Name:
Hitomi Howard Style:
Attributes
Str: ***** Cha: **** Per: **
Dex: **** Man: *** IQ: ***
Sta: ***** App: **** Wits: ****
Abilities
Alert: *** Blind: * Arena: *****
Inter: * Drive: ** Comp: *
Intim: *** Leader: ** Invest: ***
Insight: *** Security:*** Med: **
Street: ** Stealth: *** Myst.: 0
Suber.: 0 Survival:* Style: ***
Cooking: **** Ling.: ** (English, German, Japanese, And being really cute)
Volleyball:** Finance: *
Backgrounds
Sensei: ***** Allies: ***
Arena: **** Staff: ** (Billy Kane- Bodyguard, Baxter: Chauffeur)
$$$$$: *****
Health: 20
Will: 9
Chi: 9
Techniques:
Punch:5
Kick:5
Block:5
Grab: 4
Athletics: 4
Focus: 4
Glory: 1
Honor: 6
| Maneuver |
Speed |
Damage |
Move |
Special |
|
Punch: Jab |
6 |
9 |
4 |
- |
|
Strong |
4 |
11 |
4 |
- |
|
Fierce |
3 |
13 |
3 |
- |
|
Kick: Short |
5 |
10 |
4 |
- |
|
Forward |
4 |
12 |
3 |
- |
|
Roundhouse |
2 |
14 |
3 |
- |
|
Grab |
4 |
9 |
One |
Ignores blocks. |
|
Block |
8 |
(9 soak) |
None |
Abort Maneuver. Add your block rating to soak. |
|
Movement |
7 |
None |
7 |
- |
|
Shockwave |
4 |
10 |
None |
Costs 1 Chi. Shockwave extends in a straight hex-line, for a number of hexes equal to the character strength. All in the effected hexes suffers knockdown, even if they were blocking or didn't take damage. |
|
Triple Strike |
2 |
10/10/11 |
None |
Roll for three strikes but opponent only suffers damage from the to hits that do the most damage. |
|
Wave slice |
4 |
11 |
5 |
1 will, 2 tests, must enter opp’s hex for 1st test which kb’s 1 hex |
|
Elbow smash |
6 |
12 |
One |
|
|
Knife Hand Strike |
5 |
9 |
3 |
Unless the opponent is blocking damage is applied to only half his stamina. |
|
Knee Smash |
5 |
13 |
1 |
Ka-Pow! |
|
Foot Sweep |
2 |
13 |
2 |
Crouching Maneuver. Causes Knockdown. |
|
Thunder punch |
4 |
4 |
0 |
1 chi, crouching, affects all non-aerial targets within 3 hexes, All in the effected hexes suffers knockdown, even if they were blocking or didn't take damage. |
|
Ax Kick |
3 |
14 |
2 |
Aerial and can jump projectiles as Jump. Knocks down aerial opponents, and will hit crouching opponents. |
|
Kick Defense |
8 |
(13/7 soak) |
None |
like standard block but +4 soak against kicks, -2 soak against anything else. |
|
Punch Defense |
8 |
(13/7 soak) |
None |
Like a normal block but +4 soak against punches -2 against anything else. |
|
Back Roll Throw |
3 |
13 |
One |
Causes knockdown. They are thrown a number of hexes equal to Strength + Kick. |
|
Reppu-ken |
4 |
7 |
None |
1 chi, range 8 hexes |
|
Throw |
2 |
11 |
One |
Causes knockdown. Choose a hex to throw them into |
|
Suplex |
4 |
11 |
One |
Knockdown, ignores blocks |
|
Zan Ei Ken |
4 |
13 |
7 |
1 chi, straightline move, (Athletics attack) |
|
Jump |
7 |
None |
4 |
Athletics times three equals how high one can jump. |
|
Combos: knee smash to roundhouse to foot sweep (dizzy),Elbow smash to knife hand strike to wave slice (dizzy), K defense to elbow smash to roundhouse, reppu-ken to reppu-ken to reppu ken (Dizzy) P defense to knee smash to fierce, block to axe kick to triple strike (Dizzy) Triple strike to triple strike to triple strike (dizzy), block to suplex to knife hand strike (Dizzy) Jump to repu ken to wave slice Thunder punch to thunder punch to thunder punch Thunder punch to axe kick to back roll throw jump to zan ei ken to suplex |
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