SNK Roster: KOF 97

These conversions represent the SNK characters as they appear in the KOF series of tournaments.

Current Villains:
Iori - Quasi Riot of Blood
Ryuji Yamazaki - Level 4

Iori - Quasi Riot of Blood

Iori Yagami

Homeland:Japan 
Style: Orochi Magatama
Concept: Vengeance Seeker 
Quote: "It's like I'm assisting suicide!
Hate not me! Hate your weakness!"
also:
"You will recall this event whenever you see the moon." 
Job: Singer 
Team: Iori
Str: 5 (6 Temp)
Dex: 5  (6 Temp)
Sta: 5
Cha: 2 
Man: 4 
App: 5
Per: 4 
Int: 5 
Wit: 5
Techniques
Punch:
Kick:
Block:
Grab: 5
Athletics:
Focus: 6
Glory
Honor
Rank
Chi 10 
Willpower
Health 20 
Experience 726
Burning Blood 1
Manager 1
Resources 2 
Sensei 3 
Flaws:
- Vengeance, Berserk, Rival-1, Enemy-1
Merits:
- Minor Clarity (dizzy = Sta x2)
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge:
Skills
Blindfight:
Drive:
Leadership:
Sing:
Stealth:
Survival: 2
Knowledges
Investigate:
Medicine:
Mysteries:
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Finger Slash (1 Chi, 6, 15, 5) 
Fireball (1 Chi, 3, 14, -) range 11
Elbow Smash (8, 13, 1) 
Buffalo Punch (4, 16, 1) 
Maul (1 Chi, 1 Will, 5, 15 x2, 3) 
Drop Kick (5, 15, 3) KD, No Penalty for standing up with Kipup
"Koto of the Moon Negative" Explosive Slam (1 chi, 5, 17, 5)  KD into next hex, LT
Jump (9, -, 5)
Kipup
Accelerated Jump (7, -, 7)
Power Uppercut (5, 14, 1)  KD Aerial
Demon Scorcher (1 Chi, 6, 17, 3) KD aerial, KB 1 Ground Opponents
"Darkness Sweep" Improved Fireball (1 Chi, 4, 16, 0) R-11, KD
"Overhead Scorcher" Energy Dive (1 Chi, 6, 16, 5) Aerial, Dodge FB
"Immolate" Soul Shock (1 Chi, 5, 17, 1) Sustained
Neck Choke (with leg tie) (5, 14, 1) Sustained
"8 Wine Cups" Repeating Fireball (1 Chi, 3, 11x5, 0) R-11, Add 1 Die to 1st Hit
Jab (8, 10, 5), Strong (6, 12, 5), Fierce (5, 14, 4)
Short (7, 11, 5), Forward (6, 13, 4), Roundhouse (4, 15, 4 )
Combos
"Maiden Masher" Finger Slash (6) to Maul (7) to Maul (9) Dizzy
Finger Slash (6) Maul (7) Immolate (9) Dizzy
Jab (8) to Elbow Smash (10) to Buffalo Punch (8) Dizzy
Darkness Sweep (4) to D. Scorcher (8) to Explosive Slam (9)
Block (10) to Maul (9) to Maul (9) Dizzy
Block (10) 8 Wine Cups (7) Neck Choke (9) Dizzy
8 Wine Cups (3) E. Slam (7) D. Scorcher (10) Dizzy
Jump (9) Strong (8) Neck Choke (9)

Ryuji Yamazaki - Level 4

Homeland: Hong Kong 
Style: Orochi Thunder Style
Concept: Boss
Signature: Insane laugh
Job: HK tong, but almost anything for $$ 
Team: None
Str: 6
Dex: 4
Sta: 6
Cha:  3
Man:  5
App: 3
Per:  3
Int:  3
Wit: 4
Techniques
Punch:  5
Kick:  4
Block:  4
Grab:  4
Athletics: 4
Focus: 4
Knife: 5
Glory  1
Honor  4
Rank  1
Chi  4
Willpower  9
Health  20
Experience 573
Backing  3
Resources (3)
Sensei  2 (dead)
Flaws:
Large Build 1, Intolerance 1, Berserk 2, 
Driving Goal (greed - money/power) 3
Merits:
- (Clarity 5 - cannot be dizzied)
Talents
Alertness:
Interrogate:
Indimidate:
Insight: 1
Streetwise: 3
Subterfuge: -
Skills
Blindfight: 1
Drive: 1
Leadership: 5
Stealth:
Survival: -
Knowledge
Investigate:
Medicine: 1
Mysteries:
Style Lore: 3
Maneuvers (Speed, Damage, Move) His knife is calculated as short sword (+1 sp / +2 dam)
Double Hit Punch (3, 11x2, 2)
Dashing Knife (1 will, 5, 15, 5) 
Knife Sweep (4, 15, 1) KD
Throw (2, 12, 1) Throw = Strength, KD
Jump (7, -, 3)
Turn Punch (1 will, (-1 S/D/M), Move 2; Turn 1: -4, +4; Turn 2: -1, +5; T 3: +0, +6; T 4: +1, +7) 
Knife Quickdraw (1PP) (no speed penalty for drawing)
Extendible Limbs (range 4 hexes)
Knife Judgement (1 will, 5, 13x3, 4) req 1 move for each hit (1Will, +0, +0, +0)
Gorefest (1 Will, 2, 15, 1 then 3 and throw) Throw, Juggle
Power Stomp (3, 14, 1) sustained, Kick maintains, KD
Front Snap Kick (6, 11, 1)
Headbutt (4, 14, 1)
Headbutt Hold (3, 14, 1) sustained, use Punch for damage
Skull Cracker (1 will, 3, 16, 1) explosion KD, KB 1 against dizzied

Decide (1 Chi, 4, 13, 0)

Hyperfist (1 Will, 5, 11x3, 1)

Missile Reflection ( )

Double Return (1 Chi, 5, original + Focus (4), 0) 2 Successes on wits roll, range of original blast

Punches:
Jab 6, 10, 3 / Strong 4, 12, 3 / Fierce 3, 14, 2
Kicks:
Short / Forward / Roundhouse
Knife: (note Speed bonus only applicable when not starting adjacent)
Jab 7, 12, 3 / Strong 5, 14, 3 / Fierce 4, 16, 2
Combos (92 XP)
Jab (6) to Front Snap Kick (8) to Double Hit Punch (7) dizzy
Ext. Jab (6) to Ext. Jab (8) to Ext. Fierce (7) dizzy
Ext. Fierce (4) to Block/Taunt (10) to Gorefest (8) dizzy
Ext. Jab (6) to Block (10) to Turn Punch (*)
Block (8) to Gorefest (6) to Power Stomp (7) dizzy

Block (8) Decide (8) Hyperfist (9) Dizzy

Block (8) Hyperfist (9) Dizzy

Double Return (5) Knife Judgement (9) Dizzy

Double Return (5) Decide (8) Hyperfist (9) Dizzy
(rarely uses his Knife combos - never in a non-weapons tournament, will use Knife though)
Knife Judgement (5) to Knife Jab (9) to Knife Strong (9)
Knife Jab (7) to K Sweep (6) to K Fierce (7)
Knife Jab (7) to Knife Judgement (7) to Skull Cracker (7) dizzy
Knife Jab (7) to Fierce Knife (6) dizzy

Putting to use ancient knowledge learned from the second known Sacred Scroll before it was stolen from him by Geese (and Geese blew him off the top floor of Geese Towers), Yamazaki enters the tournament, eager to crack some heads. And yet, he feels that is not the only reason, but does not know why.

Billy Kane

Homeland: England
Style: The Staff
Concept: Henchman, Bodyguard
Signature: Bandana, Staff
Job: Geese Howard
Team: ...
Str: 5
Dex: 5
Sta: 5
Cha: 3
Man: 3
App: 2
Per: 4
Int: 3
Wit: 4
Techniques
Punch: 2
Kick: 3
Block: 4
Grab: 3
Athletics: 5
Focus: 4
Staff: 6
Glory 5
Honor 1
Rank 8
Chi 6
Willpower 8
Health 16
Experience NA
Backing 4
Resources 4 
Sensei 1
Flaws:

Merits:
-
Talents
Alertness: 5
Interrogate: 3
Indimidate: 4
Insight: 3
Streetwise: 3
Subterfuge: 3
Skills
Blindfight:
Drive: 2
Leadership: 1
Security: 5
Stealth: 4
Survival: -
Knowledge
Investigate:
Medicine:
Mysteries:
Style Lore: 1
Maneuvers (Speed, Damage, Move); Staff is +1 Speed, +1 Damage
Reaching Strikes (Basic Staff attacks have a Reach of One hex, -1 Move) 
Balance (with Staff only) Adds 1 to all Aerial movment
Jump
Kipup
Polevault Crash (Fly Knee Thrust mod) (1 will, 7, 14, 7) Aerial, Overhead, May dodge FBs
Wooden Rain (1 will, 5, 11x3, 1) Reach of 1 hex
Staff Wheel Strike (6, 13x2, 4) Not hit crouching, Hit Aerial once
Staff Rising Uppercut (6, 16, 1) KD Aerial, KB 1 not Aerial
Staff Sweep (4, 15, 3) KD
Staff Shake Grab (Piledriver stats, Add Staff Modifier) (4, 13, 1) KD
Fire Wheel (2 Chi, 4, 15/13, 0) Hits once in hand to hand, fires 2nd flame wheel as fireball
Combos
Reaching Jab (8) to Wheel Strike (8) to Staff Sweep (8)
Reaching Strong (6) to Wooden Rain (7) to Rising Uppercut (10)
Polevault Crash (7) to Reaching Strong (8) to Wooden Rain (9)
Jumping Staff Jab (6) to Jumping Staff Strong (8) to Staff Shake Grab (8)
Block (9) to Fire Wheel (8)

T

Homeland:
Style:
Concept:
Signature:
Job:
Team:
Str: 
Dex: 
Sta:
Cha: 
Man: 
App: 
Per: 
Int: 
Wit: 
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Glory
Honor
Rank
Chi
Willpower
Health
Experience
Backing 
Resources 
Sensei 
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge: 2
Skills
Blindfight:
Drive:
Leadership:
Stealth:
Survival: 1
Knowledge
Investigate:
Medicine:
Mysteries:
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Hyper () 
Spinning (3, 10, 4) 
Suplex (4, 8, 1)
Combos

More to come . . .