These conversions represent the SNK characters as they appear in the KOF series of tournaments.
Current Villains:
Iori - Quasi Riot of Blood
Ryuji Yamazaki - Level 4
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Iori Yagami |
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| Homeland:Japan Style: Orochi Magatama |
Concept: Vengeance Seeker Quote: "It's like I'm assisting suicide! Hate not me! Hate your weakness!" also: "You will recall this event whenever you see the moon." |
Job: Singer Team: Iori |
| Str: 5 (6 Temp) Dex: 5 (6 Temp) Sta: 5 |
Cha: 2 Man: 4 App: 5 |
Per: 4 Int: 5 Wit: 5 |
| Techniques Punch: 5 Kick: 5 Block: 5 Grab: 5 Athletics: 5 Focus: 6 |
Glory Honor 2 Rank 6 Chi 10 Willpower 9 Health 20 Experience 726 |
Burning Blood 1 Manager 1 Resources 2 Sensei 3 Flaws: - Vengeance, Berserk, Rival-1, Enemy-1 Merits: - Minor Clarity (dizzy = Sta x2) |
| Talents Alertness: 2 Interrogate: Indimidate: 5 Insight: 2 Streetwise: 1 Subterfuge: |
Skills Blindfight: Drive: 1 Leadership: Sing: 5 Stealth: 1 Survival: 2 |
Knowledges Investigate: Medicine: Mysteries: 3 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Finger Slash (1 Chi, 6, 15, 5) Fireball (1 Chi, 3, 14, -) range 11 Elbow Smash (8, 13, 1) Buffalo Punch (4, 16, 1) Maul (1 Chi, 1 Will, 5, 15 x2, 3) Drop Kick (5, 15, 3) KD, No Penalty for standing up with Kipup "Koto of the Moon Negative" Explosive Slam (1 chi, 5, 17, 5) KD into next hex, LT Jump (9, -, 5) Kipup Accelerated Jump (7, -, 7) Power Uppercut (5, 14, 1) KD Aerial Demon Scorcher (1 Chi, 6, 17, 3) KD aerial, KB 1 Ground Opponents "Darkness Sweep" Improved Fireball (1 Chi, 4, 16, 0) R-11, KD "Overhead Scorcher" Energy Dive (1 Chi, 6, 16, 5) Aerial, Dodge FB "Immolate" Soul Shock (1 Chi, 5, 17, 1) Sustained Neck Choke (with leg tie) (5, 14, 1) Sustained "8 Wine Cups" Repeating Fireball (1 Chi, 3, 11x5, 0) R-11, Add 1 Die to 1st Hit Jab (8, 10, 5), Strong (6, 12, 5), Fierce (5, 14, 4) Short (7, 11, 5), Forward (6, 13, 4), Roundhouse (4, 15, 4 ) |
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| Combos "Maiden Masher" Finger Slash (6) to Maul (7) to Maul (9) Dizzy Finger Slash (6) Maul (7) Immolate (9) Dizzy Jab (8) to Elbow Smash (10) to Buffalo Punch (8) Dizzy Darkness Sweep (4) to D. Scorcher (8) to Explosive Slam (9) Block (10) to Maul (9) to Maul (9) Dizzy Block (10) 8 Wine Cups (7) Neck Choke (9) Dizzy 8 Wine Cups (3) E. Slam (7) D. Scorcher (10) Dizzy Jump (9) Strong (8) Neck Choke (9) |
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Ryuji Yamazaki - Level 4 |
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| Homeland: Hong Kong Style: Orochi Thunder Style |
Concept: Boss Signature: Insane laugh |
Job: HK tong, but almost anything for $$ Team: None |
| Str: 6 Dex: 4 Sta: 6 |
Cha: 3 Man: 5 App: 3 |
Per: 3 Int: 3 Wit: 4 |
| Techniques Punch: 5 Kick: 4 Block: 4 Grab: 4 Athletics: 4 Focus: 4 Knife: 5 |
Glory 1 Honor 4 Rank 1 Chi 4 Willpower 9 Health 20 Experience 573 |
Backing 3 Resources (3) Sensei 2 (dead) Flaws: - Large Build 1, Intolerance 1, Berserk 2, Driving Goal (greed - money/power) 3 Merits: - (Clarity 5 - cannot be dizzied) |
| Talents Alertness: 3 Interrogate: 1 Indimidate: 5 Insight: 1 Streetwise: 3 Subterfuge: - |
Skills Blindfight: 1 Drive: 1 Leadership: 5 Stealth: 3 Survival: - |
Knowledge Investigate: 1 Medicine: 1 Mysteries: 1 Style Lore: 3 |
| Maneuvers (Speed, Damage, Move) His knife is calculated as short sword (+1 sp / +2 dam) | ||
| Double Hit Punch (3, 11x2, 2) Dashing Knife (1 will, 5, 15, 5) Knife Sweep (4, 15, 1) KD Throw (2, 12, 1) Throw = Strength, KD Jump (7, -, 3) Turn Punch (1 will, (-1 S/D/M), Move 2; Turn 1: -4, +4; Turn 2: -1, +5; T 3: +0, +6; T 4: +1, +7) Knife Quickdraw (1PP) (no speed penalty for drawing) Extendible Limbs (range 4 hexes) Knife Judgement (1 will, 5, 13x3, 4) req 1 move for each hit (1Will, +0, +0, +0) Gorefest (1 Will, 2, 15, 1 then 3 and throw) Throw, Juggle Power Stomp (3, 14, 1) sustained, Kick maintains, KD Front Snap Kick (6, 11, 1) Headbutt (4, 14, 1) Headbutt Hold (3, 14, 1) sustained, use Punch for damage Skull Cracker (1 will, 3, 16, 1) explosion KD, KB 1 against dizzied Decide (1 Chi, 4, 13, 0) Hyperfist (1 Will, 5, 11x3, 1) Missile Reflection ( ) Double Return (1 Chi, 5, original + Focus (4), 0) 2 Successes on wits roll, range of original blast Punches: Jab 6, 10, 3 / Strong 4, 12, 3 / Fierce 3, 14, 2 Kicks: Short / Forward / Roundhouse Knife: (note Speed bonus only applicable when not starting adjacent) Jab 7, 12, 3 / Strong 5, 14, 3 / Fierce 4, 16, 2 |
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| Combos (92 XP) Jab (6) to Front Snap Kick (8) to Double Hit Punch (7) dizzy Ext. Jab (6) to Ext. Jab (8) to Ext. Fierce (7) dizzy Ext. Fierce (4) to Block/Taunt (10) to Gorefest (8) dizzy Ext. Jab (6) to Block (10) to Turn Punch (*) Block (8) to Gorefest (6) to Power Stomp (7) dizzy Block (8) Decide (8) Hyperfist (9) Dizzy Block (8) Hyperfist (9) Dizzy Double Return (5) Knife Judgement (9) Dizzy Double Return (5) Decide (8) Hyperfist (9) Dizzy (rarely uses his Knife combos - never in a non-weapons tournament, will use Knife though) Knife Judgement (5) to Knife Jab (9) to Knife Strong (9) Knife Jab (7) to K Sweep (6) to K Fierce (7) Knife Jab (7) to Knife Judgement (7) to Skull Cracker (7) dizzy Knife Jab (7) to Fierce Knife (6) dizzy |
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Putting to use ancient knowledge learned from the second known Sacred Scroll before it was stolen from him by Geese (and Geese blew him off the top floor of Geese Towers), Yamazaki enters the tournament, eager to crack some heads. And yet, he feels that is not the only reason, but does not know why.
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Billy Kane |
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| Homeland: England Style: The Staff |
Concept: Henchman, Bodyguard Signature: Bandana, Staff |
Job: Geese Howard Team: ... |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 3 Man: 3 App: 2 |
Per: 4 Int: 3 Wit: 4 |
| Techniques Punch: 2 Kick: 3 Block: 4 Grab: 3 Athletics: 5 Focus: 4 Staff: 6 |
Glory 5 Honor 1 Rank 8 Chi 6 Willpower 8 Health 16 Experience NA |
Backing 4 Resources 4 Sensei 1 Flaws: - Merits: - |
| Talents Alertness: 5 Interrogate: 3 Indimidate: 4 Insight: 3 Streetwise: 3 Subterfuge: 3 |
Skills Blindfight: 3 Drive: 2 Leadership: 1 Security: 5 Stealth: 4 Survival: - |
Knowledge Investigate: 1 Medicine: 1 Mysteries: - Style Lore: 1 |
| Maneuvers (Speed, Damage, Move); Staff is +1 Speed, +1 Damage | ||
| Reaching Strikes (Basic Staff attacks have a Reach of One hex, -1 Move) Balance (with Staff only) Adds 1 to all Aerial movment Jump Kipup Polevault Crash (Fly Knee Thrust mod) (1 will, 7, 14, 7) Aerial, Overhead, May dodge FBs Wooden Rain (1 will, 5, 11x3, 1) Reach of 1 hex Staff Wheel Strike (6, 13x2, 4) Not hit crouching, Hit Aerial once Staff Rising Uppercut (6, 16, 1) KD Aerial, KB 1 not Aerial Staff Sweep (4, 15, 3) KD Staff Shake Grab (Piledriver stats, Add Staff Modifier) (4, 13, 1) KD Fire Wheel (2 Chi, 4, 15/13, 0) Hits once in hand to hand, fires 2nd flame wheel as fireball |
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| Combos Reaching Jab (8) to Wheel Strike (8) to Staff Sweep (8) Reaching Strong (6) to Wooden Rain (7) to Rising Uppercut (10) Polevault Crash (7) to Reaching Strong (8) to Wooden Rain (9) Jumping Staff Jab (6) to Jumping Staff Strong (8) to Staff Shake Grab (8) Block (9) to Fire Wheel (8) |
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T |
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| Homeland: Style: |
Concept: Signature: |
Job: Team: |
| Str: Dex: Sta: |
Cha: Man: App: |
Per: Int: Wit: |
| Techniques Punch: Kick: Block: Grab: Athletics: Focus: |
Glory Honor Rank Chi Willpower Health Experience |
Backing Resources Sensei Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: 4 Indimidate: 5 Insight: 2 Streetwise: 2 Subterfuge: 2 |
Skills Blindfight: 1 Drive: 2 Leadership: 1 Stealth: 3 Survival: 1 |
Knowledge Investigate: 1 Medicine: 1 Mysteries: 4 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Hyper () Spinning (3, 10, 4) Suplex (4, 8, 1) |
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| Combos | ||