bonus if not an interrupt, blockable) Double-Hit Kick "Cartwheel" (3, 12x2, 5) Double-Hit Knee "Double-Shin Kick" (5, 11x2, 4) Power Chop (5, 15, 1) KD Aerial Rushing Slam (1 Will, 5, 16, 7) KD, Straightline, end in hex one hex past target, (attack canceled if take 5 damage) Thigh Press (4, 16, 1) KD Head Twist "Shermie Spiral" (1 Will, 5, 17, 1) KD into adjacent Air Throw "Shermie Clutch" (1 Will, 7, 17, 6) KD, vs Air only Siberian Suplex "Shermie Flash" (1 Will, 5, 14x2, 1) KD Okizeme (1 Will, 7, 14, 7) Accelerated Jump (6, -, 8) Sacrifice Throw (5, 15, 1) Throw (to rear) attacker and defender are KD Grappling Defense (8, 12 soak, 5) Musical Accompaniment |
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| Combos
Jump (8) Head Twist (7) Forward Kick (9) Jump Short (6) Crouch Short (7) Head Twist (9) Dizzy Jump Forward (5) Short (6) Cartwheel (7) Dizzy Jump Short (6) Sib. Suplex (7) to Sib. Suplex (9) Dizzy Jump Short (6) Air Throw (9) Jump Forward (5) Shermie Whip (7/9) Sacrifice Throw (9) Shermie Whip (5/7) to Sacrifice Throw (7) Block (9) Head Twist (9) Roundhouse Kick (7) Power Chop (5) DH Knee (7) DHK (7) Dizzy Grappling Defense (9) Head Twist (7) Grappling Defense (9) Grappling Defense (11) Sib. Suplex (9) |
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| Homeland:
Sweden
Style: Wu Shu* |
Concept:
Soujiro Seta
Signature: Smile |
Job:
Drums
Team: New Face |
| Str: 3
Dex: 7 Sta: 4 |
Cha: 4
Man: 2 App: 5 |
Per: 4
Int: 4 Wit: 4 |
| Techniques
Punch: 6 Kick: 6 Block: 5 Grab: 3 Athletics: 6 Focus: - |
Glory
3
Honor 5 Rank 1 Chi 3 Willpower 10 Health 20 Experience 555 |
Fame (2)
Resources 4 Sensei 2 (3) Flaws: - Dark Fate (5) Merits: - |
| Talents
Alertness: 3 Interrogate: - Indimidate: 3 Insight: 4 Streetwise: 3 Subterfuge: 3 |
Skills
Blindfight: 3 Drive: - Instrument: 5 Leadership: - Stealth: 4 Survival: 1 |
Knowledge
Arena: Investigate: 1 Medicine: Mysteries: Style Lore: |
| Maneuvers (Speed, Damage, Move) | ||
| Rekka-Ken (Jab: 12, 8, 6; Strong: 10, 10,
6; Fierce: 9, 12, 5)
Back Hand (7, 11, 4) Kipup Jump (10, -, 6) Backflip Kick (7, 11, 2 back) Not aerial Forward Backflip Kick (1 W, 9, 10, 2) KD Aerial, Hits aerial twice Stomping Back Flip (7, 10x2, move: 1F, 1B or 2 back) Aerial Handstand Kick (6, 13, 4) KD aerial Foot Sweep (5, 12, 4) KD Slide Kick (6, 12, 7) KD Launcher Kick (6, 13, 4) juggle vs. ground opponent Diving Kick (3PP) (1 W, 8, 12, 6) Jumping, Straightline but may choose any adjacent hex to hit Backroll Throw (6, 10, 1) Throw Throw (5, 8, 1) Rushing Slam (1 W, 7, 13, 7) KD, end in hex one hex past target, (attack canceled if take 3 dmg) Disengage (may make DEX check to escape sustained hold during round) Alley Oop (2PP) (10, -, 3) Only on Ground, Roll Dex+Athl vs attacking Dex+Tech, +1 Speed next turn if Dodge attack, must move through opponent's hex Twister Drive (2 Will, 7, 9x5, 5) KD, Moves attacker and defender 5 hexes forward, Only usable on adjacent or same-hex opponent |
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| Combos
Alley Oop (10) to Forward Backflip Kick (11/12) Backroll Throw (10) Alley Oop (10) Back Hand (9/10) Launcher Kick (10) Dizzy FBFK (9) Launcher Kick (8) FBFK (13) Dizzy Rushing Slam (7) Forward Kick (9) Back Flip Kick (11) Jump (10) Strong (9) Back Hand (11) Dizzy Jump Short (8) Crouch Short (9) Crouch Short (12) Dizzy Jump Short (8) Stomping Back Flip (9) Twister Drive (11) Dizzy Back Hand (7) Back Hand (9) Back Hand (11) Dizzy Block (11) Twister Drive (11) Twister Drive (11) Dizzy |
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