More Flaws and Merits for Use with This Chronicle

Not Made by Me: From Warrior's World website (I could be wrong)

Martial

Brawling (7pt Flaw)

You do not know how to fight properly. Instead, you are good at brawling. As a result, opponents who are trained martial artists frequently outclass you, although you will usually outdo most other people you might face.

Your Chi is 1 and your Willpower is 4. You may not have the Focus technique above 2 or any other technique above 4 to start off with (can be increased later), and as for maneuvers, you are limited to the "common moves" (i.e., ones that say "Any"; see Street Fighter pg. 102-103).

Brawlers may not select the Sensei background. Also, they may not have a score of more than three in any of the following: Insight, Blind Fighting, Mysteries, or Style Lore, although you can increase these with experience later on. However, they do automatically start with one dot in the Streetwise Talent.

Style Resentment (1 pt Flaw)

All members of a certain martial style dislike you.

Social

Infamous Sensei (1pt Flaw)

You mentor was, and perhaps still is, distrusted and disliked by many fighters. As a result, you are distrusted and disliked as well. This is a heavy load, and one not easily shed.

Prestigious Sensei (1pt Merit)

Your mentor had or has great status and has accorded you a peculiar honor. Most treat you respectfully as a result while some have only contempt for you believing you to be but a pretender to greatness. This prestige could greatly aid you when dealing with others acquainted with your mentor. Indeed, you mentor's contacts may actually approach you at some point offering aid ... or requesting favors.

Resentful Sensei (1pt Flaw)

Your sensei has no respect for you. For some reason, you are the least favorite student. You can be expected to be treated as such and be required to work harder than every other student.

Favorite Student (1pt Merit)

You are your sensei's favorite student.

Physical

Glass Jaw (4pt Flaw)

You just aren't good at taking hits and staying on your feet. Whenever you are damaged by a physical attack, your stamina is effectively reduced by 1 point for the purpose of being dizzied (cannot go below one),

Odd features (1 to 5 point merit)

You have some strange characteristic that helps you but brands you different. The choices are not limited to those below. I recommend this instead of Animal Hybrid.

1 pt Claws Speed: +0, Damage: +1, Move: +0.
1 pt Gills: You can breathe underwater.
1 pt Heightened Senses: You gain +2 Dice for either Sight, Smell, or Hearing. May take once for each sense.

2 pts Tail Speed: +0, Damage: +2, Move: -1 Reach: 1 (Technique Dots in Tail grant 3 Basic Attacks with it.)
2 pts Cling to Walls: Your movement is not penalized when moving up Vertical surfaces.

3 pts Armor +1 soak, -1 Appearance
3 pts Prehensile Tail or Tentacle: Same as 2 pt version, but also usable as a hand. Adds +1 die to breakout rolls for each.

4 pts Wings You may fly slowly. Speed: -2, Move: +0

5 pts Armor +2 soak, -2 Appearance
5 pts Reverse Bent Knees: Your Jumping/Aerial Maneuver distance is 50% (round down) more. -2 Appearance

7pts 4 arms 
Strength is considered 50% (round down) more for hold and escape tests. Your Basic Punches make two damage tests. All your Punch maneuvers with multiple damage tests get one additional damage test. Your soak is not penalized during Group Fighting.

Huge Size (4pt Merit)

You are abnormally large in size, possibly over seven feet tall or extremely heavy set. You have one additional Soak level (doesn't add to Dizzy threshold). You lose two dice on rolls to avoid projectiles or otherwise dodge/avoid. Your Maximum Health is 24.

Small Size (4 pt Merit)

You are considered always Crouching except while Aerial or standing on higher ground than your opponent. You gain two dice for dodge/avoid rolls. Your Maximum Health is 18.

Clarity (Variable)

5pt: Your Dizzy threshhold is 50% more than normal (round down). If your stamina is 4, you must take over 6 damage before you are stunned or dizzied.

6pt: Your Dizzy threshhold is x2.

7pt: You cannot be Dizzied.