SNK Roster

These conversions represent the SNK characters as they appear in the KOF series of tournaments.

Current Villains:
Iori '96 Team
Ryuji Yamazaki - Level 2
Rugal Bernstein
Billy Kane
Ryuji Yamazaki - Level 3

Iori '96 Team

Iori Yagami

Homeland:Japan 
Style: Orochi Magatama
Concept: Vengeance Seeker 
Quote: "It's like I'm assisting suicide!
Hate not me! Hate your weakness!"
also:
"You will recall this event whenever you see the moon." 
Job: Singer 
Team: Iori
Str: 5
Dex: 5 
Sta: 5
Cha: 2 
Man: 4 
App: 5
Per: 2 
Int: 4 
Wit: 3
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus: 4
Glory
Honor
Rank
Chi
Willpower
Health 16 
Experience 339
Burning Blood 1
Manager 1
Resources 2 
Sensei 3 
Flaws:
- Vengeance, Berserk, Rival-1, Enemy-1
Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge:
Skills
Blindfight:
Drive:
Leadership:
Sing:
Stealth:
Survival: 2
Knowledges
Investigate:
Medicine:
Mysteries:
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Finger Slash (1 chi, 5, 13, 4) 
Fireball (1 chi, 1, 11, -, range 7) 
Elbow Smash (7, 11, 1) 
Buffalo Punch (3, 14, 1) 
Maul (1 chi, 4, 13x2, 2) 
Explosive Slam (1 chi, 4, 14, 4) 
Jump
Power Uppercut (4, 12, 1) 
Demon Scorcher (1 chi, 5, 15, 2) KD aerial
Jab (7, 8, 4), Strong (5, 10, 4), Fierce (4, 12, 3)
Short (6, 9, 4), Forward (5, 11, 3), Roundhouse (3, 13, 3 )
Combos
Finger Slash (5) to Maul (6) to Maul (8) dizzy
Jab (7) to Elbow Smash (9) to Buffalo Punch (7) dizzy

FB (1) to D. Scorcher (7) to Explosive Slam (8)

Block (9) to Maul (8) to Maul (8)

Mature

Homeland: Germany
Style: Orochi Light
Concept: Femme Fatale
Signature: "You reek of beasts."
or "It seems we will not meet again."
Job: Plotting
Team: Goenitz
Str: 5
Dex: 6
Sta: 5
Cha: 3
Man: 5
App: 5
Per: 4
Int: 5
Wit: 5
Techniques
Punch: 4
Kick: 5
Block: 4
Grab: 4
Athletics: 5
Focus: 5
Glory
Honor 0
Rank
Chi 10
Willpower 10
Health 20
Experience -
Backing 4
Resources 4 
Sensei 5
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight: 1
Streetwise:
Subterfuge: 4
Skills
Blindfight: 0
Drive: 3
Leadership: 4
Stealth: 4
Survival: 1
Vamp: 5
Knowledge
Computer: 3
Investigate: 3
Medicine: 1
Mysteries:
Style Lore: 0
Finance: 4
Maneuvers (Speed, Damage, Move)
Double-Hit Kick (4, 11x2, 4)
Double-Hit Knee (6, 10x2, 3)
Double-Hit Punch (5, 9x2, 4)
Wave Slice "Death Row" (1w, 6, 10x2, 6) 
Finger Slash (1c, 6, 13, 5) 
Suplex "Back Rush" (6, 11, 1) KD (slides opponent on ground)
Fly Punch "Despair" (1w, 4, 11, 10) move 2 hexes past and back to halve Stamina
Wheel Punch "Sacrilege" (6, 10x2, 4) cannot hit Crouching
Dashing Punch "Metal Massacre" (1w, 6, 13, 7)
Imp. Fireball "Ebony Tears" (1c, 4, 14, -) R-10,KD
Maul "Nocturnal Lights" (1c1w, 5, 13x2, 3)
Decide (1c, 6, 12, -) R-5, KD
Godpress "Heaven's Gate" (1w1c, 5, 16, 7) KD, may carry victim with move
Jump
Kipup
Combos
Block (10) to Nocturnal Lights (9) to Ebony Tears (8)
Block (10) Heaven's Gate (9) 
Jump (9) to Heaven's Gate (7) Heaven's Gate (9)
Jump Short (7) Wave Slice (8) Finger Slash (10)
Short (7) DH Knee (8) DH Kick (8)
DH Knee (6) Suplex (8) to DH Kick (8)
Dash Punch (6) Wave Slice (8) Finger Slash (10)

Vice

Homeland: Japan
Style: Orochi Electricity
Concept: Secretary
Signature: Laugh & Sigh
Quote: "We will meet again on a full moon's night"
Job: Himitsu
Team: Orochi
Str: 6
Dex: 5
Sta: 5
Cha: 1
Man: 4
App: 4
Per: 3
Int: 4
Wit: 4
Techniques
Punch: 4
Kick: 4
Block: 5
Grab: 5
Athletics: 4
Focus: 5
Glory
Honor 1
Rank
Chi 10
Willpower 10
Health 20
Experience -
Backing 4
Resources 4 
Sensei 5
Flaws:

Merits:
-
Talents
Alertness:
Interrogate: 5
Indimidate: 4
Insight: 3
Streetwise: 3
Subterfuge: 3
Skills
Blindfight: -
Drive:
Leadership: -
Stealth: 5
Survival: 2
Brainwash: 4
Knowledge
Investigate:
Medicine: 1
Mysteries: 3
Style Lore: 2
Maneuvers (Speed, Damage, Move)
Buffalo Punch (3, 15, 1)
Double-Hit Kick (3, 11x2, 3)
Lightning Leg (1w, 3, 11x3, -)
Hyper Leg "Outrage" (1w 1c, 6, 10x3, 1)
Pile Driver (3, 15, 1) KD
Spinning Pile Driver "Slayer" (2w, 3, 18, 2) KD, move victim 3 hexes
Suplex "Powerbomb" (5, 13, 1) KD, mv1
Sib. Suplex "Withering Surface" (1w, 5, 13x2, 1) KD, mv1
Thigh Press (4, 15, 1) KD, trade hexes
Negative Gain (2 w, 4, 15x2, 1 then 2 back) KD, mv1
Gorefest (1 w, 3, 16, 1 then 4 + Throw) Juggle
Mayhem (5, 13, 2) KD
Ultra Throw "Blackened" (4, 14, 1) Throw, Juggle
Air Throw "Mithen's Robe" (1w, 7, 16, 4)
Choke Throw (4, 13, 4) KD
Decide (1c, 5, 14, - R-5) Throw = Focus, opposite direction
Neck Choke (4, 14, 1) sustained
Double-Hit Punch (4, 10x2, 3)
Jump (8, -, 4)
Accel. Jump (6, -, 6)
Kipup
Grappling Defense (9, soak 10, 3 )
Combos
Decide (5) Decide (7) Decide (9)
Accel. Jump Jab (6/7) to Sib. Suplex (7) to Ultra Throw (8) dizzy
Accel. Jump Short (6/6) to Hyper Leg (8) dizzy
Block (9) to Sib. Suplex (9) Ultra Throw (8) dizzy
Block (9) Negative Gain (8) dizzy
Choke Throw (4) Suplex (7) Gorefest (7)
Mayhem (5) Suplex (7) S.P.D. (7)
Mayhem (5) Hyper Leg (8) Negative Gain (8)
Hyper Leg (6) to Mayhem (7) to Gorefest (7)

Ryuji Yamazaki - Level 2

Homeland: Hong Kong 
Style: Orochi Shadow Style
Concept: Boss
Signature: Insane laugh
Job: HK tong, but almost anything for $$ 
Team: None
Str: 5
Dex: 4
Sta: 5
Cha:  1
Man:  5
App: 2
Per:  3
Int:  3
Wit: 3
Techniques
Punch:  4
Kick:  3
Block:  4
Grab:  4
Athletics: 3
Focus: 4
Knife: 4
Glory  1
Honor  1
Rank  1
Chi  3
Willpower  9
Health  20
Experience 318
Backing  3
Resources (3)
Sensei  2 (dead)
Flaws:
Large Build 1, Intolerance 1, Berserk 2, 
Driving Goal (greed - money/power) 3
Merits:
- (Clarity 5 - cannot be dizzied)
Talents
Alertness:
Interrogate:
Indimidate:
Insight: 1
Streetwise: 3
Subterfuge: -
Skills
Blindfight: 1
Drive: 1
Leadership: 2
Stealth:
Survival: -
Knowledge
Investigate:
Medicine: 1
Mysteries:
Style Lore: 3
Maneuvers (Speed, Damage, Move) His knife is calculated as short sword (+1 sp / +2 dam)
Double Hit Punch (3, 9x2, 2)
Dashing Knife (1 will, 5, 14, 5) 
Knife Sweep (4, 14, 1) KD
Throw (2, 11, 1) Throw = Strength, KD
Jump (7, -, 3)
Turn Punch (1 will, (-1 S/D/M), Move 2; Turn 1: -4, +4; Turn 2: -1, +5; T 3: +0, +6; T 4: +1, +7) 
Knife Quickdraw (1PP) (no speed penalty for drawing)
Extendible Limbs (range 4 hexes)
Knife Judgement (1 will, 5, 11x3, 4) req 1 move for each hit
Gorefest (2, 14, 1 then 3 and throw) Throw, Juggle
Power Stomp (3, 12, 1) sustained, Kick maintains, KD
Front Snap Kick (6, 9, 1)
Headbutt (4, 12, 1)
Headbutt Hold (3, 12, 1) sustained, use Punch for damage
Skull Cracker (1 will, 3, 15, 1) explosion KD, KB 1 against dizzied
Punches:
Jab 6, 8, 3 / Strong 4, 10, 3 / Fierce 3, 12, 2
Kicks:
Short / Forward / Roundhouse
Knife:
Jab 7, 10, 3 / Strong 5, 12, 3 / Fierce 4, 14, 2
Combos (92 XP)
Jab (6) to Front Snap Kick (8) to Double Hit Punch (7) dizzy
Ext. Jab (6) to Ext. Jab (8) to Ext. Fierce (7) dizzy
Ext. Fierce (4) to Block/Taunt (10) to Gorefest (8) dizzy
Ext. Jab (6) to Block (10) to Turn Punch (*)
Block (8) to Gorefest (6) to Power Stomp (7) dizzy
(rarely uses his Knife combos - never in a non-weapons tournament, will use Knife though)
Knife Judgement (5) to Knife Jab (9) to Knife Strong (9)
Knife Jab (7) to K Sweep (6) to K Fierce (7)
Knife Jab (7) to Knife Judgement (7) to Skull Cracker (7) dizzy
Knife Jab (7) to Fierce Knife (6) dizzy

Rugal Bernstein
(* denotes Omega Rugal variation)

Homeland: Germany
Style: Own
Concept: Megalomaniac 
Signature: Self-destruction
Job: Syndicate boss 
Team: Himself
Str: 6 (*8) 
Dex: 5 (*7) 
Sta: 6 (*8)
Cha: 4 
Man: 6 
App: 4
Per: 4 
Int: 4 
Wit: 5
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus: 5 (*6)
Glory 10 
Honor
Rank 10 
Chi 10 
Willpower 10 
Health 20 
Experience -
Allies 7 
Contacts 5 
Resources 5 
Staff 7 
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge: 5
Skills
Blindfight:
Brainwash:
Drive:
Leadership:
Etiquette:
Instruction:
Meditation:
Security:
Stealth:
Survival: 2
Knowledges
Academics:
Arena:
Computer:
Finance:
Investigate:
Linguistics:
Medicine:
Mysteries:
Style Lore: 6
Maneuvers (Speed, Damage, Move)

Gut Punch (3, 15, 2) KnockDown 
Double-Hit Punch (4, 11x2, 5)
Double-Hit Kick  (3, 13x2, 5) 
Axe Kick (4, 16, 4) aerial, must move into target hex 
Standing Axe Kick (Handstand K.) (4, 16, 4) KD v. aerial 
Genocide Cutter (2 will, 5, 17x2, 0) KD + KnockBack 1 hex 
Foot Sweep (3, 15, 4) KD 
Face Slam (4, 14, 1) KD 
Throw (3, 13, 1) KD + throw 
Back Breaker (4, 14, 1) KD, Str penalty 
Neck Choke "Scorpion Deathlock" (4, 14, 1) sust. hold 
Jugular Strike ( 4, 14, 1) -2 Str next round 
Spin. Piledriver "Dead End Screamer" (2w, 3, 18, 2) see descr.
Explosive Slam (1 chi, 4, 15, 6) see descr. 
Godpress (1w+1c, 4, 16, 8) see descr. 
Jump
Kipup
Chi Mirror "Dark Barrier" (1c, 5, 10, 0) see descr. 
Reppu-ken (1c, 5, 10, 0) range Wits+Focus, (3PP, 1c, +0,+0,None) 
Improved Fireball "Kaiser Wave" (1c, 4, 14, 0) KD 

Omegal Rugal Only
Omega Rugal is the Orochi blood version of Rugal.
Soul Shock "Rugal Execution" (1+1c, 6, 16, 1) sust. hold 
Mod. Imp. Fireball "Gravity Smash" (2c, 4, 15x2, 0) hits twice, KD 
TNT Punches "Destruction Omega" (1c, 6, 11, 6) see descr. 
Samurai Pass "Vanishing Rush" (2w, 6, 16, 8) see descr. 
Dark Barrier : Omega Rugal version hits twice if touched (or in same hex). 
Combos
Move (8) to Genocide Cutter (7) to Back Breaker (8) 
Jump (8) to Kaiser Wave (6) to Dead End Screamer (7) 
Dark Barrier (5) to Explosive Slam (6) 
Dark Barrier (5) to Godpress (6) 
Jumping Forward (5) to Gut Punch (5) to Dbl-Hit Kick (7) 
Kaiser Wave (4) to Axe Kick (6) to Face Slam (8) 
Jump (8) to Dead End Screamer (5) 
Jab (7) to Foot Sweep (5) to Explosive Slam (8) 
Short Kick (6) to Godpress (6) 
Jab (7) to Genocide Cutter (7) 
Block (9) to Genocide Cutter (9) 
*Axe Kick (6) to Soul Shock (8)

Billy Kane

Homeland: England
Style: The Staff
Concept: Henchman, Bodyguard
Signature: Bandana, Staff
Job: Geese Howard
Team: ...
Str: 5
Dex: 5
Sta: 5
Cha: 3
Man: 3
App: 2
Per: 4
Int: 3
Wit: 4
Techniques
Punch: 2
Kick: 3
Block: 4
Grab: 3
Athletics: 5
Focus: 3
Staff: 6
Glory 5
Honor 1
Rank 8
Chi 1
Willpower 8
Health 16
Experience NA
Backing 4
Resources 4 
Sensei 1
Flaws:

Merits:
-
Talents
Alertness: 5
Interrogate: 3
Indimidate: 4
Insight: 3
Streetwise: 3
Subterfuge: 3
Skills
Blindfight:
Drive: 2
Leadership: 1
Security: 5
Stealth: 4
Survival: -
Knowledge
Investigate:
Medicine:
Mysteries:
Style Lore: 1
Maneuvers (Speed, Damage, Move); Staff is +1 Speed, +1 Damage
Reaching Strikes (Basic Staff attacks have a Reach of One hex, -1 Move) 
Balance (with Staff only) Adds 1 to all Aerial movment
Jump
Kipup
Polevault Crash (Fly Knee Thrust mod) (1 will, 7, 14, 7) Aerial, Overhead, May dodge FBs
Wooden Rain (1 will, 5, 11x3, 1) Reach of 1 hex
Staff Wheel Strike (6, 13x2, 4) Not hit crouching, Hit Aerial once
Staff Rising Uppercut (6, 16, 1) KD Aerial, KB 1 not Aerial
Staff Sweep (4, 15, 3) KD
Staff Shake Grab (Piledriver stats, Add Staff Modifier) (4, 13, 1) KD
Combos
Reaching Jab (8) to Wheel Strike (8) to Staff Sweep (8)
Reaching Strong (6) to Wooden Rain (7) to Rising Uppercut (10)
Polevault Crash (7) to Reaching Strong (8) to Wooden Rain (9)
Jumping Staff Jab (6) to Jumping Staff Strong (8) to Staff Shake Grab (8)

Ryuji Yamazaki - Level 3

Homeland: Hong Kong 
Style: Orochi Shadow Style
Concept: Boss
Signature: Insane laugh
Job: HK tong, but almost anything for $$ 
Team: None
Str: 6
Dex: 4
Sta: 5
Cha:  3
Man:  5
App: 3
Per:  3
Int:  3
Wit: 3
Techniques
Punch:  5
Kick:  4
Block:  4
Grab:  4
Athletics: 3
Focus: 4
Knife: 4
Glory  1
Honor  1
Rank  1
Chi  3
Willpower  9
Health  20
Experience 389
Backing  3
Resources (3)
Sensei  2 (dead)
Flaws:
Large Build 1, Intolerance 1, Berserk 2, 
Driving Goal (greed - money/power) 3
Merits:
- (Clarity 5 - cannot be dizzied)
Talents
Alertness:
Interrogate:
Indimidate:
Insight: 1
Streetwise: 3
Subterfuge: -
Skills
Blindfight: 1
Drive: 1
Leadership: 2
Stealth:
Survival: -
Knowledge
Investigate:
Medicine: 1
Mysteries:
Style Lore: 3
Maneuvers (Speed, Damage, Move) His knife is calculated as short sword (+1 sp / +2 dam)
Double Hit Punch (3, 11x2, 2)
Dashing Knife (1 will, 5, 15, 5) 
Knife Sweep (4, 15, 1) KD
Throw (2, 12, 1) Throw = Strength, KD
Jump (7, -, 3)
Turn Punch (1 will, (-1 S/D/M), Move 2; Turn 1: -4, +4; Turn 2: -1, +5; T 3: +0, +6; T 4: +1, +7) 
Knife Quickdraw (1PP) (no speed penalty for drawing)
Extendible Limbs (range 4 hexes)
Knife Judgement (1 will, 5, 12x3, 4) req 1 move for each hit
Gorefest (1 Will, 2, 15, 1 then 3 and throw) Throw, Juggle
Power Stomp (3, 14, 1) sustained, Kick maintains, KD
Front Snap Kick (6, 11, 1)
Headbutt (4, 14, 1)
Headbutt Hold (3, 14, 1) sustained, use Punch for damage
Skull Cracker (1 will, 3, 16, 1) explosion KD, KB 1 against dizzied
Punches:
Jab 6, 10, 3 / Strong 4, 12, 3 / Fierce 3, 14, 2
Kicks:
Short / Forward / Roundhouse
Knife:
Jab 7, 11, 3 / Strong 5, 13, 3 / Fierce 4, 15, 2
Combos (92 XP)
Jab (6) to Front Snap Kick (8) to Double Hit Punch (7) dizzy
Ext. Jab (6) to Ext. Jab (8) to Ext. Fierce (7) dizzy
Ext. Fierce (4) to Block/Taunt (10) to Gorefest (8) dizzy
Ext. Jab (6) to Block (10) to Turn Punch (*)
Block (8) to Gorefest (6) to Power Stomp (7) dizzy
(rarely uses his Knife combos - never in a non-weapons tournament, will use Knife though)
Knife Judgement (5) to Knife Jab (9) to Knife Strong (9)
Knife Jab (7) to K Sweep (6) to K Fierce (7)
Knife Jab (7) to Knife Judgement (7) to Skull Cracker (7) dizzy
Knife Jab (7) to Fierce Knife (6) dizzy

T

Homeland:
Style:
Concept:
Signature:
Job:
Team:
Str: 
Dex: 
Sta:
Cha: 
Man: 
App: 
Per: 
Int: 
Wit: 
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Glory
Honor
Rank
Chi
Willpower
Health
Experience
Backing 
Resources 
Sensei 
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge: 2
Skills
Blindfight:
Drive:
Leadership:
Stealth:
Survival: 1
Knowledge
Investigate:
Medicine:
Mysteries:
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Hyper () 
Spinning (3, 10, 4) 
Suplex (4, 8, 1)
Combos

More to come . . .