The dizzy threshhold of a Darkstalker is their Stamina times two.
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Anakharis, the Mummy |
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| Homeland: Egypt Style: None |
Concept: Pharaoh Affiliation: Darkstalker |
Demeanor: King Nature: King |
| Quote: "" | ||
| Str: 9 Dex: 2 Sta: 9 |
Cha: 4 Man: 4 App: 2 |
Per: 7 Int: 7 Wit: 7 |
| Techniques Punch: 5 Kick: 5 Block: 7 Grab: 5 Athletics: 3 Focus: 8 |
Glory 10 Honor 2 Rank 0 Chi 40 Willpower 10 Health 40 Experience NA |
Supernatural Disciplines: (Optional) Presence 5 Backgrounds: Royalty 7 Flaws: - Merits: - No Flaws of the living |
| Talents Alertness: 5 Interrogate: 5 Indimidate: 6 Insight: 4 Streetwise: 1 Subterfuge: 5 |
Skills Blindfight: 5 Leadership: 6 Stealth: 0 Survival: 0 |
Knowledge Investigate: 3 Medicine: 1 Mysteries: 5 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Jump, Kipup, Okizeme Extendible Limbs () Wrath of Osiris/Coffin Smash (I.FB, overhead) (1 Chi, 6, 19, 0) R-15 Pharaoh's Curse (shrink victim) (2 Chi, 5, 15 (not damage), 0) R-15 Resist with Will vs successes of damage (cumulation allowed per turn) - cannot attack or block Mummy Drop (Decide) Pit of Blame (Raging Storm) Pharaoh Magic (R.FB) (2 Chi, 5, 15x7, 0) R-15 (burned, electrified, petrification, poison, ladies hit you, and frozen before a giant coffin is dropped on you) Levitate (can still kick) Split (lower half invulnerable, upper moves by floating but cannot block) |
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| Combos | ||
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Bishamon and Hannya (the armor) |
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| Homeland: Japan Style: Kenjutsu |
Concept: Cursed Spirit Affiliation: Darkstalkers |
Demeanor: Samurai Nature: Samurai |
| Quote: "" | ||
| Str: 7 Dex: 4 Sta: 8 |
Cha: 1 Man: 5 App: 1 |
Per: 7 Int: 5 Wit: 7 |
| Techniques Punch: 3 Kick: 3 Block: 7 Grab: 5 Athletics: 4 Focus: 7 Sword: 7 |
Glory 0 (Bishamon) Honor: 4 (Hannya) Honor: 0 Rank 0 Chi 36 Willpower 10 Health 36 Experience NA |
Flaws: - Cursed Merits: - |
| Talents Alertness: Interrogate: Indimidate: Insight: Streetwise: Subterfuge: |
Skills Blindfight: Drive: Leadership: Stealth: Survival: |
Knowledge Arena: Investigate: Medicine: Mysteries: Style Lore: |
| Maneuvers (Speed, Damage, Move) | ||
| Maneuver () | ||
| Combos | ||
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BB Hood (Codename: Bulleta) |
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| Homeland: New Jersey Style: John Woo HK KF |
Concept: Dark Hunter Affiliation: Hunters Guild of the Northern European Alpine Branch |
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| Quote: "This is my biggest job yet." | ||
| Str: 3 Dex: 7 Sta: 5 |
Cha: 4 Man: 5 App: 5 |
Per: 5 Int: 4 Wit: 7 |
| Techniques Punch: 1 Kick: 5 Block: 5 Grab: 5 Athletics: 6 Focus: 5 Firearms: 6 Knife: 5 |
Glory 10 Honor -5 Rank Class S Dark Hunter Chi 12 (20) Willpower 10 Health 30 Experience NA |
Supernatural Disciplines: & Powers Cute: 5 Dread Gaze Backgrounds: Servants: 1 Resources 4 Flaws: - Merits: - |
| Talents Alertness: 5 Interrogate: 5 Indimidate: 5 Insight: 5 Streetwise: 3 Subterfuge: 5 |
Skills Blindfight: 4 Drive: 2 Leadership: 2 Stealth: 5 Survival: 4 |
Knowledge Arena: - Investigate: 5 Medicine: 4 Mysteries: 6 Style Lore: 2 |
| Weapons (AD
= Agg. Damage) Uzi 9mm x2 - 6 AD, To-Hit Diff 6 (Ammo: Reg, Silver, Cold Iron, clips with 10 of each - alternating each round) M1911 Pistol x2 - 7 AD, To-Hit Diff 6, Hollow-Point +3 and Explosive (Reg or Silver Nitrate) +7 (No Accuracy Bonus) Small Rocket x8 - 12 AD (Basket Holds 8) [Explosive] Molotov Flame Thrower xInf- 16 AD along 6 Hex Line; Napalm Grenades - Burn for 1d10 dice of damage for 10 rounds, 7 Hex Burst Landmine - 18 AD [Explosive], Large Rocket - 18 AD [Explosive], Each takes space of 2 Small Rockets [Explosive: -2 AD for every hex of distance from target hex, KD: Roll Dex vs Dmg] Tempered Cold Iron Bowie Knife x1 - +2 Damage, Back Edge is Silver, Basket: -1 Sp, +4 Dmg (PK Channel +2) Maneuvers |
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| Jump, X-Jump, Kipup, Disengage, The hit roll with
Automatic Fire is always +1 Difficulty. Cosmic Waking, Awakening Sixth, Sixth Sense, Iron Will, Mind Hide Group Fighting: 4, Advanced Group Fighting (use Iron Will or Block as needed) Okizeme (1 Will, 9, 3-shot burst from Uzi, 7) Evasion (10, -, 3) Foot Sweep w/Mine (5, Finishing Knife Move / Throat Cut "Aba, yo" (6, 15, One) Knockdown. Opponent is -2 Strength during the next round Spin Throw and Spin Throw Cyclone (None or 1 Chi, 6, 12 or 13, One) Throw 9 or 14 [St+At+Fc] Memory of Grandma [grab] (1 Will, 2 Chi, 5, See Desc., 4) Blockable. 3x Knife Fierce (15d), 3x Basket Jab (13d), Then Throw (10d) Double-Shot / Burst (Two quick shots are fired from a single semi-automatic weapon at a single target as Controlled Fire. Also allows you to use a 3-shot burst as controlled fire if the weapon has that feature.) (Speed: +0, To Hit: -1, Move: None) Two-Gun Shot (With a handgun in each hand, you fire a single shot from both at once. This is considered Controlled Fire. If your Wits is 4 or more, you can fire at two separate targets.) (1 Will, Speed: -1, To Hit: +0, Move: None) Two-Gun Burst (With a handgun in each hand, you fire two or three shots from both at once. This is considered Controlled Fire. With this maneuver, you could be permitted to use two Machine Pistols with Automatic Fire, but you would have to use the Automatic Fire rules.) (1 Will, Speed: -1, To Hit: -1, Move: None) Snap Shot (You fire a single shot by instinct instead of by aim. Difficulty is +1. Speed: +2, To Hit: -1, Move: None) Running Shot (You can move up to 4 hexes with no penalty. You can move 5 hexes with +1 Difficulty. You can move more than 5 hexes with +2 Difficulty. Move: +0) Leaping Shot (System: You can play Jump or Accelerated Jump with a Firearm maneuver. There is no increased Difficulty because of the Jump. To Hit: -1) Point Blank Shot (System: Lowers your difficulty by 1 when adjacent or in the same hex as the target.) Advanced Pistol Training - When using a handgun at range, you gain +2 Speed. Advanced Rifle Training - When using a rifle at range, you gain +1 Speed. Not her style. Counter Shot (If you interrupt, you can aim your shots at bullets that have been fired. You must fire all the shots from the gun you use for this along a straight line. So if the attacker is shooting at you, you can specify some of your shots to hit oncoming bullets and some of the shots to hit the attacker. You must specify which shots and in which order go where before you roll the results of any of them. You need two successes to hit another bullet. If it hits, both bullets are destroyed. (You can use Automatic Fire but you need two bullets to hit just one because each hit is only considered 1 Success.) If the bullet(s) are from Automatic Fire, you only need 1 Success to hit the bullet(s). Quick Reload (You can reload and take another action during the same round with -2 Speed) Quick Draw (-1 Speed when drawing a gun rather than -2, Includes holstering armed weapon) |
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| Combos Uzi Burst (8) - Uzi Burst (10) - Uzi Full Auto (13) Dizzy Snap Shot Pistol (11) Pistol Double-Shot (10) - Uzi Full Auto (13) Dizzy Snap Shot Pistol (11) Snap Shot Pistol (13) Snap Shot Pistol (15) Dizzy Two-Gun Shot Pistol (8) - Two-Gun Shot (10) - Two-Gun Shot (12) Change Targets Two-Gun Burst Uzi (8) - Two-Gun Burst (10) - Two-Gun Burst (12) Change Targets Knife Fierce (6) Knife Jab (11) Knife Jab (13) Dizzy Small Rocket (7) Small Rocket (9) Uzi Full Auto (13) Jump (10) - Small Rocket (9) - Uzi Burst (12) Block (11) Memory (9) Foot Sweep (9) Dizzy Block (11) Aba Yo (10) Foot Sweep (9) Block (11) Snap Shot Pistol (15) Double-Shot (13) Dizzy |
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Demitri Maximoff, Lord of the Vampire |
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| Homeland: Makai Style: Vampire |
Concept: Dark Prince Affiliation: Maximoff House |
Demeanor: Prince Nature: Megalomaniac |
| Quote: "" | ||
| Str: 7 Dex: 5 Sta: 7 |
Cha: 5 Man: 6 App: 5 |
Per: 6 Int: 6 Wit: 6 |
| Techniques Punch: 6 Kick: 6 Block: 7 Grab: 5 Athletics: 6 Focus: 7 |
Glory 0 Honor -4 Rank 0 Chi 20 Willpower 10 Health 36 Experience NA |
Supernatural Disciplines: Presence: 5 Dominate: 5 Backgrounds: Fame 5 Royalty 8 Flaws: - Need for Blood Merits: - Immortal |
| Talents Alertness: 5 Interrogate: 5 Indimidate: 5 Insight: 5 Streetwise: 3 Subterfuge: 6 |
Skills Blindfight: 5 Leadership: 5 Stealth: 6 Survival: 5 |
Knowledge Arena: 0 Investigate: 3 Medicine: 3 Mysteries: 4 Style Lore: 1 |
Demitri's Darkforce Duration: Focus in rounds. Cost: 10 Chi on Earth. (3 Chi in Makai, 5 in Majigen) Brings out his true monstrous evil form. Adds +1 to Str and Sta. Every being within Focus hexes of Demitri is attacked by his evil darkness every round that they are inside the zone. Int+Focus+6 (19). Can be blocked. An opponent can render the darkness harmless to them. When first encountered, make a contested Focus roll to determine this. Things with blood which are killed by the bat-filled Darkness are drained and fed to Demitri. All ranged/reach attacks of a projected or Dark nature all nullified unless a contested Focus roll is made. Attacks/powers with multiple damage tests/actions only get one Focus contest, not one for each test. |
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| Maneuvers (Speed, Damage, Move) | ||
| Jump, Kipup, Okizeme Energy Dive (1 Chi, 5,18, 6) Aerial Demon Scorcher (1 Chi, 5, 19, 4) KD Aerial, KB on ground Bat Fireball (Venom Strike) (1 Chi, 5, 14, -) R-13 Flaming Fireball Flying Fireball TNT Punches Megadriver (3, 17, 1) Ultra Throw Midnight Bliss |
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| Combos | ||
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Felicia, the Catwoman |
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| Homeland: Los Angeles Style: |
Concept: Affiliation: Darkstalker |
Demeanor: Cat Nature: Girl |
| Quote: "I Hope I've shown you how to treat a lady. Next time I'll have to get rough." | ||
| Str: 5 Dex: 7 Sta: 6 |
Cha: 5 Man: 3 App: 6 |
Per: 6 Int: 4 Wit: 5 |
| Techniques Punch: 5 Kick: 5 Block: 6 Grab: 5 Athletics: 8 Focus: 5 Claw: 5 |
Glory 0 Honor 7 Rank 0 Chi 20 Willpower 10 Health 30 Experience NA |
Cute: 4 Allies 6 Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: - Indimidate: 5 Insight: 4 Streetwise: - Subterfuge: - |
Skills Blindfight: 5 Drive: - Leadership: 4 Stealth: 7 Survival: 1 |
Knowledge Arena: - Investigate: 2 Medicine: 2 Mysteries: 3 Style Lore: 2 |
| Maneuvers (Speed, Damage, Move) Natural Weapons: Claws add +2 Damage to Punches. |
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| Jump, Kipup, Wallspring, Air Block Jumping Okizeme (1 Will, 9, 13, 8) Move two extra hexes after attack. On downed opponent only, cannot Dizzy. Evasion (10, -, 3) Dex vs Wits, +1/+2 Speed if move through opponent's hex in SL. Foot Sweep (5, 13, 6) KD Double Claw (6, 12 x2, 7) Rolling Buckler [Tumb. Attk.] (1 Will, 6, 11, 8) SL, Crouching, Move/Attack/KB *Can spend +1 Will to add Uppercut (KD) does 15 Damage. Rolling Scratch [TNT] (1 Will, 6, 10, 8) Crouching, 1 Attack for each hex not moved, and then move/KB per 2 hits. Rolling Scratch EX [Dynamite] (1 Will, 1 Chi, 7, 11, 8) As RS. Delta Kick [Crack Shoot] (1 Will, 7, 11x2, 8) Aerial, KD Aerial Sand Splash Kick [Power Wave] (1 Chi, Hellcat [Spin Thr.] (6, 16, One) Throw 13 Hexes, KD Pounce (1 Will, 6 , 15, 12) Jumping, KD, must enter opponent's hex Dancing Flash (2 Will, 2 Chi, 7, 12x8, 8) Crouching (Move and make all your attacks in one burst) Jab (9, 11, 8) , Strong (7, 13, 8) , Fierce (6, 15, 7) Short (8, 10, 8), Forward (7, 12, 7) |
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| Combos Fierce 6 - Rolling Buckler 8 - Hellcat 10 (Dizzy) Fierce 6 - Hellcat 8 - Double Claw 10 (Dizzy) Double Claw 6 - Rolling Scratch EX 9 - Rolling Buckler 10 (Dizzy) Double Claw 6 - Fierce 8 - Hellcat 10 (Dizzy) Pounce 6 - Hellcat 10 - Delta Kick 11 (Dizzy) Jumping Fierce 6 - Crouching Short 10 - Rolling Buckler 10 (Dizzy) Jumping Strong 7 - Crouching Jab 11 - Rolling Buckler 10 (Dizzy) Jumping Strong 7 - Crouching Forward 9 - Crouching Fierce 10 (Dizzy) Jumping Short 8 - Strong 9 - Foot Sweep 9 (Dizzy) Jumping Jab 9 - Double Claw 8 - Fierce 10 (Dizzy) Jumping Jab 9 - Strong 9 - Strong 11 (Dizzy) Delta Kick 7 - Crouching Short 10 - Rolling Buckler 10 (Dizzy) Block 11 - Hellcat 10 - Dancing Flash 11 (Dizzy) Block 11 - Dancing Flash 11 - Hellcat 10 (Dizzy) |
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Jedah, Black Messiah |
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| Homeland: Makai Style: Unknown |
Concept: Ancient Lord Affiliation: House Douma |
Demeanor: Gentleman Nature: Madman |
| Quote: "I haven't been around much these last 10,000 years . . ." | ||
| Str: 8 Dex: 4 Sta: 8 |
Cha: 6 Man: 8 App: 5 |
Per: 7 Int: 6 Wit: 8 |
| Techniques Punch: 6 Kick: 5 Block: 8 Grab: 5 Athletics: 6 Focus: 8 Wing: 6 |
Glory 0 Honor 1 Rank 0 Chi 40 Willpower 10 Health 36 Experience NA |
Supernatural Disciplines: Presence: 1 Backgrounds: Royalty 8 Flaws: - Merits: - |
| Talents Alertness: Interrogate: Indimidate: Insight: Streetwise: Subterfuge: |
Skills Blindfight: Drive: Leadership: 7 Stealth: Survival: |
Knowledge Arena: Investigate: Medicine: Mysteries: Style Lore: |
| Maneuvers (Speed, Damage, Move) Natural Weapons (already added) Extending Fingernails do +3 Damage (reach 3 hexes). Razor Sharp Wings add +2 Damage. |
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| Jump, Kipup, Okizeme Ira Spinta (Fury Push) Nero Fatica (Black Effort) - Traps you in bubble of blood and hits with scythe. Prova di Servo (Servant's Proof) Santuario (Sanctuary) San Bassale (Inflation) -Spinning Blade (Dio Sega): QCT+any punch -Blood Slash (Nero Fatica): QCB+any punch -Diving Wing Slam (Ira Splinta): HCB+any kick (in mid-air) -Diving Spinner (Santuario): HCB+any kick, any punch (in mid-air) -Blood Burst (San Bassare): HCB+any kick (close) -Neck Grab: F or B+Strong or Forward or Fierce (close) -Blade Drop: -Guard Reversal; Decapitation (Splecio): F,D,D/F+P (after blocking attack) -EX 1; Blood Bath (Finale Rosso): D,D+any two Punches -EX 2; Blood Contract (Plova Di Selbo): HCT+any kick, any kick |
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| Combos J.Fierce, S.Jab -> S.Strong -> S.Fierce J.Forward, S.Short -> S.Strong -> C.Fierce C.Jab -> C.Strong -> C.Fierce C.Jab -> C.Short -> C.Strong -> C.Fierce Spinning Blade, D.Fierce Spinning Blade, S.Jab -> S.Strong -> S.Fierce Spinning Blade, S.Roundhouse Spinning Blade, S.Fierce Spinning Blade, J.Fierce, S.Short -> S.Forward -> C.Roundhouse J.Strong, S.Jab -> Blood Slash, Pursuit J.Forward, S.Jab -> ES Blood Slash, Pursuit Spinning Blade, S.Jab -> Blood Slash, Pursuit ES Spinning Blade, S.Jab -> ES Blood Slash, ES Pursuit (BIG DAMAGE!) |
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John Talbain, the Werewolf |
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| Homeland: England Style: |
Concept: Werewolf Affiliation: |
Demeanor: Nature: |
| Quote: "" | ||
| Str: 8 Dex: 5 Sta: 7 |
Cha: 4 Man: 3 App: 4 |
Per: 5 Int: 5 Wit: 5 |
| Techniques Punch: 5 Kick: 5 Block: 6 Grab: 5 Athletics: 7 Focus: 5 Claw: 5 Nunchaku: 5 |
Glory Honor 2 Rank Chi 20 Willpower 10 Health 30 Experience NA |
Flaws: - Silver Merits: - Regeneration |
| Talents Alertness: Interrogate: Indimidate: Insight: Streetwise: Subterfuge: |
Skills Blindfight: Drive: Leadership: Stealth: Survival: |
Knowledge Arena: Investigate: Medicine: Mysteries: Style Lore: |
| Maneuvers (Speed, Damage, Move) | ||
| Maneuver () | ||
| Combos | ||
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Lilith, Lost Child of Desire |
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| Homeland: None Style: None |
Concept: Little Succubi Affiliation: Darkstalker |
Demeanor: Child Nature: Child |
| Quote: "Let's play a game." | ||
| Str: 4 Dex: 6 Sta: 4 (Chi 5 or less) or 6 |
Cha: 4 Man: 5 App: 5 |
Per: 4 Int: 4 Wit: 4 (low Chi) or 6 |
| Techniques Punch: 0 Kick: 5 Block: 5 Grab: 5 Athletics: 5 Focus: 4 (low Chi) or 6 Wing: 5 |
Glory 0 Honor 0 Rank 0 Chi/Energy 30 Willpower 10 Health 15 (chi 5 or less) 30 (Chi 6 or more) Experience NA |
Supernatural Disciplines: Cute: 5 Flaws: - Energy Dependant (lose 1 Chi per night, unless drain chi through illicit activity), Driving Goal Merits: - Immortal |
| Talents Alertness: 4 Interrogate: 4 Indimidate: 0 Emp/Insight: 4 Streetwise: 0 Subterfuge: 6 |
Skills Blindfight: 2 Drive: 0 Leadership: 0 Stealth: 6 Survival: 5 |
Knowledge Arena: 0 Investigate: 3 Medicine: 1 Mysteries: 3 Style Lore: 0 |
| Maneuvers (Speed, Damage, Move) | ||
| Jump, Kipup, Okizeme Wings Extend/Retract (free action) Flight (Normal Power) Move is Dex+Athletics x2. Shining Blade "Jumping Shoulder/Wing" (6, 12, 3) KD Aerial Soul Flash "Pink Heart Blast" (1 Chi, 5, 12, -) KD, Range = 4 Merry Turn "Crack Shoot with Wing" ( ) Innocent Hug "Wing Torso Chop Grab" (1 Will, 5, 13, 1) Aggravated Mystic Arrow "Arrow Shoot Wing Grab" (1 Chi, 5, 11, 5) Throw 9 (str+wing) Hex, KD Flying Foot Sweep (6, 8, 3) Crouching, KD Gloomy Puppet Show (Repeating Fireball, resist with Wits) (3 Chi, 4, 10x5, -) Range 12 (hat toss), Block Negates Luminous Illusion (Doppleganger) (2 Chi) Lilith is duplicated for the next three rounds, mimicing her every action/attack (that doesn't cost more than 1 Chi) Splendor Love (2 Chi, Focus -2, +2x3, -2, hits all adjacent hexes, KD Aerial, Aerial) (2 Chi, 4, 12x3, 3) |
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| Combos Soul Flash to Mystic Arrow to Gloomy Puppet Show Block to Gloomy Puppet Show Fly Foot Sweep to Innocent Hug to Spendor Love |
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Morrigan Aensland |
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| Homeland: Makai Style: None |
Concept: Succubus Affiliation: House Aensland |
Demeanor: Seductress Nature: Queen |
| Quote: "" | ||
| Current Ruler of House Aensland, After Death of Belial | ||
| Str: 6 Dex: 6 Sta: 6 |
Cha: 4 Man: 7 App: 7 |
Per: 6 Int: 6 Wit: 6 |
| Techniques Punch: 3 Kick: 6 Block: 7 Grab: 5 Athletics: 6 Focus: 7 Wing: 7 |
Glory 0 Honor 0 Royal Favor 6 Chi 20 Willpower 10 Health 30 Experience NA |
Supernatural Disciplines: Dominate 5 Presence 4 Backgrounds: Resources 8 Royalty 8 Flaws: - Energy Dependant (lose 1 Chi per night) Merits: - Immortal |
| Talents Alertness: 5 Interrogate: 5 Indimidate: 6 Insight/Empathy: 7 Streetwise: 4 Subterfuge: 7 |
Skills Blindfight: 2 Drive: 0 Etiquette: 5 Leadership: 5 Stealth: 6 Survival: 5 |
Knowledge Arena: 0 Investigate: 4 Medicine: 3 Mysteries: 4 Style Lore: 1 |
| Dark Force (Activate between rounds) Duration:
Focus (7), Wings may make (Focus) 7 attackes per round with a reach of
Wits+Focus (13). Morrigan may act normally during this. Cost: 10 Chi
(Earth), 5 Chi (Majigen), 3 Chi (Makai). Must have had full Chi once in the past 24 hours. All Lords of Makai have a unique Dark Force. |
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| Maneuvers (Speed, Damage, Move) | ||
| Jump, Kipup, Okizeme Flight (Free) Non-combat Movement is x4. Can increase to x2 during combat with Limited Turn after 1 round of Flying. Fireball (1c, 4, 15, -) R-13 Flying Fireball (1c, 1w, 4, 15, 6) R-13 Flaming Fireball (1c, 4, 15, -) R-13 Flying Footsweep (6, 13, 3) Blastoff (1 Chi, 9, -, 10) Leaves self in midair, Evasion turned on for round Shadow Blade (Dragon Punch w/wing) (1 W, 6, 19, 4) KD/KB EX Shadow Blade (Flaming DP) (1w, 1c, Doppleganger I (Dynamite TNT Punch) (1 Chi, 5 Doppleganger II (Mirage Kick Flash) (1 Chi, 4 Valkyrie Turn [Must Use Blastoff Turn Before] (1 Will, 7, 12/hex, 12) Aerial (1 Will, +1, A+0, +6) Finishing Shower (Aerial Repeating Fireball) (2 Chi, 4, 13x6, 2J) R-13 Cryptic Needle (5, 17, One) Throws 7 (Focus) Valley Drop (4, 17, One) Fly up and inverted piledriver down EX Valley Drop (1 Chi, 4, 24, One) |
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| Combos May interchange Normal and EX cards. Flaming Fireball (4) Shadow Blade (8) Cryptic Needle (9) Flaming Fireball (4) Flaming Fireball (6) Finishing Shower (8) Flaming Fireball (4) Block (12) Finishing Shower (10) Wing Frc (5) Wing Str (8) Wing Jab (12) Wing Str (6) Wing Fr (7) Fly Footsweep (10) Wing Jab (8) Wing Str (8) Wing Fierce (9) Wing Str (6) Wing Jab (10) Shadow Blade (10) Wing Frc (5) Shadow Blade (8) Doppleganger (*) Wing Jab (8) Blastoff (11) Valk Turn (11) Shadow Blade (6) Blastoff (11) Valk Turn (11) Shadow Blade (6) Block (12) Valley Drop (10) Fly Footsweep (6) Wing Fr (7) Shadow Blade (10) Blastoff (9) Valkyrie Turn (9) Shadow Blade (10) Block (10) Shadow Blade (10) Finishing Shower (8) Block (10) Doppleganger I (*) Doppleganger II (*) |
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Viktor von Gerdenheim, the Frankenstein Monster |
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| Homeland: Germany Style: None |
Concept: F.M. Affiliation: Darkstalkers |
Demeanor: Monster Nature: Human |
| Quote: "" | ||
| Str: 10 Dex: 2 Sta: 9 |
Cha: 1 Man: 2 App: 1 |
Per: 2 Int: 1 Wit: 1 |
| Techniques Punch: 5 Kick: 5 Block: 6 Grab: 5 Athletics: 4 Focus: 3 |
Glory 0 Honor 4 Rank 0 Chi 20 Willpower 10 Health 36 Experience NA |
Flaws: - Haunted (Emily) Merits: - |
| Talents Alertness: 2 Indimidate: 5 |
Skills Blindfight: 1 Survival: 5 |
Knowledge |
| Maneuvers (Speed, Damage, Move) | ||
| Jump, Kipup, Okizeme Air Smash (1, 18, 3) Aerial, SL, land in hex, Jump Buffalo Punch (0, 20, 1) Flying Knee Thrust (1 Will, 3, 17, 5) Dashing Punch (with Head) (1 Will, 2, 19, 6) Electric Hammer Punch (1 W, 1 C, 1, 21, 2) as Flaming DP Electric Channeling (1 Chi, +2 Damage to Basic Attack) Turbo Spinning Clothesline (1 Will, 3, 15, 3) Electro-Spinning Clothesline (1 Will, 1 Chi, 2, 17, 3) Butt Toss (Throw) (0, 17, 1) Throw 10 Butt Crush (Stomach Pump) (2, 19, 1) Sustained Spinning Piledriver "Mega Spike" (2 Will, 0, 22, 2) Jump 3 After |
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| Combos Block (6) to Dashing Punch (6) to Electric Hammer Punch (5) |
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Zabel (Lord Raptor) |
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| Homeland: Unk Style: None |
Concept: Ghoul/Zombie Affiliation: Darkstalkers |
Demeanor: Nature: |
| Quote: "" | ||
| Str: 6 Dex: 5 Sta: 6 |
Cha: 5 Man: 4 App: 1 |
Per: 4 Int: 4 Wit: 4 |
| Techniques Punch: Kick: Block: Grab: Athletics: Focus: |
Glory Honor 3 Rank Chi Willpower Health Experience |
Backing Resources Sensei Flaws: - Merits: - |
| Talents Alertness: Interrogate: Indimidate: Insight: Streetwise: Subterfuge: |
Skills Blindfight: Drive: Leadership: Stealth: Survival: |
Knowledge Arena: Investigate: Medicine: Mysteries: Style Lore: |
| Maneuvers (Speed, Damage, Move) | ||
| Maneuver () | ||
| Combos | ||