The Player Characters

Alexi Martin
Homeland: USA
Style: Sambo
Concept: Wrestler with 
personal problems
Signature: Stepping Around
Job: Street Fighter
Team: Two Guys, A Girl, 
and a Severe Beating
Str: 6
Dex: 5
Sta: 5
Cha: 3
Man: 4
App: 2
Per: 2
Int: 2
Wit: 2
Techniques
Punch: 4
Kick: 2
Block: 2
Grab: 4
Athletics: 4
Focus: 3
Steel Chair (Blunt): 1
Glory 10
Honor 5
Rank
Chi 3
Willpower 6
Health 18
Experience :(
Never kept count (tsk)
Arena 1 (0)
Backing 1 (Vince McMan)
Contacts 1
Fame 1 (WWF)
Manager 3
Resources 1 (0)
Sensei 1
Flaws:
- Style Resentment (Spanish Ninjitsu)
Merits:
-
Talents
Alertness: 1
Interrogate: 2
Indimidate: 5
Insight: 2
Performance: 3
Streetwise: 2
Subterfuge: 2
Trash Talk: 2
Skills
Blindfight: 1
Drive: 2
Leadership: 4
Security: 1
Stealth: -
Survival: 1
Knowledge
Arena: -
Computer: 1
Investigate: 4
Linguistics: 2 (Japanese, Spanish)
Medicine: 3
Mysteries: 1
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Jump
Kipup
Sleeper (6, 11, 1) Sustained (modified Headbite)
Throw (3, 12, 1) Throw (KD)
Musical Accompaniment
Backbreaker (4, 13, 1)  KD, halve STR next round
Siberian Suplex (1 Will, 5, 12, 1) KD, two damage tests
Piledriver (3, 14, 1) KD
Spinning Piledriver "Jackknife Powerbomb" (2 Will, 3, 17, 2) 
Pin (4, 12/10, 5/0) 1 Will, +2 STR to maintain
Flying Tackle (4, 10, 6) KD, +2 speed to next grab if opponent doesn't get back up, L.T.
Drop Kick (4, 12, 2) KD
Air Smash (4, 14, 3) Aerial, acts like jump, must land in hex, Straight Line
Regeneration
Breakfall
Combos
Jab (7) to Sleeper (8)
Drop Kick (4) to Pin (6)
Flying Tackle (4) to Sib. Suplex (8/6) (dizzy)
Block (9) to Backbreaker (8) to Sleeper (10)

Barahime Hino
Homeland: Japan
Style:Hino Suzaken Kung Fu
Concept: Ojou-sama
Signature: Tosses rose into
ground near defeated foe
Job: Junior Corp. Exec.
Team: None official
Str: 5
Dex: 5
Sta: 5
Cha: 4
Man: 3
App: 4
Per: 3
Int: 4
Wit: 5
Techniques
Punch: 6
Kick: 3
Block: 3
Grab: 3
Athletics: 5
Focus: 3
Glory 10
Honor 10
Rank 6
Chi 5
Willpower 10
Health 19
Experience 514
Resources 5
Sensei 2 (hard to reach)
Staff 3 (Hans, Hiro, Iggis)
Allies 4 (werewolf-Karen)
Backing 1 (MI:6)
Contacts 2
Flaws:
Small Frame, Rival (1),
Overconfident, Min. Phobia Spiders
Merits:
-
Talents
Alertness: 4
Interrogate:
Indimidate: 1
Insight: 3
Streetwise: 2
Subterfuge: 3
Skills
Blindfight: 1
Drive:
Etiquette:
1
Leadership: 3
Security: 1
Stealth:
Survival: 3
Knowledge
Arena:
1
Bureaucracy:
2
Computer: 2
Finance: 5
Investigate: 2
Linguistics: 2 (English, Chinese)
Medicine: 2
Mysteries:
Politics: 1
Style Lore: 2
Maneuvers (Speed, Damage, Move)
Rekka-ken (+3 Speed to Basic Punch, 1 Will)
Cinder Punch (4, 15, 4)
Punch Defense (soak 6/12)
Kick Defense
Heat Defense
Wheel Punch
(5, 12, 4) Hits twice
Ankle Press (Thigh Press) (4, 12, 1)
Wingtip Punch (6, 13, 4)
Brain Cracker (5, 13, 1)
Burning Wheel (1 Will, 1 Chi, 5, 13x3, 5)
Jump, Kipup
Accelerated Jump
Awakening the Sixth
Fire Knuckle
Spinning Clothesline
Fireball
Suicide Dive
Combos
Block (9) to Cinder Punch (8) Brain Cracker (9)
Wheel Punch (5) to Cinder Punch (6) to Ankle Press (8) Dizzy
Wingtip (6) to Wheel Punch (7) Burning Wheel (9) Dizzy
Jab (7) Jab (9) Brain Cracker (9) Dizzy
Move (8) Fire Knuckle (7) Burning Wheel (9) Dizzy
Accelerated Jumping Fierce (4) Wingtip (8) Wheel Punch (9) Dizzy

Kagero Ten'oh
Homeland: Japan
Style:Kazeshiken Ninjitsu
Concept: Ninja
Signature: A swirl of peach
blossoms in the wind
Job: None
Team: None official
Str: 4
Dex: 6
Sta: 3
Cha: 2
Man: 2
App: 5
Per: 4
Int: 2
Wit: 3
Techniques
Punch: 4
Kick: 4
Block: 3
Grab: -
Athletics: 5
Focus: 3
Sword: 3
Glory 10
Honor 10
Rank 6
Chi 6
Willpower 8
Health 13
Experience 482 (now about 
700, needs an update)
Resources 3
Sensei 3 (hard to reach)
Contacts 2
Kopo-Ken 4
Shiken-Ryu Sword Style 2
Flaws:
-
Merits:
-
Talents
Alertness: 3
Interrogate:
Indimidate:
Insight: 2
Instruction: 2
Streetwise: 2
Subterfuge: 2
Skills
Blindfight: 2
Drive:
Etiquette: 1
Leadership:
Security: 3
Stealth: 5
Survival: 3
Knowledge
Arena: 1
Computer:
Investigate: 3
Linguistics: 3 (English, Chinese, Thai)
Medicine:
Mysteries: 3
Style Lore: 2
Maneuvers (Speed, Damage, Move)
Chop (8, 9, 5)
Jump (9,-,5)
Awakening the Sixth (see descr.)
Back Flip (9, -, 9)
Rolling Attack (1w, 6, 12, 9)
Power Uppercut (5, 11, 1)
Spinning Clothesline (1w, 6, 8, 5)
Light Feet
Chi-Breaker Punch (3 PP, 1 Will + 1 Chi, Demon Hunter X, +0, +1, +0)
Shrouded Moon
Iron Will
Elbow Smash (8, 10, 1)
Flying Elbow (8, 10, 5) vs Aerial only, knockdown
Flying Elbow Drop (5, 13, 5) Cannot hit Aerial, Aerial, Land in target's hex
Sho-Ryu-Dan (1w, 6, 14, 1) Hits Aerial, Move can only be used to hit Aerial, knockdown vs. Aerial
Kuuha-Dan (1w, 5, 12, 9) Aerial
Choreppa-Dan (1w, 1c, 5, 10x3, 7) Aerial
Double-Hit Knee (6, 8x2, 4)
Sword Defense
Combos
Rolling Attack (6) to Rolling Attack (8)
Jump (9) to Rolling Attack (8)
Jump (9) to Double-Hit Knee (8)
Double-Hit Knee (6) to Spinning Clothesline(8)
Block (10) to Flying Elbow Drop (9) to Sho-Ryu-Dan (10)
Block (10) to Cho-Reppa-Dan (9) to Sho-Ryu-Dan (10), Dizzy

Daniel Higgs
Homeland: Ontario, Canada / Michigan, USA
Style: Aura Combat 
Concept: Unreal Canadian
Signature: Rigid
meditative stance, zeroes out the world 
Job: Stipend crusader 
Team: Good guys 
Str: 5
Dex: 5 
Sta: 5
Cha: 2 
Man: 3 
App: 2 
Per: 3 
Int: 5 
Wit: 6
Techniques
Punch:
Kick:
Block:
Grab: -
Athletics: 4
Focus: 6
Blunt/Bonbori: ?
Glory
Honor 10 
Rank One 
Chi 10 
Willpower
Health 20 
Experience
Never kept count (tsk)
Backgrounds
Resources 2 
Sensei 5 
Flaws:
Driving Goal: Good vs Evil, completely eradicate evil, Sev. Phobia: The Ultra Cute, Curse: Failure to pursue Chi defilement and spiritual corruption is a sin. Note: The eighth dot of Flaws was discarded. 
Merits:
-
Talents
Alertness:
Insight:
Streetwise:
Skills
Drive:
Meditation:
Stealth:
Survival:
Propeller Planes: 1
Knowledge
Computer:
Investigate:
Mysteries:
Style Lore: 2
Maneuvers (Speed, Damage, Move)
Jab (6, 8, 3) 
Strong (6, 10, 3) 
Fierce (3, 12, 2) 
Double Hit Punch (3, 9, 2) Hits Twice 
Elbow Smash (6, 11, 1) 
Short Kick (5, 6, 3) 
Forward Kick (4, 8, 3) 
Roundhouse Kick (2, 10, 2)
Slide Kick (4, 9, 4) 
Reach for Cosmos(5, *, 0) 
Psychic Healing (3, *, 1) 
Maple Leaf Teleport(8, 0, 9) Reappear up to 9 Hexes away by the turn's end. 
Soul Spark(3, 11, 0) Costs One Chi. 10 Hex Range. 
Repeating Soul Spark(3, 9, 0) Cost two Chi. Five Shots at 10 Hex Range. 
Move (7, 0, 6) 
Block (8, 0, 0) Soak goes to 8 
Missile Reflection (7, 0, 2)
Combos
Revenge Combo: Reach for Cosmos(6/*/0)to Teleport (11/0/11) to Elbow Smash (10/12/1)
Block (9) Slide Kick (6)
Teleport ( ) Reach for Cosmos ( ) Repeating Fireball (8)