Street Fighter Alpha Challengers

Combat Chart for Adon

Maneuver

Spd

Dam

Mov

Special

Punch: Jab

8

8

6

-

Strong

6

10

6

-

Fierce

5

12

5

-

Kick: Short

7

10

6

-

Forward

6

12

5

-

Roundhouse

4

14

5

-

Grab

6

8

One

Ignores blocks.

Block

10

(10 soak)

None

Abort Maneuver. Add your block rating to soak. Prevents knockdown.

Movement

9

None

9

-

Power Uppercut

5

12

One

If you interrupt an aerial opponent with this move it causes knockdown.

Elbow Smash

8

11

One

 

Double-Hit Knee

6

10x2

4

 

Knee Strike

7

12

One

 

Flying Knee Thrust

7

12

7

Costs 1 Willpower. Aerial Maneuver

Foot Sweep

4

13

4

Crouching Maneuver. Causes Knockdown.

Jaguar Kick

6

12

6

Jumping. Knocks down aerial opponents (Modified Handstand [+0, +2, -2]).

Jaguar Tooth

5

16

10

Costs 1 Willpower. Jumping. (Modified Dashing Kick).

Jaguar Revolver

6

10x2

8

Costs 1 Willpower. Jumping. Return to same hex after two damage tests. Kick Defense considered a Normal Block. (This is Sky Hammer).

Wounded Knee

4

13

5

In addition to damage, victim suffers -2 to Move and -2 to the Speed of all kicks for the next two turns.

Tiger Knee

"Rising Jaguar"

9

12

6

Costs 2 Willpower. Aerial and can go over projectiles like Jump. Knocks down.

Leg Lift Toss

5

14

One

KD. Place in Adjacent Hex.

Air Block

10

10

-

Abort from Aerial.

Jump

9

None

6

 

Wallspring

     

Special.

Kippup

     

Automatic, Fighter has only -1 speed when getting up instead of -2

Attributes; Str:4/Dex:6/Stm:5/Per:4/Int:4/Wit:5
Techniques; Pun:5/Kik:6/Blk:5/Grb:4/Ath:6/Foc:4
Health 20, Will 10, Chi 3, Honor: 2
Combos:
Jaguar Tooth (5) - Jaguar Kick (8) - Knee Strike (11) Dizzy
Jaguar Kick (6) - Knee Strike (9) - Jaguar Kick (10) Dizzy
Jaguar Kick (6) - Rising Jaguar (11) - Leg Lift Toss (9) Dizzy
Double-Hit Knee (6) Leg Lift Toss (7) Jaguar Kick (10) Dizzy
Knee Strike (7) - Elbow Smash (10) - Jaguar Kick (10) Dizzy
Knee Strike (7) - Rising Jaguar (11) - Leg Lift Toss (9) Dizzy
Rising Jaguar (9) - Knee Strike (9) - Elbow Smash (12) Dizzy
Jump (9) - Jaguar Revolver (8) - Jaguar Tooth (9) Dizzy
Move (9) - Jaguar Revolver (8) - Jaguar Tooth (9) Dizzy
Block (10) - Jaguar Tooth (9) - Leg Lift Toss (9) Dizzy
Block (10) - Left Lift Toss (9) - Double-Hit Knee (10) Dizzy
Block (10) - Jaguar Kick (10) - Elbow Smash (12) Dizzy
Block (10) - Jaguar Revolver (10) - Jaguar Tooth (9) Dizzy
Block (10) - Rising Jaguar (13) - Double-Hit Knee (10) Dizzy

Character Sheet for Karin Kanzuki

Kanzuki Karin

Homeland: Japan
Style: Kanzuki-Ryuu Kung Fu
Concept: Ojou-san
Signature: Laugh
Known For: Kanzuki Zaibutsu
Str: 5
Dex: 6
Sta: 5
Cha: 2
Man: 4
App: 5
Per: 4
Int: 5
Wit: 4
Techniques
Punch: 6
Kick: 6
Block: 6
Grab: 5
Athletics: 5
Focus: 3
Glory 10
Honor 8
Rank 10 (WW)
Chi 10
Willpower 10
Health 20
Experience -
Backgrounds
Resources 6
Staff 1
Sensei 5
Talents
Alertness: 4
Interrogate: -
Intimidate: 4
Insight: 4
Streetwise: 2
Subterfuge: 5
Skills
Blindfight: 4
Leadership: 4
Stealth: 4
Survival: 5
Knowledge
Arena: 5
Bureaucracy: 5
Investigate: 4
Finance: 5
Medicine: 4
Mysteries: 3
Style Lore: 4
Maneuvers (Speed, Damage, Move)
Jump (9, -, 5) Abort
X-Jump (7, -, 7) Abort
Air Block
Kipup
Elbow Rush (1 Will, 11, 13, Two) Two Move Rekka
Elbow Smash (8, 13, One)
Guren-ken (Rekka-ken) (1 Will, 11/9/8, Per Basic, Per Basic)
Rekka-Ken Finishers (Palm Smash, Hop Kick, Slide Kick) 3rd Part Only
One-Step Palm Smash (6, 14, 2) KB 2 (1 if Blocked)
Two-Step Palm Smash (1 Will, 6, 14x2, 3) KB 2 (per hit)
Palm Smash "Housho" (5, 15, None) KB 2 (Blocked 1)
Power Uppercut (5, 14, One) KD Aerial
Sho Ryu Dan (1 Will, 6, 17, One) KD Aerial or KB 1 non-air (adjacent only)
TNT Punches (1W, 5, 9, 5)
Dynamite Bakuretsuken (1 Will, 1 Chi, 6, 10, 5) Per TNT
Hop Kick "Mujinkyaku" (6, 14, One) Knockdown
Slide Kick (5, 14, 6) Knockdown
Reversal (9, 10, None) High: Standing, Aerial; Low: Crouching, Knockdowns
Air Throw (1W, 8, 15, 5) Aerial, Throw 3 and keep moving
Knee Basher (5, 15, One) KD, Sustained
Power Flip (5, 15, One) KD
Throw (4, 12, One) Throw
Ressen-ha (1 Will, 5, 14, 7) Jump, Overhead, KD, Misses same hex and adjacent hex targets
Basics: Jab (8, 10, 5), Strong (6, 12, 5), Fierce (5, 14, 4),
Short (7, 11, 5), Forward (6, 13, 4)
Combos
Jab (8) - 2-Step Palm Smash (8) - Slide Kick (9) Dizzy
Elbow Smash (8) - Elbow Smash (10) - Hop Kick (10) Dizzy
J. Short (7) - 2-Step Palm Smash (8) - Slide Kick (9) Dizzy
J. Short (7)- Elbow Smash (10) - Dynamite Bakuretsu (10) Dizzy
J. Short (7)- Elbow Smash (10) - Knee Basher (9) Dizzy
Short (7) - Hop Kick (8) - Sho Ryu Dan (10) Dizzy
Short (7) - Hop Kick (8) - Power Flip (9) Dizzy
2-Step Palm Smash (6) - Hop Kick (8) - Sho Ryu Dan (10) Dizzy
J. Forward (6) - Reversal (11) - Knee Basher (11)
J. Forward (6) - Crouching Short (9) - Power Uppercut (9) Dizzy
Jump (9) - Jumping Forward (8) - Hop Kick (10) Dizzy
Block (10) - Hop Kick (10) - Sho Ryu Dan (10) Dizzy
Block (10) - Ressen-ha (9) - Power Flip (9) Dizzy
Block (10) - Air Throw (12) - Knee Basher (9)
Block (10) - Dynamite Bakuretsu (10) - Dynamite Bakuretsu (10) Dizzy

Combat Chart for Sakura Kusagano

Maneuver

Spd

Dam

Mov

Special

Punch: Jab

8

8

5

-

Strong

6

10

5

-

Fierce

5

12

4

-

Kick: Short

7

9

5

-

Forward

6

11

4

-

Roundhouse

4

13

4

-

Grab

6

8

One

Ignores blocks.

Block

10

(9)

Non

Abort Maneuver. Add your block rating to soak. Prevents knockdown.

Movement

9

None

8

-

Crouching

   

-2

Crouching.

Buffalo Punch
"Sakura Otoshi"

4

14

One

-

Elbow Smash

8

11

One

 

"Shouoken"

6

13

5

Cost: 1 Will (for MV). Based on Rising Uppercut. Knocksdown Aerial.

Rising Uppercut

6

13

One

Knocksdown Aerial.

Drilling Uppercut Dash "Midare Zakura"

5

8
10
12

5

Cost: 1 Willpower. This punch can hit three times. It will knockdown opponents interrupted in an Aerial attack. Not an Aerial maneuver. Can't avoid projectiles. During the movement phase, your last 3 hexes of movement each have one of the attacks. Hit/KB 1. To get all three hits, you must start close enough to move into the opponent's hex three times.

Air Hurricane Kick

5

8

6

Costs 1 Chi and 1 Willpower. Like a Hurricane Kick but you can Jump (FBs).

Double-Hit Kick

4

10

4

Hits twice. crouchers or aerial opponents will be hit only once.

Foot Sweep

4

12

3

Crouching Maneuver. Causes Knockdown.

Haru Ichiban

6

8

5

Cost: 1 Willpower. Crouching. Move/attack.

Hurricane Kick

6

8

4

Costs 1 Chi and 1 Willpower. straight hex-line.

Spinning Foot Sweep

4

12

Non

Costs 1 Willpower. Crouching maneuver. Knocks down anyone around you.

Reverse Frontal Kick
"Flower Kick"

5

12

4

Hits only once but ignores blocks.

Air Throw

8

13

5

Costs 1 Willpower. Pick a spot within 3 hexes for them to land in. Finish movement after Throw.

Back Roll Throw

5

12

One

Causes knockdown. Thrown a number of hexes equal to Strength + Kick.

Hanging Sleeper

7

9

One

Sustained Hold

Throw

4

10

One

 

Jump

9

None

5

 

Kippup

     

Automatic, Fighter has only -1 speed when getting up instead of -2

Fireball

3

10

Non

Costs 1 Chi, Range is Focus. = 5

Improved Fireball
"Shinku Hadoken"

4

12

Non

Cost 2 Chi. Will score knockdown unless blocked. R-10

Attributes; Str:4/Dex:6/Stm:4/Per:2/Int:3/Wit:5
Techniques; Pun:5/Kik:5/Blk:5/Grb:4/Ath:5/Foc:5
Health 20, Will 10, Chi 9
Combos: (* Denotes moves that don't cost Temporaries)
***Buffalo Punch (4) Buffalo Punch (6) Buffalo Punch (8) Dizzy
***Flower Kick (5) Elbow Smash (10) Hanging Sleeper (11) Dizzy
Air Hurricane Kick (5) Rising Uppercut (8) Haru Ichiban (10) Dizzy
Crouching Strong (6) Drilling Uppercut Dash (7) Hanging Sleeper (11) Dizzy
***Rising Uppercut (6) Hanging Sleeper (9) Reverse Frontal Kick (11) Dizzy
**Jumping Short (7) Buffalo Punch (6) Rising Uppercut (10) Dizzy
Shouoken (6) Hurricane Kick (8) Drilling Uppercut Dash (9) Dizzy
Air Throw (8) Shouoken (8) Rising Uppercut (10) Dizzy
Block (10) Drilling Uppercut Dash (9) Rising Uppercut (10) Dizzy
Block (10) Shouoken (10) Haru Ichiban (10) Dizzy
***Block (10) Hanging Sleeper (11) Hanging Sleeper (11) Dizzy
Block (10) Shinku Hadoken (8) Drilling Uppercut Dash (9) Dizzy