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| Homeland: USA
Style: Sambo |
Concept: Wrestler with
personal problems Signature: Stepping Around |
Job: Street Fighter
Team: Two Guys, A Girl, and a Severe Beating |
| Str: 6
Dex: 5 Sta: 5 |
Cha: 3
Man: 4 App: 2 |
Per: 2
Int: 2 Wit: 2 |
| Techniques
Punch: 4 Kick: 2 Block: 2 Grab: 4 Athletics: 4 Focus: 3 Steel Chair (Blunt): 1 |
Glory 10
Honor 5 Rank Chi 3 Willpower 6 Health 18 Experience :( Never kept count (tsk) |
Arena 1 (0)
Backing 1 (Vince McMan) Contacts 1 Fame 1 (WWF) Manager 3 Resources 1 (0) Sensei 1 Flaws: - Style Resentment (Spanish Ninjitsu) Merits: - |
| Talents
Alertness: 1 Interrogate: 2 Indimidate: 5 Insight: 2 Performance: 3 Streetwise: 2 Subterfuge: 2 Trash Talk: 2 |
Skills
Blindfight: 1 Drive: 2 Leadership: 4 Security: 1 Stealth: - Survival: 1 |
Knowledge
Arena: - Computer: 1 Investigate: 4 Linguistics: 2 (Japanese, Spanish) Medicine: 3 Mysteries: 1 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Jump
Kipup Sleeper (6, 11, 1) Sustained (modified Headbite) Throw (3, 12, 1) Throw (KD) Musical Accompaniment Backbreaker (4, 13, 1) KD, halve STR next round Siberian Suplex (1 Will, 5, 12, 1) KD, two damage tests Piledriver (3, 14, 1) KD Spinning Piledriver "Jackknife Powerbomb" (2 Will, 3, 17, 2) Pin (4, 12/10, 5/0) 1 Will, +2 STR to maintain Flying Tackle (4, 10, 6) KD, +2 speed to next grab if opponent doesn't get back up, L.T. Drop Kick (4, 12, 2) KD Air Smash (4, 14, 3) Aerial, acts like jump, must land in hex, Straight Line Regeneration Breakfall |
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| Combos
Jab (7) to Sleeper (8) Drop Kick (4) to Pin (6) Flying Tackle (4) to Sib. Suplex (8/6) (dizzy) Block (9) to Backbreaker (8) to Sleeper (10) |
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