These conversions represent the SNK characters as they appear in the KOF series of tournaments.
Current Villains:
Iori '96 Team
Ryuji Yamazaki - Level 2
Rugal Bernstein
Billy Kane
Ryuji Yamazaki - Level 3
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Iori Yagami |
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| Homeland:Japan Style: Orochi Magatama |
Concept: Vengeance Seeker Quote: "It's like I'm assisting suicide! Hate not me! Hate your weakness!" also: "You will recall this event whenever you see the moon." |
Job: Singer Team: Iori |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 2 Man: 4 App: 5 |
Per: 2 Int: 4 Wit: 3 |
| Techniques Punch: 4 Kick: 4 Block: 3 Grab: 3 Athletics: 4 Focus: 4 |
Glory Honor 2 Rank 6 Chi 8 Willpower 7 Health 16 Experience 339 |
Burning Blood 1 Manager 1 Resources 2 Sensei 3 Flaws: - Vengeance, Berserk, Rival-1, Enemy-1 Merits: - |
| Talents Alertness: 2 Interrogate: Indimidate: 3 Insight: 2 Streetwise: 1 Subterfuge: |
Skills Blindfight: Drive: 1 Leadership: Sing: 3 Stealth: 1 Survival: 2 |
Knowledges Investigate: Medicine: Mysteries: 3 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Finger Slash (1 chi, 5, 13, 4) Fireball (1 chi, 1, 11, -, range 7) Elbow Smash (7, 11, 1) Buffalo Punch (3, 14, 1) Maul (1 chi, 4, 13x2, 2) Explosive Slam (1 chi, 4, 14, 4) Jump Power Uppercut (4, 12, 1) Demon Scorcher (1 chi, 5, 15, 2) KD aerial Jab (7, 8, 4), Strong (5, 10, 4), Fierce (4, 12, 3) Short (6, 9, 4), Forward (5, 11, 3), Roundhouse (3, 13, 3 ) |
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| Combos Finger Slash (5) to Maul (6) to Maul (8) dizzy Jab (7) to Elbow Smash (9) to Buffalo Punch (7) dizzy FB (1) to D. Scorcher (7) to Explosive Slam (8) Block (9) to Maul (8) to Maul (8) |
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Mature |
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| Homeland: Germany Style: Orochi Light |
Concept: Femme Fatale Signature: "You reek of beasts." or "It seems we will not meet again." |
Job: Plotting Team: Goenitz |
| Str: 5 Dex: 6 Sta: 5 |
Cha: 3 Man: 5 App: 5 |
Per: 4 Int: 5 Wit: 5 |
| Techniques Punch: 4 Kick: 5 Block: 4 Grab: 4 Athletics: 5 Focus: 5 |
Glory Honor 0 Rank Chi 10 Willpower 10 Health 20 Experience - |
Backing 4 Resources 4 Sensei 5 Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: 4 Indimidate: 4 Insight: 1 Streetwise: 2 Subterfuge: 4 |
Skills Blindfight: 0 Drive: 3 Leadership: 4 Stealth: 4 Survival: 1 Vamp: 5 |
Knowledge Computer: 3 Investigate: 3 Medicine: 1 Mysteries: 4 Style Lore: 0 Finance: 4 |
| Maneuvers (Speed, Damage, Move) | ||
| Double-Hit Kick (4, 11x2, 4) Double-Hit Knee (6, 10x2, 3) Double-Hit Punch (5, 9x2, 4) Wave Slice "Death Row" (1w, 6, 10x2, 6) Finger Slash (1c, 6, 13, 5) Suplex "Back Rush" (6, 11, 1) KD (slides opponent on ground) Fly Punch "Despair" (1w, 4, 11, 10) move 2 hexes past and back to halve Stamina Wheel Punch "Sacrilege" (6, 10x2, 4) cannot hit Crouching Dashing Punch "Metal Massacre" (1w, 6, 13, 7) Imp. Fireball "Ebony Tears" (1c, 4, 14, -) R-10,KD Maul "Nocturnal Lights" (1c1w, 5, 13x2, 3) Decide (1c, 6, 12, -) R-5, KD Godpress "Heaven's Gate" (1w1c, 5, 16, 7) KD, may carry victim with move Jump Kipup |
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| Combos Block (10) to Nocturnal Lights (9) to Ebony Tears (8) Block (10) Heaven's Gate (9) Jump (9) to Heaven's Gate (7) Heaven's Gate (9) Jump Short (7) Wave Slice (8) Finger Slash (10) Short (7) DH Knee (8) DH Kick (8) DH Knee (6) Suplex (8) to DH Kick (8) Dash Punch (6) Wave Slice (8) Finger Slash (10) |
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Vice |
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| Homeland: Japan Style: Orochi Electricity |
Concept: Secretary Signature: Laugh & Sigh Quote: "We will meet again on a full moon's night" |
Job: Himitsu Team: Orochi |
| Str: 6 Dex: 5 Sta: 5 |
Cha: 1 Man: 4 App: 4 |
Per: 3 Int: 4 Wit: 4 |
| Techniques Punch: 4 Kick: 4 Block: 5 Grab: 5 Athletics: 4 Focus: 5 |
Glory Honor 1 Rank Chi 10 Willpower 10 Health 20 Experience - |
Backing 4 Resources 4 Sensei 5 Flaws: - Merits: - |
| Talents Alertness: 3 Interrogate: 5 Indimidate: 4 Insight: 3 Streetwise: 3 Subterfuge: 3 |
Skills Blindfight: - Drive: 2 Leadership: - Stealth: 5 Survival: 2 Brainwash: 4 |
Knowledge Investigate: - Medicine: 1 Mysteries: 3 Style Lore: 2 |
| Maneuvers (Speed, Damage, Move) | ||
| Buffalo Punch (3, 15, 1) Double-Hit Kick (3, 11x2, 3) Lightning Leg (1w, 3, 11x3, -) Hyper Leg "Outrage" (1w 1c, 6, 10x3, 1) Pile Driver (3, 15, 1) KD Spinning Pile Driver "Slayer" (2w, 3, 18, 2) KD, move victim 3 hexes Suplex "Powerbomb" (5, 13, 1) KD, mv1 Sib. Suplex "Withering Surface" (1w, 5, 13x2, 1) KD, mv1 Thigh Press (4, 15, 1) KD, trade hexes Negative Gain (2 w, 4, 15x2, 1 then 2 back) KD, mv1 Gorefest (1 w, 3, 16, 1 then 4 + Throw) Juggle Mayhem (5, 13, 2) KD Ultra Throw "Blackened" (4, 14, 1) Throw, Juggle Air Throw "Mithen's Robe" (1w, 7, 16, 4) Choke Throw (4, 13, 4) KD Decide (1c, 5, 14, - R-5) Throw = Focus, opposite direction Neck Choke (4, 14, 1) sustained Double-Hit Punch (4, 10x2, 3) Jump (8, -, 4) Accel. Jump (6, -, 6) Kipup Grappling Defense (9, soak 10, 3 ) |
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| Combos Decide (5) Decide (7) Decide (9) Accel. Jump Jab (6/7) to Sib. Suplex (7) to Ultra Throw (8) dizzy Accel. Jump Short (6/6) to Hyper Leg (8) dizzy Block (9) to Sib. Suplex (9) Ultra Throw (8) dizzy Block (9) Negative Gain (8) dizzy Choke Throw (4) Suplex (7) Gorefest (7) Mayhem (5) Suplex (7) S.P.D. (7) Mayhem (5) Hyper Leg (8) Negative Gain (8) Hyper Leg (6) to Mayhem (7) to Gorefest (7) |
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Ryuji Yamazaki - Level 2 |
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| Homeland: Hong Kong Style: Orochi Shadow Style |
Concept: Boss Signature: Insane laugh |
Job: HK tong, but almost anything for $$ Team: None |
| Str: 5 Dex: 4 Sta: 5 |
Cha: 1 Man: 5 App: 2 |
Per: 3 Int: 3 Wit: 3 |
| Techniques Punch: 4 Kick: 3 Block: 4 Grab: 4 Athletics: 3 Focus: 4 Knife: 4 |
Glory 1 Honor 1 Rank 1 Chi 3 Willpower 9 Health 20 Experience 318 |
Backing 3 Resources (3) Sensei 2 (dead) Flaws: - Large Build 1, Intolerance 1, Berserk 2, Driving Goal (greed - money/power) 3 Merits: - (Clarity 5 - cannot be dizzied) |
| Talents Alertness: 3 Interrogate: 1 Indimidate: 5 Insight: 1 Streetwise: 3 Subterfuge: - |
Skills Blindfight: 1 Drive: 1 Leadership: 2 Stealth: 3 Survival: - |
Knowledge Investigate: 1 Medicine: 1 Mysteries: 1 Style Lore: 3 |
| Maneuvers (Speed, Damage, Move) His knife is calculated as short sword (+1 sp / +2 dam) | ||
| Double Hit Punch (3, 9x2, 2) Dashing Knife (1 will, 5, 14, 5) Knife Sweep (4, 14, 1) KD Throw (2, 11, 1) Throw = Strength, KD Jump (7, -, 3) Turn Punch (1 will, (-1 S/D/M), Move 2; Turn 1: -4, +4; Turn 2: -1, +5; T 3: +0, +6; T 4: +1, +7) Knife Quickdraw (1PP) (no speed penalty for drawing) Extendible Limbs (range 4 hexes) Knife Judgement (1 will, 5, 11x3, 4) req 1 move for each hit Gorefest (2, 14, 1 then 3 and throw) Throw, Juggle Power Stomp (3, 12, 1) sustained, Kick maintains, KD Front Snap Kick (6, 9, 1) Headbutt (4, 12, 1) Headbutt Hold (3, 12, 1) sustained, use Punch for damage Skull Cracker (1 will, 3, 15, 1) explosion KD, KB 1 against dizzied Punches: Jab 6, 8, 3 / Strong 4, 10, 3 / Fierce 3, 12, 2 Kicks: Short / Forward / Roundhouse Knife: Jab 7, 10, 3 / Strong 5, 12, 3 / Fierce 4, 14, 2 |
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| Combos (92 XP) Jab (6) to Front Snap Kick (8) to Double Hit Punch (7) dizzy Ext. Jab (6) to Ext. Jab (8) to Ext. Fierce (7) dizzy Ext. Fierce (4) to Block/Taunt (10) to Gorefest (8) dizzy Ext. Jab (6) to Block (10) to Turn Punch (*) Block (8) to Gorefest (6) to Power Stomp (7) dizzy (rarely uses his Knife combos - never in a non-weapons tournament, will use Knife though) Knife Judgement (5) to Knife Jab (9) to Knife Strong (9) Knife Jab (7) to K Sweep (6) to K Fierce (7) Knife Jab (7) to Knife Judgement (7) to Skull Cracker (7) dizzy Knife Jab (7) to Fierce Knife (6) dizzy |
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Rugal Bernstein |
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| Homeland: Germany Style: Own |
Concept: Megalomaniac Signature: Self-destruction |
Job: Syndicate boss Team: Himself |
| Str: 6 (*8) Dex: 5 (*7) Sta: 6 (*8) |
Cha: 4 Man: 6 App: 4 |
Per: 4 Int: 4 Wit: 5 |
| Techniques Punch: 5 Kick: 6 Block: 5 Grab: 5 Athletics: 6 Focus: 5 (*6) |
Glory 10 Honor 0 Rank 10 Chi 10 Willpower 10 Health 20 Experience - |
Allies 7 Contacts 5 Resources 5 Staff 7 Flaws: - Merits: - |
| Talents Alertness: 5 Interrogate: 5 Indimidate: 5 Insight: 4 Streetwise: 5 Subterfuge: 5 |
Skills Blindfight: 1 Brainwash: 5 Drive: 3 Leadership: 5 Etiquette: 4 Instruction: 1 Meditation: 4 Security: 3 Stealth: 2 Survival: 2 |
Knowledges Academics: 2 Arena: 1 Computer: 3 Finance: 5 Investigate: 3 Linguistics: 3 Medicine: 2 Mysteries: 4 Style Lore: 6 |
| Maneuvers (Speed, Damage, Move) | ||
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Gut Punch (3, 15, 2) KnockDown Omega Rugal is the Orochi blood version of Rugal. Mod. Imp. Fireball "Gravity Smash" (2c, 4, 15x2, 0) hits twice, KD TNT Punches "Destruction Omega" (1c, 6, 11, 6) see descr. Samurai Pass "Vanishing Rush" (2w, 6, 16, 8) see descr. Dark Barrier : Omega Rugal version hits twice if touched (or in same hex). |
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| Combos Move (8) to Genocide Cutter (7) to Back Breaker (8) Jump (8) to Kaiser Wave (6) to Dead End Screamer (7) Dark Barrier (5) to Explosive Slam (6) Dark Barrier (5) to Godpress (6) Jumping Forward (5) to Gut Punch (5) to Dbl-Hit Kick (7) Kaiser Wave (4) to Axe Kick (6) to Face Slam (8) Jump (8) to Dead End Screamer (5) Jab (7) to Foot Sweep (5) to Explosive Slam (8) Short Kick (6) to Godpress (6) Jab (7) to Genocide Cutter (7) Block (9) to Genocide Cutter (9) *Axe Kick (6) to Soul Shock (8) |
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Billy Kane |
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| Homeland: England Style: The Staff |
Concept: Henchman, Bodyguard Signature: Bandana, Staff |
Job: Geese Howard Team: ... |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 3 Man: 3 App: 2 |
Per: 4 Int: 3 Wit: 4 |
| Techniques Punch: 2 Kick: 3 Block: 4 Grab: 3 Athletics: 5 Focus: 3 Staff: 6 |
Glory 5 Honor 1 Rank 8 Chi 1 Willpower 8 Health 16 Experience NA |
Backing 4 Resources 4 Sensei 1 Flaws: - Merits: - |
| Talents Alertness: 5 Interrogate: 3 Indimidate: 4 Insight: 3 Streetwise: 3 Subterfuge: 3 |
Skills Blindfight: 3 Drive: 2 Leadership: 1 Security: 5 Stealth: 4 Survival: - |
Knowledge Investigate: 1 Medicine: 1 Mysteries: - Style Lore: 1 |
| Maneuvers (Speed, Damage, Move); Staff is +1 Speed, +1 Damage | ||
| Reaching Strikes (Basic Staff attacks have a Reach of One hex, -1 Move) Balance (with Staff only) Adds 1 to all Aerial movment Jump Kipup Polevault Crash (Fly Knee Thrust mod) (1 will, 7, 14, 7) Aerial, Overhead, May dodge FBs Wooden Rain (1 will, 5, 11x3, 1) Reach of 1 hex Staff Wheel Strike (6, 13x2, 4) Not hit crouching, Hit Aerial once Staff Rising Uppercut (6, 16, 1) KD Aerial, KB 1 not Aerial Staff Sweep (4, 15, 3) KD Staff Shake Grab (Piledriver stats, Add Staff Modifier) (4, 13, 1) KD |
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| Combos Reaching Jab (8) to Wheel Strike (8) to Staff Sweep (8) Reaching Strong (6) to Wooden Rain (7) to Rising Uppercut (10) Polevault Crash (7) to Reaching Strong (8) to Wooden Rain (9) Jumping Staff Jab (6) to Jumping Staff Strong (8) to Staff Shake Grab (8) |
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Ryuji Yamazaki - Level 3 |
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| Homeland: Hong Kong Style: Orochi Shadow Style |
Concept: Boss Signature: Insane laugh |
Job: HK tong, but almost anything for $$ Team: None |
| Str: 6 Dex: 4 Sta: 5 |
Cha: 3 Man: 5 App: 3 |
Per: 3 Int: 3 Wit: 3 |
| Techniques Punch: 5 Kick: 4 Block: 4 Grab: 4 Athletics: 3 Focus: 4 Knife: 4 |
Glory 1 Honor 1 Rank 1 Chi 3 Willpower 9 Health 20 Experience 389 |
Backing 3 Resources (3) Sensei 2 (dead) Flaws: - Large Build 1, Intolerance 1, Berserk 2, Driving Goal (greed - money/power) 3 Merits: - (Clarity 5 - cannot be dizzied) |
| Talents Alertness: 3 Interrogate: 1 Indimidate: 5 Insight: 1 Streetwise: 3 Subterfuge: - |
Skills Blindfight: 1 Drive: 1 Leadership: 2 Stealth: 3 Survival: - |
Knowledge Investigate: 1 Medicine: 1 Mysteries: 1 Style Lore: 3 |
| Maneuvers (Speed, Damage, Move) His knife is calculated as short sword (+1 sp / +2 dam) | ||
| Double Hit Punch (3, 11x2, 2) Dashing Knife (1 will, 5, 15, 5) Knife Sweep (4, 15, 1) KD Throw (2, 12, 1) Throw = Strength, KD Jump (7, -, 3) Turn Punch (1 will, (-1 S/D/M), Move 2; Turn 1: -4, +4; Turn 2: -1, +5; T 3: +0, +6; T 4: +1, +7) Knife Quickdraw (1PP) (no speed penalty for drawing) Extendible Limbs (range 4 hexes) Knife Judgement (1 will, 5, 12x3, 4) req 1 move for each hit Gorefest (1 Will, 2, 15, 1 then 3 and throw) Throw, Juggle Power Stomp (3, 14, 1) sustained, Kick maintains, KD Front Snap Kick (6, 11, 1) Headbutt (4, 14, 1) Headbutt Hold (3, 14, 1) sustained, use Punch for damage Skull Cracker (1 will, 3, 16, 1) explosion KD, KB 1 against dizzied Punches: Jab 6, 10, 3 / Strong 4, 12, 3 / Fierce 3, 14, 2 Kicks: Short / Forward / Roundhouse Knife: Jab 7, 11, 3 / Strong 5, 13, 3 / Fierce 4, 15, 2 |
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| Combos (92 XP) Jab (6) to Front Snap Kick (8) to Double Hit Punch (7) dizzy Ext. Jab (6) to Ext. Jab (8) to Ext. Fierce (7) dizzy Ext. Fierce (4) to Block/Taunt (10) to Gorefest (8) dizzy Ext. Jab (6) to Block (10) to Turn Punch (*) Block (8) to Gorefest (6) to Power Stomp (7) dizzy (rarely uses his Knife combos - never in a non-weapons tournament, will use Knife though) Knife Judgement (5) to Knife Jab (9) to Knife Strong (9) Knife Jab (7) to K Sweep (6) to K Fierce (7) Knife Jab (7) to Knife Judgement (7) to Skull Cracker (7) dizzy Knife Jab (7) to Fierce Knife (6) dizzy |
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T |
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| Homeland: Style: |
Concept: Signature: |
Job: Team: |
| Str: Dex: Sta: |
Cha: Man: App: |
Per: Int: Wit: |
| Techniques Punch: Kick: Block: Grab: Athletics: Focus: |
Glory Honor Rank Chi Willpower Health Experience |
Backing Resources Sensei Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: 4 Indimidate: 5 Insight: 2 Streetwise: 2 Subterfuge: 2 |
Skills Blindfight: 1 Drive: 2 Leadership: 1 Stealth: 3 Survival: 1 |
Knowledge Investigate: 1 Medicine: 1 Mysteries: 4 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Hyper () Spinning (3, 10, 4) Suplex (4, 8, 1) |
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| Combos | ||