Takeuchi Daisho
Homeland: Japan
Style: Yamishosen-Ryu
Hair: Blue, Age: 28
Concept: Quiet, Honor, Integrity, 
Assassin
Signature: None
Job: 2nd Command
Clan: Shadow
Str: 4
Dex: 5
Sta: 5
Cha: 5
Man: 4
App: 5
Per: 5
Int: 3
Wit: 4
Techniques
Sword: 6
Punch: 2
Kick: 2
Block: 5
Grab: 1
Athletics: 6
Focus: 5
Glory -
Honor 5
Rank -
Chi 5
Willpower 9
Health 20
Experience NA
Rank (4)
Resources 1 (4)
Sensei 4
Flaws:

Merits:
- Ambidextry
Talents
Alertness: 5
Interrogate: 4
Indimidate: 2
Insight: 4
Streetwise: 4
Subterfuge: 5
Skills
Blindfight: 4
Drive: 2
Leadership: 4
Meditate: 2
Stealth: 5
Survival: 4
Knowledge
Arena: -
Investigate: 3
Medicine: 2
Mysteries: 3
Style Lore: 3
Maneuvers (Speed, Damage, Move): Katana +1, +3; Wakizashi +1, +2 (+4 Soak)
Sword Speed not Figured. Katana damage already added. * = May not add Sword Spd Bonus
Shrouded Moon (1 Chi, 4, -, 6) 
Ninja becomes  invisible; Attacker must win contest of Perception + Alertness vs. ninja’s
Focus + Stealth to spot; If undetected, the ninja’s next action is at +1 Speed.
Jump (8, -, 6), Accel. Jump (6, -, 8)
Kipup
Light Feet
Lightning Stance (Stance)
100-Blade Slide "Yamigeki" (1 Will, 3, 13x3, 1)
Murder Thrust "Shi-Kan-Sen" (3, 18, 1) "Death Wind-up Flash"
*Ryu-Sho-Sen "Kage Sho Sen" (1 W, 1 C, 5, 18, 4) KB=Dam, KD Air, "Strike of the Soaring Shadow"
Ryu-Tsui-Sen "Yamiten Sho Sen" (1 W, 6, 17, 6) Aerial, Overhead "Flying Strike of the Dark Heaven"
Draw (no penalty for drawing sword)
Sheath (7, -, 7) Playable with Jump (move 6), Sheath after Move
Iai-Jutsu Drawing Strike (+2 to Sword speed from sheath, -2 speed next roud)
Sword Defense (9, soak 17/11 other weapon/8 non-weapon, -)
Deflecting Sword (7, 13, -)
Passing Strike (1 Will, 5, 17, 9) Must be in range of Athletics
Samurai Pass (1 Will, 4, 16, 9) Along path of travel, may designate one attack per each hex moved
Basics:
Jab Sword (7, 12, 7/Jump 6)
Strong Sword (5, 14, 7/Jump 6)
Fierce Sword (4, 16, 6/Jump 5)
Combos (sword speed bonus not yet added)
Shrouded Moon (4) to Kage Sho Sen (7+1) to Strong Sword (9)
Passing Strike (5) Jump Sheath (7/9) Shi Kan Sen (9)
(Block and Sheath beforehand) Kage Sho Sen (5/7/9) Jump Sheath (7/9) Kage Sho Sen (11)
Jump (8) Yamiten Sho Sen (8) Shi Kan Sen (7)
Block (9) Samurai Pass (8) Samurai Pass (8)
Sword Defense (9) Yamigeki (7) Shi Kan Sen (7)
Draw Strong Sword (7) Sheath (7) Kage Sho Sen (11)
Yamigawa Yousuke
Homeland: Japan
Style: Kage Kogatana
Hair: Short Green
Age: 36
Concept: Justicar
Signature: None
Job: Enforcer
Clan: Shadow
Str: 5
Dex: 5
Sta: 5
Cha: 3
Man: 4
App: 4
Per: 4
Int: 4
Wit: 5
Techniques
Sword: 5
Punch: 3
Kick: 3
Block: 4
Grab: 2
Athletics: 5
Focus: 6
Glory -
Honor 3
Rank -
Chi 10
Willpower 8
Health 20
Experience NA
Rank (3) 
Resources 1 (3)
Sensei 4
Flaws:

Merits:
-
Talents
Alertness: 4
Interrogate: 3
Indimidate: 4
Insight: 3
Streetwise: 4
Subterfuge: 3
Skills
Blindfight: 3
Meditate: 3
Security: 5
Stealth: 5
Survival: 1
Knowledge
Investigate: 4
Medicine: 2
Mysteries: 3
Style Lore: 2
Maneuvers (Speed, Damage, Move): Sword: Ninjato: +1 Speed, +2 Dam (+4 Soak)
Sword Speed not Figured. Ninjato damage already added. * = May not add WP Spd
Ninjato Bonus Soak good vs Swords, Knives, and Polearms.
Shrouded Moon (1 Chi, 4, -, 6) 
Ninja becomes  invisible; Attacker must win contest of Perception + Alertness vs. ninja’s
Focus + Stealth to spot; If undetected, the ninja’s next action is at +1 Speed.
Jump (8, -, 5), Accelerated Jump (6, -, 7) 
Kipup
Light Feet (+1 to all ground movement - Alredy Figured, 1 Will makes +3)
100-Blade Slice (1 Will, 3, 12x3, 1)
Air Slice (1 Chi, Reach 2 Hexes, Speed per Basic, Damage +1, Move -1) Not with Jump
Blade Sweep (3, 15, 4) KD
Crouching Stab (4, 16, -) KD Air
*Double Slash (3, 13x2 5) Crouching/Aerial only hit once
Draw (no penalty for drawing)
Passing Strike (1 Will, 5, 16, 8) Must be in range of Athletics
Spinning Back Slash (4, 14, 7)
Spinning Double Slash (1 Will, 4, 13x2, 9) Dodge FB
*Vacuum Barage (2 Chi, 3, 12x6, -) Reach 6
Vacuum Cut (1 Chi, Speed per Basic, Dam +1, Move -2) Reach 6, May not play with Jump
Energy Reflection (Chi = Attack, 6, -, -) 2+ Success on Wits
Missile Reflection (8, -, 5) 
Sword Defense (9, 17/11 polearm or knife/9 other weapon/7 non-weapon, -) 
Handstand Kick (4, 12, 4) KD Aerial
Knee Basher (4, 12, 1) Sustained
Basic Attacks
Jab Sword (7, 11, 6/J5)          Jab (7, 7, 6/J5)          Short (6, 8, 6/5)
Strong Sword  (5, 13, 6/J5)    Strong (5, 9, 6/J5)      Forward (5, 10, 5/4)
Fierce Sword (4, 15, 5/J4)      Fierce (4, 11, 5/J4) 
Combos
Strong Vacuum Cut (5) to Fierce Vacuum Cut (6) to Vacuum Barage (7)
Jab Air Slice (7) to Strong Air Slice (7) to Blade Sweep (7)
Jab Sword (7) to Strong Sword (7) to Strong Sword (9)
Fierce Vacuum Cut (4) to Passing Strike (7) to Fierce Vacuum Cut (8)
Vacuum Barage (3) to Strong Vacuum Cut (7) to Passing Strike (9)
Block (9) to Spin Double Slash (8) to Double Slash (7)
Energy Reflection (6) to Vacuum Barage (7)
Missile Reflection (8) to Vacuum Barage (7)
Sword Defense (9) to Crouching Stab (8)
Fierce Punch (4) to DH Knee (7) to Handstand Kick (8) (dizzy)
Block (9) to Knee Basher (8) to Jumping Forward Kick (9)
Yomada Setsuna
Homeland: Hell/Yomi
Style: Hell's Gate
Concept: Demon
Signature: Hand in claw posture, 
Purple Lightning
Job: Retrieval
Personality: Hates all life
Str: 5
Dex: 5
Sta: 5
Cha: 4
Man: 5
App: 4
Per: 3
Int: 5
Wit: 4
Techniques
Sword: 5
Punch: 2
Kick: 4
Block: 5
Grab: 2
Athletics: 5
Focus: 5
Glory 0
Honor 0
Rank 0
Chi 10
Willpower 9
Health 30
Experience NA
From Hell 5
Resources (4)
Sensei 4
Flaws:
- Demon Weaknesses (1 pt)
Merits:
- 5pt 
Clarity (x2 dizzy threshold)
Talents
Alertness: 5
Interrogate: 2
Indimidate: 5
Insight: 1
Streetwise: 4
Subterfuge: 5
Skills
Blindfight: 1
Meditate: 5
Stealth: 3
Survival: 1
Knowledge
Investigate: 2
Medicine: 1
Mysteries: 4
Maneuvers (Speed, Damage, Move) Mystic Wooden Katana +1, +3
PK Channeling: Sword  "Anonymity" (1 Chi, +2 damage, basic only) 
Summon Rage "Lightning" (2 Will, 1 Chi, +2 Spd, Roll three dice. The successes are added to strength for the next three turns. 
One extra Will may be spent for an automatic success. Only on the turn that this is used, stamina is increased by the same number of successes.
*Double Slash (3, 14x2, 4)
*Rising Blade (purple lightning effect) (1 Will, 5, 19, 3) KD aerial, aerial, KB grd One
Flying Overhead Slash (1 Will, 4, 14x2, 7) Aerial, OH
Overhead Lightning Slash (1 Will, 2 Chi, 4, 16x2, 7) Aerial, OH
Shock Treatment "Revised" (2 Chi, 4, 13, -) Kd, KB 1
One-Handed Slam (Suplex) (5, 9, 1) KD
Basic Attacks
Jab Sword (7, 12, 5)          Jab (7, 6, 5)          Short (6, 9, 5)
Strong Sword  (5, 14, 5)    Strong (5, 8, 5)      Forward (5, 11, 4)
Fierce Sword (4, 16, 4)      Fierce (4, 10, 4) 
Combos (note PK Channeling needn't be specified in combos so below mention is only guideline)
Flying OH Slash (4) Jab Sword (9) Rising Blade (9)
OH Lightning Slash (4) PK Strong Sword (7) Fierce Sword (8)
Jab Sword (7) to PK Strong Sword (7) to Shock Treatment (8)
PK Jab Sword (7) to Forward Kick (7) to Double Slash (7)
Block (9) Fierce Sword (8) Fierce Sword (8)
Block (9) to Summon Rage (10) Double Slash (7)
Summon Rage (6) to OH Lightning Slash (6) to Rising Blade (9)
Nagano Oogami
Homeland: Japan
Style: Oogami-Ryu Sword Style
Age: 40, Hair: Topknot Ponytail
Concept: Assassin
Signature: Dead target
Job:  Leader
Clan: Shadow Ninja
Str: 6
Dex: 5
Sta: 6
Cha: 5
Man: 5
App: 3
Per: 4
Int: 5
Wit: 4
Techniques
Sword: 5
Punch: 4
Kick: 4
Block: 4
Grab: 4
Athletics: 5 (+1 on ground)
Focus: 5
Glory 1
Honor 1
Rank -
Chi 6
Willpower 9
Health 20
Experience NA
Rank 1 (5)
Resources (4)
Sensei 4
Flaws:

Merits:
-
Talents
Alertness: 5
Interrogate: 3
Indimidate: 5
Insight: 5
Streetwise: 5
Subterfuge: 5
Skills
Blindfight: 4
Drive: 2
Leadership: 5
Stealth: 6
Survival: 2
Knowledge
Investigate: 4
Medicine: 3
Mysteries: 3
Style Lore: 3
Maneuvers (Speed, Damage, Move): Katana +1 Speed (not figured), Dam +3
Jump (8, -, 5)
Accelerated Jump (6, -, 7)
Kipup
Shrouded Moon (1 Chi, 4, -, 5) 
Lightfeet (spend 1 Will to add +3 movement to ground Athletics) 
Shikan-ken (6, 11, 6) KD aerial, STR test for KB 1
Boshi-ken (4, 12, 6) -1 to victim's move next turn
Shuto (4, 13/14, 4) higher damage vs no armor, ignores Toughskin
Garotte (3/4 in hex, 10, 1) sustained hold, no soak without neck armor
Neck Choke (4, 13, 1) Sust.
Flying Thrust Kick (1 W, 5, 16, 3) KD aerial, Aerial, KB 1 vs ground
Draw
Sakki
Wolf Charge (1 W, 5, 18, 8) KB 1 or 2 if dizzy
Murder Thrust (3, 19, 1)
Zero Gatotsu (1 W, 1 Chi, 4, 21, -) Ignores armor, KD Aerial
Move (8, -, 9)
Basic Attacks
Jab Sword (7, 13, 6/J5)          Jab (7, 9, 6/J5)          Short (6, 10, 6/J5)
Strong Sword  (5, 15, 6/J5)    Strong (5, 11, 6/J5)      Forward (5, 12, 5/J4)
Fierce Sword (4, 17, 5/J4)      Fierce (4, 13, 5/J4) 
Combos
Move (8) to Shrouded Moon (6) to Garotte (7/8) +1 if SM successful
Move (8) to Shrouded Moon (6) to Murder Thrust (7) +1 if SM successful
Shrouded Moon (4) to Shrouded Moon (6+1) to Zero Gatotsu (8+1)
Jump (8) to Shrouded Moon (6) to Wolf Charge (9+1)
Jump (8) to Move (10) to Neck Choke (8)
Block (9) to Flying Thrust Kick (9) to Shuto (8) dizzy