|
Maneuver |
Spd |
Dam |
Mov |
Special |
|
Punch: Jab |
8 |
8 |
6 |
- |
|
Strong |
6 |
10 |
6 |
- |
|
Fierce |
5 |
12 |
5 |
- |
|
Kick: Short |
7 |
10 |
6 |
- |
|
Forward |
6 |
12 |
5 |
- |
|
Roundhouse |
4 |
14 |
5 |
- |
|
Grab |
6 |
8 |
One |
Ignores blocks. |
|
Block |
10 |
(10 soak) |
None |
Abort Maneuver. Add your block rating to soak. Prevents knockdown. |
|
Movement |
9 |
None |
9 |
- |
|
Power Uppercut |
5 |
12 |
One |
If you interrupt an aerial opponent with this move it causes knockdown. |
|
Elbow Smash |
8 |
11 |
One |
|
|
Double-Hit Knee |
6 |
10x2 |
4 |
|
|
Knee Strike |
7 |
12 |
One |
|
|
Flying Knee Thrust |
7 |
12 |
7 |
Costs 1 Willpower. Aerial Maneuver |
|
Foot Sweep |
4 |
13 |
4 |
Crouching Maneuver. Causes Knockdown. |
|
Jaguar Kick |
6 |
12 |
6 |
Jumping. Knocks down aerial opponents (Modified Handstand [+0, +2, -2]). |
|
Jaguar Tooth |
5 |
16 |
10 |
Costs 1 Willpower. Jumping. (Modified Dashing Kick). |
|
Jaguar Revolver |
6 |
10x2 |
8 |
Costs 1 Willpower. Jumping. Return to same hex after two damage tests. Kick Defense considered a Normal Block. (This is Sky Hammer). |
|
Wounded Knee |
4 |
13 |
5 |
In addition to damage, victim suffers -2 to Move and -2 to the Speed of all kicks for the next two turns. |
|
Tiger Knee "Rising Jaguar" |
9 |
12 |
6 |
Costs 2 Willpower. Aerial and can go over projectiles like Jump. Knocks down. |
|
Leg Lift Toss |
5 |
14 |
One |
KD. Place in Adjacent Hex. |
|
Air Block |
10 |
10 |
- |
Abort from Aerial. |
|
Jump |
9 |
None |
6 |
|
|
Wallspring |
Special. |
|||
|
Kippup |
Automatic, Fighter has only -1 speed when getting up instead of -2 |
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| Attributes; Str:4/Dex:6/Stm:5/Per:4/Int:4/Wit:5 Techniques; Pun:5/Kik:6/Blk:5/Grb:4/Ath:6/Foc:4 Health 20, Will 10, Chi 3, Honor: 2 Combos: Jaguar Tooth (5) - Jaguar Kick (8) - Knee Strike (11) Dizzy Jaguar Kick (6) - Knee Strike (9) - Jaguar Kick (10) Dizzy Jaguar Kick (6) - Rising Jaguar (11) - Leg Lift Toss (9) Dizzy Double-Hit Knee (6) Leg Lift Toss (7) Jaguar Kick (10) Dizzy Knee Strike (7) - Elbow Smash (10) - Jaguar Kick (10) Dizzy Knee Strike (7) - Rising Jaguar (11) - Leg Lift Toss (9) Dizzy Rising Jaguar (9) - Knee Strike (9) - Elbow Smash (12) Dizzy Jump (9) - Jaguar Revolver (8) - Jaguar Tooth (9) Dizzy Move (9) - Jaguar Revolver (8) - Jaguar Tooth (9) Dizzy Block (10) - Jaguar Tooth (9) - Leg Lift Toss (9) Dizzy Block (10) - Left Lift Toss (9) - Double-Hit Knee (10) Dizzy Block (10) - Jaguar Kick (10) - Elbow Smash (12) Dizzy Block (10) - Jaguar Revolver (10) - Jaguar Tooth (9) Dizzy Block (10) - Rising Jaguar (13) - Double-Hit Knee (10) Dizzy |
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|
Homeland: Japan Style: Kanzuki-Ryuu Kung Fu |
Concept: Ojou-san Signature: Laugh |
Known For: Kanzuki Zaibutsu |
|
Str: 5 Dex: 6 Sta: 5 |
Cha: 2 Man: 4 App: 5 |
Per: 4 Int: 5 Wit: 4 |
|
Techniques Punch: 6 Kick: 6 Block: 6 Grab: 5 Athletics: 5 Focus: 3 |
Glory 10 Honor 8 Rank 10 (WW) Chi 10 Willpower 10 Health 20 Experience - |
Backgrounds Resources 6 Staff 1 Sensei 5 |
|
Talents Alertness: 4 Interrogate: - Intimidate: 4 Insight: 4 Streetwise: 2 Subterfuge: 5 |
Skills Blindfight: 4 Leadership: 4 Stealth: 4 Survival: 5 |
Knowledge Arena: 5 Bureaucracy: 5 Investigate: 4 Finance: 5 Medicine: 4 Mysteries: 3 Style Lore: 4 |
| Maneuvers (Speed, Damage, Move) | ||
|
Jump (9, -, 5) Abort X-Jump (7, -, 7) Abort Air Block Kipup Elbow Rush (1 Will, 11, 13, Two) Two Move Rekka Elbow Smash (8, 13, One) Guren-ken (Rekka-ken) (1 Will, 11/9/8, Per Basic, Per Basic) Rekka-Ken Finishers (Palm Smash, Hop Kick, Slide Kick) 3rd Part Only One-Step Palm Smash (6, 14, 2) KB 2 (1 if Blocked) Two-Step Palm Smash (1 Will, 6, 14x2, 3) KB 2 (per hit) Palm Smash "Housho" (5, 15, None) KB 2 (Blocked 1) Power Uppercut (5, 14, One) KD Aerial Sho Ryu Dan (1 Will, 6, 17, One) KD Aerial or KB 1 non-air (adjacent only) TNT Punches (1W, 5, 9, 5) Dynamite Bakuretsuken (1 Will, 1 Chi, 6, 10, 5) Per TNT Hop Kick "Mujinkyaku" (6, 14, One) Knockdown Slide Kick (5, 14, 6) Knockdown Reversal (9, 10, None) High: Standing, Aerial; Low: Crouching, Knockdowns Air Throw (1W, 8, 15, 5) Aerial, Throw 3 and keep moving Knee Basher (5, 15, One) KD, Sustained Power Flip (5, 15, One) KD Throw (4, 12, One) Throw Ressen-ha (1 Will, 5, 14, 7) Jump, Overhead, KD, Misses same hex and adjacent hex targets Basics: Jab (8, 10, 5), Strong (6, 12, 5), Fierce (5, 14, 4), Short (7, 11, 5), Forward (6, 13, 4) |
||
|
Combos Jab (8) - 2-Step Palm Smash (8) - Slide Kick (9) Dizzy Elbow Smash (8) - Elbow Smash (10) - Hop Kick (10) Dizzy J. Short (7) - 2-Step Palm Smash (8) - Slide Kick (9) Dizzy J. Short (7)- Elbow Smash (10) - Dynamite Bakuretsu (10) Dizzy J. Short (7)- Elbow Smash (10) - Knee Basher (9) Dizzy Short (7) - Hop Kick (8) - Sho Ryu Dan (10) Dizzy Short (7) - Hop Kick (8) - Power Flip (9) Dizzy 2-Step Palm Smash (6) - Hop Kick (8) - Sho Ryu Dan (10) Dizzy J. Forward (6) - Reversal (11) - Knee Basher (11) J. Forward (6) - Crouching Short (9) - Power Uppercut (9) Dizzy Jump (9) - Jumping Forward (8) - Hop Kick (10) Dizzy Block (10) - Hop Kick (10) - Sho Ryu Dan (10) Dizzy Block (10) - Ressen-ha (9) - Power Flip (9) Dizzy Block (10) - Air Throw (12) - Knee Basher (9) Block (10) - Dynamite Bakuretsu (10) - Dynamite Bakuretsu (10) Dizzy |
||
|
Maneuver |
Spd |
Dam |
Mov |
Special |
|
Punch: Jab |
8 |
8 |
5 |
- |
|
Strong |
6 |
10 |
5 |
- |
|
Fierce |
5 |
12 |
4 |
- |
|
Kick: Short |
7 |
9 |
5 |
- |
|
Forward |
6 |
11 |
4 |
- |
|
Roundhouse |
4 |
13 |
4 |
- |
|
Grab |
6 |
8 |
One |
Ignores blocks. |
|
Block |
10 |
(9) |
Non |
Abort Maneuver. Add your block rating to soak. Prevents knockdown. |
|
Movement |
9 |
None |
8 |
- |
|
Crouching |
-2 |
Crouching. |
||
|
Buffalo Punch |
4 |
14 |
One |
- |
|
Elbow Smash |
8 |
11 |
One |
|
|
"Shouoken" |
6 |
13 |
5 |
Cost: 1 Will (for MV). Based on Rising Uppercut. Knocksdown Aerial. |
|
Rising Uppercut |
6 |
13 |
One |
Knocksdown Aerial. |
|
Drilling Uppercut Dash "Midare Zakura" |
5 |
8 |
5 |
Cost: 1 Willpower. This punch can hit three times. It will knockdown opponents interrupted in an Aerial attack. Not an Aerial maneuver. Can't avoid projectiles. During the movement phase, your last 3 hexes of movement each have one of the attacks. Hit/KB 1. To get all three hits, you must start close enough to move into the opponent's hex three times. |
|
Air Hurricane Kick |
5 |
8 |
6 |
Costs 1 Chi and 1 Willpower. Like a Hurricane Kick but you can Jump (FBs). |
|
Double-Hit Kick |
4 |
10 |
4 |
Hits twice. crouchers or aerial opponents will be hit only once. |
|
Foot Sweep |
4 |
12 |
3 |
Crouching Maneuver. Causes Knockdown. |
|
Haru Ichiban |
6 |
8 |
5 |
Cost: 1 Willpower. Crouching. Move/attack. |
|
Hurricane Kick |
6 |
8 |
4 |
Costs 1 Chi and 1 Willpower. straight hex-line. |
|
Spinning Foot Sweep |
4 |
12 |
Non |
Costs 1 Willpower. Crouching maneuver. Knocks down anyone around you. |
|
Reverse Frontal Kick |
5 |
12 |
4 |
Hits only once but ignores blocks. |
|
Air Throw |
8 |
13 |
5 |
Costs 1 Willpower. Pick a spot within 3 hexes for them to land in. Finish movement after Throw. |
|
Back Roll Throw |
5 |
12 |
One |
Causes knockdown. Thrown a number of hexes equal to Strength + Kick. |
|
Hanging Sleeper |
7 |
9 |
One |
Sustained Hold |
|
Throw |
4 |
10 |
One |
|
|
Jump |
9 |
None |
5 |
|
|
Kippup |
Automatic, Fighter has only -1 speed when getting up instead of -2 |
|||
|
Fireball |
3 |
10 |
Non |
Costs 1 Chi, Range is Focus. = 5 |
|
Improved Fireball |
4 |
12 |
Non |
Cost 2 Chi. Will score knockdown unless blocked. R-10 |
| Attributes; Str:4/Dex:6/Stm:4/Per:2/Int:3/Wit:5 Techniques; Pun:5/Kik:5/Blk:5/Grb:4/Ath:5/Foc:5 Health 20, Will 10, Chi 9 Combos: (* Denotes moves that don't cost Temporaries) ***Buffalo Punch (4) Buffalo Punch (6) Buffalo Punch (8) Dizzy ***Flower Kick (5) Elbow Smash (10) Hanging Sleeper (11) Dizzy Air Hurricane Kick (5) Rising Uppercut (8) Haru Ichiban (10) Dizzy Crouching Strong (6) Drilling Uppercut Dash (7) Hanging Sleeper (11) Dizzy ***Rising Uppercut (6) Hanging Sleeper (9) Reverse Frontal Kick (11) Dizzy **Jumping Short (7) Buffalo Punch (6) Rising Uppercut (10) Dizzy Shouoken (6) Hurricane Kick (8) Drilling Uppercut Dash (9) Dizzy Air Throw (8) Shouoken (8) Rising Uppercut (10) Dizzy Block (10) Drilling Uppercut Dash (9) Rising Uppercut (10) Dizzy Block (10) Shouoken (10) Haru Ichiban (10) Dizzy ***Block (10) Hanging Sleeper (11) Hanging Sleeper (11) Dizzy Block (10) Shinku Hadoken (8) Drilling Uppercut Dash (9) Dizzy |
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