The dizzy threshhold of a Darkstalker is their Stamina times two.

Anakharis, the Mummy

Homeland:  Egypt
Style: None
Concept:  Pharaoh
Affiliation: Darkstalker
Demeanor:  King
Nature: King
Quote: ""
Str:  9
Dex:  2
Sta: 9
Cha:  4
Man:  4
App: 2
Per:  7
Int:  7
Wit: 7
Techniques 
Punch:  5
Kick:  5
Block:  7
Grab:  5
Athletics:  3
Focus: 8
Glory  10
Honor  2
Rank  0
Chi  40
Willpower  10
Health  40
Experience NA
Supernatural Disciplines: (Optional)
Presence 5
Backgrounds:
Royalty 7
Flaws:
 

Merits: 
- No Flaws of the living
Talents 
Alertness:   5
Interrogate:  5
Indimidate:   6
Insight:   4
Streetwise:   1
Subterfuge:  5
Skills
Blindfight:   5
Leadership:   6
Stealth:   0
Survival:  0
Knowledge
Investigate:   3
Medicine:   1
Mysteries:   5
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Jump, Kipup, Okizeme
Extendible Limbs
()
Wrath of Osiris/Coffin Smash (I.FB, overhead) (1 Chi, 6, 19, 0) R-15
Pharaoh's Curse (shrink victim) (2 Chi, 5, 15 (not damage), 0) R-15
Resist with Will vs successes of damage (cumulation allowed per turn) - cannot attack or block
Mummy Drop (Decide)
Pit of Blame (Raging Storm)
Pharaoh Magic (R.FB) (2 Chi, 5, 15x7, 0) R-15
(burned, electrified, petrification, poison, ladies hit you, and frozen before a giant coffin is dropped on you)
Levitate (can still kick)
Split (lower half invulnerable, upper moves by floating but cannot block)
Combos

Bishamon and Hannya (the armor)

Homeland: Japan
Style: Kenjutsu
Concept:  Cursed Spirit
Affiliation: Darkstalkers
Demeanor: Samurai
Nature: Samurai
Quote: ""
Str:  7
Dex:  4
Sta: 8
Cha:  1
Man:  5
App: 1
Per:  7
Int:  5
Wit: 7
Techniques 
Punch:  3
Kick:  3
Block:  7
Grab:  5
Athletics:  4
Focus: 7

Sword: 7
Glory  0
(Bishamon) Honor: 4

(Hannya) Honor: 0
Rank  0
Chi  36
Willpower  10
Health  36
Experience NA
Flaws: 
-  Cursed
Merits: 
-
Talents 
Alertness:  
Interrogate:  
Indimidate:  
Insight:  
Streetwise:  
Subterfuge:  
Skills
Blindfight:  
Drive:  
Leadership:  
Stealth:  
Survival:  
Knowledge
Arena:
Investigate:  
Medicine:  
Mysteries:  
Style Lore:
Maneuvers (Speed, Damage, Move)
Maneuver ()
Combos

BB Hood (Codename: Bulleta)

Homeland:  New Jersey
Style: John Woo HK KF
Concept: Dark Hunter
Affiliation: Hunters Guild of the Northern European Alpine Branch
Quote: "This is my biggest job yet."
Str: 3
Dex: 7
Sta: 5
Cha: 4
Man: 5
App: 5
Per: 5
Int: 4
Wit: 7
Techniques 
Punch: 1
Kick: 5
Block: 5
Grab: 5
Athletics: 6
Focus: 5
Firearms: 6
Knife: 5
Glory 10
Honor -5
Rank Class S Dark Hunter
Chi 12 (20)
Willpower 10
Health 30
Experience NA
Supernatural Disciplines: & Powers
Cute: 5
Dread Gaze
Backgrounds:
Servants: 1  
Resources 4
Flaws: 

Merits: 
-
Talents 
Alertness:
Interrogate:
Indimidate:  5
Insight:  5
Streetwise:  3
Subterfuge:  5
Skills
Blindfight:  4
Drive:  2
Leadership:  2
Stealth:  5
Survival:  4
Knowledge
Arena: -
Investigate:  5
Medicine:  4
Mysteries:  6
Style Lore: 2
Weapons (AD = Agg. Damage)
Uzi 9mm x2 - 6 AD, To-Hit Diff 6 (Ammo: Reg, Silver, Cold Iron, clips with 10 of each - alternating each round)                               
M1911 Pistol x2 - 7 AD, To-Hit Diff 6, Hollow-Point +3 and Explosive (Reg or Silver Nitrate) +7 (No Accuracy Bonus)
Small Rocket x8 - 12 AD (Basket Holds 8) [Explosive]
Molotov Flame Thrower xInf- 16 AD along 6 Hex Line; Napalm Grenades - Burn for 1d10 dice of damage for 10 rounds, 7 Hex Burst
Landmine - 18 AD [Explosive], Large Rocket - 18 AD [Explosive], Each takes space of 2 Small Rockets
[Explosive: -2 AD for every hex of distance from target hex, KD: Roll Dex vs Dmg]
Tempered Cold Iron Bowie Knife x1 - +2 Damage, Back Edge is Silver, Basket: -1 Sp, +4 Dmg (PK Channel +2)
Maneuvers
 
Jump, X-Jump, Kipup, Disengage, The hit roll with Automatic Fire is always +1 Difficulty.
Cosmic Waking, Awakening Sixth, Sixth Sense, Iron Will, Mind Hide
Group Fighting: 4, Advanced Group Fighting (use Iron Will or Block as needed)
Okizeme
(1 Will, 9, 3-shot burst from Uzi, 7)
Evasion
(10, -, 3)
Foot Sweep w/Mine
(5, 11+5 16, 4)
Finishing Knife Move / Throat Cut "Aba, yo" (6,  15, One) Knockdown. Opponent is -2 Strength during the next round
Spin Throw and Spin Throw Cyclone (None or 1 Chi, 6, 12 or 13, One) Throw 9 or 14 [St+At+Fc]
Memory of Grandma [grab] (1 Will, 2 Chi, 5, See Desc., 4) Blockable. 3x Knife Fierce (15d), 3x Basket Jab (13d), Then Throw (10d)

Double-Shot / Burst (Two quick shots are fired from a single semi-automatic weapon at a single target as Controlled Fire. Also allows you to use a 3-shot burst as controlled fire if the weapon has that feature.) (Speed: +0, To Hit: -1, Move: None)
Two-Gun Shot (With a handgun in each hand, you fire a single shot from both at once. This is considered Controlled Fire. If your Wits is 4 or more, you can fire at two separate targets.) (1 Will, Speed: -1, To Hit: +0, Move: None)
Two-Gun Burst (With a handgun in each hand, you fire two or three shots from both at once. This is considered Controlled Fire. With this maneuver, you could be permitted to use two Machine Pistols with Automatic Fire, but you would have to use the Automatic Fire rules.) (1 Will, Speed: -1, To Hit: -1, Move: None)
Snap Shot (You fire a single shot by instinct instead of by aim. Difficulty is +1. Speed: +2, To Hit: -1, Move: None)
Running Shot (You can move up to 4 hexes with no penalty. You can move 5 hexes with +1 Difficulty. You can move more than 5 hexes with +2 Difficulty. Move: +0)
Leaping Shot (System: You can play Jump or Accelerated Jump with a Firearm maneuver. There is no increased Difficulty because of the Jump. To Hit: -1)
Point Blank Shot (System: Lowers your difficulty by 1 when adjacent or in the same hex as the target.)
Advanced Pistol Training - When using a handgun at range, you gain +2 Speed. 
Advanced Rifle Training - When using a rifle at range, you gain +1 Speed. Not her style.
Counter Shot (If you interrupt, you can aim your shots at bullets that have been fired. You must fire all the shots from the gun you use for this along a straight line. So if the attacker is shooting at you, you can specify some of your shots to hit oncoming bullets and some of the shots to hit the attacker. You must specify which shots and in which order go where before you roll the results of any of them. You need two successes to hit another bullet. If it hits, both bullets are destroyed. (You can use Automatic Fire but you need two bullets to hit just one because each hit is only considered 1 Success.) If the bullet(s) are from Automatic Fire, you only need 1 Success to hit the bullet(s).
Quick Reload (You can reload and take another action during the same round with -2 Speed)
Quick Draw (-1 Speed when drawing a gun rather than -2, Includes holstering armed weapon)
Combos
Uzi Burst (8) - Uzi Burst (10) - Uzi Full Auto (13) Dizzy
Snap Shot Pistol (11) Pistol Double-Shot (10) - Uzi Full Auto (13) Dizzy
Snap Shot Pistol (11) Snap Shot Pistol (13) Snap Shot Pistol (15) Dizzy
Two-Gun Shot Pistol (8) - Two-Gun Shot (10) - Two-Gun Shot (12) Change Targets
Two-Gun Burst Uzi (8) - Two-Gun Burst (10) - Two-Gun Burst (12) Change Targets
Knife Fierce (6) Knife Jab (11) Knife Jab (13) Dizzy
Small Rocket (7) Small Rocket (9) Uzi Full Auto (13)
Jump (10) - Small Rocket (9) - Uzi Burst (12)
Block (11) Memory (9) Foot Sweep (9) Dizzy
Block (11) Aba Yo (10) Foot Sweep (9) 
Block (11) Snap Shot Pistol (15) Double-Shot (13) Dizzy

Demitri Maximoff, Lord of the Vampire

Homeland:  Makai
Style: Vampire
Concept:  Dark Prince
Affiliation: Maximoff House
Demeanor:  Prince
Nature: Megalomaniac
Quote: ""
Str:  7
Dex:  5
Sta: 7
Cha:  5
Man:  6
App: 5
Per:  6
Int:  6
Wit: 6
Techniques 
Punch:  6
Kick:  6
Block:  7
Grab:  5
Athletics: 6
Focus: 7
Glory  0
Honor  -4
Rank  0
Chi  20
Willpower  10
Health  36
Experience NA
Supernatural Disciplines:
Presence: 5
Dominate: 5
Backgrounds:
Fame 5
Royalty 8
Flaws: 
- Need for Blood
Merits: 
- Immortal
Talents 
Alertness:   5
Interrogate:   5
Indimidate:   5
Insight:   5
Streetwise:   3
Subterfuge:  6
Skills
Blindfight:   5
Leadership:  5
Stealth:   6
Survival:  5
Knowledge
Arena: 0
Investigate:
Medicine:   3
Mysteries:   4
Style Lore: 1
Demitri's Darkforce
Duration: Focus in rounds. Cost: 10 Chi on Earth. (3 Chi in Makai, 5 in Majigen)
Brings out his true monstrous evil form. Adds +1 to Str and Sta.
Every being within Focus hexes of Demitri is attacked by his evil darkness every round that they are inside the zone.
Int+Focus+6 (19). Can be blocked. 
An opponent can render the darkness harmless to them. When first encountered, make a contested Focus roll to determine this.
Things with blood which are killed by the bat-filled Darkness are drained and fed to Demitri.
All ranged/reach attacks of a projected or Dark nature all nullified unless a contested Focus roll is made. 
Attacks/powers with multiple damage tests/actions only get one Focus contest, not one for each test.
Maneuvers (Speed, Damage, Move)
Jump, Kipup, Okizeme
Energy Dive
(1 Chi, 5,18, 6) Aerial
Demon Scorcher (1 Chi, 5, 19, 4) KD Aerial, KB on ground
Bat Fireball (Venom Strike) (1 Chi, 5, 14, -) R-13
Flaming Fireball
Flying Fireball
TNT Punches
Megadriver (3, 17, 1)
Ultra Throw
Midnight Bliss
Combos

Felicia, the Catwoman

Homeland: Los Angeles
Style: 
Concept: 
Affiliation: Darkstalker
Demeanor:  Cat
Nature: Girl
Quote: "I Hope I've shown you how to treat a lady. Next time I'll have to get rough."
Str:  5
Dex:  7
Sta: 6
Cha:  5
Man:  3
App: 6
Per:  6
Int:  4
Wit: 5
Techniques 
Punch:  5
Kick:  5
Block:  6
Grab:  5
Athletics:  8
Focus: 5
Claw: 5
Glory  0
Honor  7
Rank  0
Chi  20
Willpower 10 
Health  30
Experience NA
Cute: 4
Allies 6
Flaws: 

Merits: 
-
Talents 
Alertness:   4
Interrogate:   -
Indimidate:   5
Insight:   4
Streetwise:   -
Subterfuge:  -
Skills
Blindfight:   5
Drive:   -
Leadership:   4
Stealth:   7
Survival:  1
Knowledge
Arena: -
Investigate:   2
Medicine:   2
Mysteries:   3
Style Lore: 2
Maneuvers (Speed, Damage, Move)
Natural Weapons: Claws add +2 Damage to Punches.
Jump, Kipup, Wallspring, Air Block
Jumping Okizeme
(1 Will, 9, 13, 8) Move two extra hexes after attack. On downed opponent only, cannot Dizzy.
Evasion (10, -, 3) Dex vs Wits, +1/+2 Speed if move through opponent's hex in SL.
Foot Sweep (5, 13, 6) KD
Double Claw (6, 12 x2, 7)
Rolling Buckler [Tumb. Attk.] (1 Will, 6, 11, 8) SL, Crouching, Move/Attack/KB
*Can spend +1 Will to add Uppercut (KD) does 15 Damage.
Rolling Scratch [TNT] (1 Will, 6, 10, 8) Crouching, 1 Attack for each hex not moved, and then move/KB per 2 hits.
Rolling Scratch EX [Dynamite] (1 Will, 1 Chi, 7, 11, 8) As RS.
Delta Kick [Crack Shoot] (1 Will, 7, 11x2, 8) Aerial, KD Aerial
Sand Splash Kick [Power Wave] (1 Chi,
Hellcat [Spin Thr.] (6, 16, One) Throw 13 Hexes, KD
Pounce (1 Will, 6 , 15, 12) Jumping, KD, must enter opponent's hex
Dancing Flash (2 Will, 2 Chi, 7, 12x8, 8) Crouching (Move and make all your attacks in one burst)
Jab (9, 11, 8) , Strong (7, 13, 8) , Fierce (6, 15, 7)
Short (8, 10, 8), Forward (7, 12, 7)
Combos
Fierce 6 - Rolling Buckler 8 - Hellcat 10 (Dizzy)
Fierce 6 - Hellcat 8 - Double Claw 10 (Dizzy)
Double Claw 6 - Rolling Scratch EX 9 - Rolling Buckler 10 (Dizzy)
Double Claw 6 - Fierce 8 - Hellcat 10 (Dizzy)
Pounce 6 - Hellcat 10 - Delta Kick 11 (Dizzy)
Jumping Fierce 6 - Crouching Short 10 - Rolling Buckler 10 (Dizzy)
Jumping Strong 7 - Crouching Jab 11 - Rolling Buckler 10 (Dizzy)
Jumping Strong 7 - Crouching Forward 9 - Crouching Fierce 10 (Dizzy)
Jumping Short 8 - Strong 9 - Foot Sweep 9 (Dizzy)
Jumping Jab 9 - Double Claw 8 - Fierce 10 (Dizzy)
Jumping Jab 9 - Strong 9 - Strong 11 (Dizzy)
Delta Kick 7 - Crouching Short 10 - Rolling Buckler 10 (Dizzy)
Block 11 - Hellcat 10 - Dancing Flash 11 (Dizzy)
Block 11 - Dancing Flash 11 - Hellcat 10 (Dizzy)


Jedah, Black Messiah

Homeland: Makai
Style: Unknown
Concept:  Ancient Lord
Affiliation: House Douma
Demeanor:  Gentleman
Nature: Madman
Quote: "I haven't been around much these last 10,000 years . . ."
Str:  8
Dex:  4
Sta: 8
Cha:  6
Man:  8
App: 5
Per:  7
Int:  6
Wit: 8
Techniques 
Punch:  6
Kick:  5
Block:  8
Grab:  5
Athletics:  6
Focus: 8
Wing: 6
Glory  0
Honor  1
Rank  0
Chi  40
Willpower  10
Health 36
Experience NA
Supernatural Disciplines:
Presence: 1
Backgrounds:  
Royalty 8
Flaws: 

Merits: 
-
Talents 
Alertness:  
Interrogate:  
Indimidate:  
Insight:  
Streetwise:  
Subterfuge:  
Skills
Blindfight:  
Drive:  
Leadership:   7
Stealth:  
Survival:  
Knowledge
Arena:
Investigate:  
Medicine:  
Mysteries:  
Style Lore:
Maneuvers (Speed, Damage, Move)
Natural Weapons (already added) Extending Fingernails do +3 Damage (reach 3 hexes).
Razor Sharp Wings add +2 Damage.
Jump, Kipup, Okizeme
Ira Spinta (Fury Push)
Nero Fatica (Black Effort) - Traps you in bubble of blood and hits with scythe.
Prova di Servo (Servant's Proof)
Santuario (Sanctuary)
San Bassale (Inflation)
-Spinning Blade (Dio Sega): QCT+any punch
-Blood Slash (Nero Fatica): QCB+any punch
-Diving Wing Slam (Ira Splinta): HCB+any kick (in mid-air)
-Diving Spinner (Santuario): HCB+any kick, any punch (in mid-air)
-Blood Burst (San Bassare): HCB+any kick (close)
-Neck Grab: F or B+Strong or Forward or Fierce
(close)
-Blade Drop: -Guard Reversal; Decapitation (Splecio): F,D,D/F+P (after blocking attack)
-EX 1; Blood Bath (Finale Rosso): D,D+any two Punches
-EX 2; Blood Contract (Plova Di Selbo): HCT+any kick, any kick
Combos
J.Fierce, S.Jab -> S.Strong -> S.Fierce
J.Forward, S.Short -> S.Strong -> C.Fierce
C.Jab -> C.Strong -> C.Fierce
C.Jab -> C.Short -> C.Strong -> C.Fierce
Spinning Blade, D.Fierce
Spinning Blade, S.Jab -> S.Strong -> S.Fierce
Spinning Blade, S.Roundhouse
Spinning Blade, S.Fierce 
Spinning Blade, J.Fierce, S.Short -> S.Forward -> C.Roundhouse
J.Strong, S.Jab -> Blood Slash, Pursuit
J.Forward, S.Jab -> ES Blood Slash, Pursuit
Spinning Blade, S.Jab -> Blood Slash, Pursuit
ES Spinning Blade, S.Jab -> ES Blood Slash, ES Pursuit (BIG DAMAGE!)

John Talbain, the Werewolf

Homeland: England
Style: 
Concept:  Werewolf
Affiliation: 
Demeanor: 
Nature: 
Quote: ""
Str:  8
Dex:  5
Sta: 7
Cha:  4
Man:  3
App: 4
Per:  5
Int:  5
Wit: 5
Techniques 
Punch:  5
Kick:  5
Block:  6
Grab:  5
Athletics:  7
Focus: 5

Claw: 5
Nunchaku: 5
Glory 
Honor  2
Rank 
Chi  20
Willpower  10
Health  30
Experience NA
Flaws: 
- Silver
Merits: 
- Regeneration
Talents 
Alertness:  
Interrogate:  
Indimidate:  
Insight:  
Streetwise:  
Subterfuge:  
Skills
Blindfight:  
Drive:  
Leadership:  
Stealth:  
Survival:  
Knowledge
Arena:
Investigate:  
Medicine:  
Mysteries:  
Style Lore:
Maneuvers (Speed, Damage, Move)
Maneuver ()
Combos

Lilith, Lost Child of Desire

Homeland:  None
Style: None
Concept:  Little Succubi
Affiliation: Darkstalker
Demeanor:  Child
Nature: Child
Quote: "Let's play a game."
Str:  4
Dex:  6
Sta: 4 (Chi 5 or less) or 6
Cha:  4
Man:  5
App: 5
Per:  4
Int:  4
Wit: 4 (low Chi) or 6
Techniques 
Punch:  0
Kick:  5
Block:  5
Grab:  5
Athletics:  5
Focus: 4 (low Chi) or 6
Wing: 5
Glory  0
Honor  0
Rank  0
Chi/Energy 30
Willpower  10
Health  15 (chi 5 or less)
30 (Chi 6 or more)
Experience NA
Supernatural Disciplines:
Cute: 5
Flaws: 
Energy Dependant (lose 1 Chi per night,
unless drain chi through illicit activity), Driving Goal
Merits: 
- Immortal
Talents 
Alertness:  4
Interrogate:  4
Indimidate:   0
Emp/Insight:  4
Streetwise:   0
Subterfuge:  6
Skills
Blindfight:
Drive:   0
Leadership:   0
Stealth:   6
Survival:  5
Knowledge
Arena: 0
Investigate:
Medicine:  1
Mysteries:   3
Style Lore: 0
Maneuvers (Speed, Damage, Move)
Jump, Kipup, Okizeme
Wings Extend/Retract
(free action)
Flight
(Normal Power) Move is Dex+Athletics x2.
Shining Blade "Jumping Shoulder/Wing" (6, 12, 3) KD Aerial
Soul Flash "Pink Heart Blast" (1 Chi, 5, 12, -) KD, Range = 4
Merry Turn "Crack Shoot with Wing" ( )
Innocent Hug "Wing Torso Chop Grab" (1 Will, 5, 13, 1) Aggravated
Mystic Arrow "Arrow Shoot Wing Grab" (1 Chi, 5, 11, 5) Throw 9 (str+wing) Hex, KD
Flying Foot Sweep (6, 8, 3) Crouching, KD
Gloomy Puppet Show (Repeating Fireball, resist with Wits) (3 Chi, 4, 10x5, -) Range 12 (hat toss), Block Negates
Luminous Illusion (Doppleganger) (2 Chi) Lilith is duplicated for the next three rounds, mimicing her every action/attack (that doesn't cost more than 1 Chi)
Splendor Love (2 Chi, Focus -2, +2x3, -2, hits all adjacent hexes, KD Aerial, Aerial) (2 Chi, 4, 12x3, 3)
Combos
Soul Flash to Mystic Arrow to Gloomy Puppet Show
Block to Gloomy Puppet Show
Fly Foot Sweep to Innocent Hug to Spendor Love

Morrigan Aensland

Homeland:  Makai
Style: None
Concept:  Succubus
Affiliation: House Aensland
Demeanor:  Seductress
Nature: Queen
Quote: ""
Current Ruler of House Aensland, After Death of Belial
Str:  6
Dex:  6
Sta: 6
Cha:  4
Man:  7
App: 7
Per:  6
Int:  6
Wit: 6
Techniques 
Punch:  3
Kick:  6
Block:  7
Grab:  5
Athletics:  6
Focus: 7
Wing: 7
Glory  0
Honor  0
Royal Favor  6
Chi  20
Willpower 10
Health  30
Experience NA
Supernatural Disciplines:
Dominate 5
Presence 4
Backgrounds:
Resources 8
Royalty 8
Flaws: 
Energy Dependant (lose 1 Chi per night)
Merits: 
- Immortal
Talents 
Alertness:   5
Interrogate:   5
Indimidate:
Insight/Empathy:  7
Streetwise:   4
Subterfuge:  7
Skills
Blindfight:   2
Drive:   0
Etiquette: 5
Leadership: 5
Stealth:   6
Survival:  5
Knowledge
Arena: 0
Investigate:   4
Medicine:   3
Mysteries:   4
Style Lore: 1
Dark Force (Activate between rounds) Duration: Focus (7), Wings may make (Focus) 7 attackes per round with a reach of Wits+Focus (13). Morrigan may act normally during this. Cost: 10 Chi (Earth), 5 Chi (Majigen), 3 Chi (Makai). 
Must have had full Chi once in the past 24 hours. All Lords of Makai have a unique Dark Force.
Maneuvers (Speed, Damage, Move)
Jump, Kipup, Okizeme
Flight (Free) Non-combat Movement is x4. Can increase to x2 during combat with Limited Turn after 1 round of Flying.
Fireball (1c, 4, 15, -) R-13
Flying Fireball (1c, 1w, 4, 15, 6) R-13
Flaming Fireball (1c, 4, 15, -) R-13
Flying Footsweep (6, 13, 3)
Blastoff (1 Chi, 9, -, 10) Leaves self in midair, Evasion turned on for round
Shadow Blade (Dragon Punch w/wing) (1 W, 6, 19, 4) KD/KB
EX Shadow Blade (Flaming DP) (1w, 1c, 
Doppleganger I (Dynamite TNT Punch) (1 Chi, 5
Doppleganger II (Mirage Kick Flash) (1 Chi, 4
Valkyrie Turn [Must Use Blastoff Turn Before] (1 Will, 7, 12/hex, 12) Aerial (1 Will, +1, A+0, +6)
Finishing Shower (Aerial Repeating Fireball) (2 Chi, 4, 13x6, 2J) R-13
Cryptic Needle (5, 17, One) Throws 7 (Focus)
Valley Drop (4, 17, One) Fly up and inverted piledriver down
EX Valley Drop (1 Chi, 4, 24, One) 
Combos
May interchange Normal and EX cards.

Flaming Fireball (4) Shadow Blade (8) Cryptic Needle (9)
Flaming Fireball (4) Flaming Fireball (6) Finishing Shower (8)
Flaming Fireball (4) Block (12) Finishing Shower (10)
Wing Frc (5) Wing Str (8) Wing Jab (12)
Wing Str (6) Wing Fr (7) Fly Footsweep (10)
Wing Jab (8) Wing Str (8) Wing Fierce (9)
Wing Str (6) Wing Jab (10) Shadow Blade (10)
Wing Frc (5) Shadow Blade (8) Doppleganger (*)
Wing Jab (8) Blastoff (11) Valk Turn (11) 
Shadow Blade (6) Blastoff (11) Valk Turn (11)
Shadow Blade (6) Block (12) Valley Drop (10)
Fly Footsweep (6) Wing Fr (7) Shadow Blade (10)
Blastoff (9) Valkyrie Turn (9) Shadow Blade (10)
Block (10) Shadow Blade (10) Finishing Shower (8)
Block (10) Doppleganger I (*) Doppleganger II (*)

Viktor von Gerdenheim, the Frankenstein Monster

Homeland: Germany
Style: None
Concept:  F.M.
Affiliation: Darkstalkers
Demeanor:  Monster
Nature: Human
Quote: ""
Str:  10
Dex:  2
Sta: 9
Cha:  1
Man:  2
App: 1
Per:  2
Int:  1
Wit: 1
Techniques 
Punch:  5
Kick:  5
Block: 6
Grab:  5
Athletics: 4
Focus: 3
Glory  0
Honor  4
Rank  0
Chi  20
Willpower  10
Health  36
Experience NA
Flaws: 
-  Haunted (Emily)
Merits: 
-
Talents 
Alertness:
Indimidate:
Skills
Blindfight:  1
Survival:  5
Knowledge
Maneuvers (Speed, Damage, Move)
Jump, Kipup, Okizeme
Air Smash
(1, 18, 3) Aerial, SL, land in hex, Jump
Buffalo Punch (0, 20, 1)
Flying Knee Thrust (1 Will, 3, 17, 5)
Dashing Punch (with Head) (1 Will, 2, 19, 6)
Electric Hammer Punch (1 W, 1 C, 1, 21, 2) as Flaming DP
Electric Channeling (1 Chi, +2 Damage to Basic Attack)
Turbo Spinning Clothesline (1 Will, 3, 15, 3)
Electro-Spinning Clothesline (1 Will, 1 Chi, 2, 17, 3)
Butt Toss (Throw) (0, 17, 1) Throw 10
Butt Crush (Stomach Pump) (2, 19, 1) Sustained
Spinning Piledriver "Mega Spike" (2 Will, 0, 22, 2) Jump 3 After
Combos
Block (6) to Dashing Punch (6) to Electric Hammer Punch (5)


Zabel (Lord Raptor)

Homeland: Unk
Style: None
Concept:  Ghoul/Zombie
Affiliation: Darkstalkers
Demeanor: 
Nature: 
Quote: ""
Str:  6
Dex:  5
Sta: 6
Cha:  5
Man:  4
App: 1
Per:  4
Int:  4
Wit: 4
Techniques 
Punch: 
Kick: 
Block: 
Grab: 
Athletics: 
Focus: 
Glory 
Honor 3
Rank 
Chi 
Willpower 
Health 
Experience 
Backing  
Resources  
Sensei  
Flaws: 

Merits: 
-
Talents 
Alertness:  
Interrogate:  
Indimidate:  
Insight:  
Streetwise:  
Subterfuge:  
Skills
Blindfight:  
Drive:  
Leadership:  
Stealth:  
Survival:  
Knowledge
Arena:
Investigate:  
Medicine:  
Mysteries:  
Style Lore:
Maneuvers (Speed, Damage, Move)
Maneuver ()
Combos