SNK Roster

I will be placing more conversions here as they become available. The conversions here represent the SNK characters as they appear in the KOF series of tournaments.

Current Teams:
Ikari Team (picture in Gallery)
Fatal Fury
Art of Fighting
Japan Hero Team
Psycho Soldier

Ikari Team

Leona Heidern - L2

Homeland: Amazon 
Style: Heidern-style and Other
Concept: Orphan 
Signature: "Mission Complete"
Job: Mercenary 
Team: Ikari
Str: 4 
Dex: 5 
Sta: 4
Cha: 2 
Man: 2 
App: 4
Per: 2 
Int: 4 
Wit: 4
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Glory
Honor
Rank
Chi
Willpower
Health 15 
Experience Approx 318
Backing 3 
Resources 2 
Sensei 4 
Manager 2 
Flaws:
Berserk, Amnesia, 
Dark Fate 
Talents
Alertness:
Interrogate:
Intimidate:
Insight:
Streetwise:
Subterfuge:
Skills
Blindfight:
Drive:
Leadership:
Security:
Stealth:
Survival: 3
Knowledges
Investigate:
Medicine:
Mysteries:
Style Lore:
Maneuvers ([cost], Speed, Damage, Move)
Jump
X-Caliber (1w, 4, 12, 4) KD, KB 1, Block negates
Finger Slash (1chi, 5, 11, 6) 
Grand Saber & Follow-Up (1w, 4, 10 then 8, 6) 
Voltaic Launcher (2chi, 2, 10x3, 1) 
Moon Slasher (1chi, 4, 12, 0) KD aerial, KB 1
Power Roundhouse (3, 12, 1) 
Chop (6, 8, 3) 
Dbl-Hit Kick (3, 8x2, 3), Dbl-Hit Knee (5, 7x2, 2) 
Dbl-Hit Punch (4, 7x2, 3) 
Foot Sweep (3, 9, 2) 
Throw (3, 9, 1)
Combos
Block (9) to Moon Slasher (8) 
Block (9) to X-Caliber (8) 
Block (9) to Grand Saber (8) 
Block (9) to Voltaic Launcher (6) 
Jumping Jab (7) to Dbl-Hit Punch (6) to Foot Sweep (7) dizzy 
Chop (6) to Finger Slash (7) to Throw (7) dizzy 
Jab (7) to Foot Sweep (5) to Voltaic Launcher (6)

Ralf Jones - L2

Homeland: Brazil
Style: Special Forces
Concept: Soldier of Fortune 
Signature: Bandana, Drinking
Job: Mercenary 
Team: Ikari
Str: 5
Dex: 5
Sta: 5
Cha: 4 
Man: 3 
App: 3
Per: 4 
Int: 3 
Wit: 4
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Knife:
Thrown: 4
Glory
Honor
Rank
Chi
Willpower
Health 16 
Experience 424 (not mod. for
Knife and Thrown Weapon tech) 
Backing 2
Contacts 1 
Resources 2 
Sensei 3
Talents
Alertness: 4
Interrogate: 1
Intimidate: 3
Insight:
Streetwise: 2
Subterfuge:
Skills
Blindfight: 3
Drive: 4
Leadership: 1
Security: 3
Stealth: 4
Survival: 3
Knowledges
Investigate: 2
Medicine: 3
Mysteries: 1
Linguistics: 2
(Brazilian Portuguese, Spanish)
Maneuvers (Speed, Damage, Move)
Power Uppercut (4, 13, 1)
Drop Kick (4, 12, 2) KD
Flying Drop Kick [Ressen-ha mod for Kick] (1 will, 4, 11, 5) KD
Jump, Kipup 
Energy Dive "Bomber Punch" (1 chi, 5, 15, 4)
Hyper Fist (1 will, 6, 10 x3, 1)
Spinning Back Fist (4, 12, 5)
Spinning Knuckle (1 will, 4, 11x2, 7)
Suplex (5, 11, 1) 
Flying (Dash) Tackle (4, 9, 6) (modified, not aerial) 
Rev. Ground Fighting (3 PP)
Back Breaker (4, 12, 1)
Note: Flying Drop Kick (PP: SF 2, req: Drop Kick)
Combos
Block (9) to Spin Knuckle (8) to Hyperfist (10) dizzy
Fierce (4) to Clark's Fierce (Dizzy)
Jab (7) to Suplex (7) to Back Breaker (8)
Dash Tackle (4) to Hyperfist (8) dizzy

Clark Steel - L2

Homeland: USA 
Style: SF Wrestling (Sanbo)
Concept: Soldier of Fortune 
Signature: Hat & "Hey!"
Job: Mercenary 
Team: Ikari
Str: 6
Dex: 4
Sta: 5
Cha: 2 
Man: 3 
App: 2
Per: 4 
Int: 3 
Wit: 4
Techniques
Punch: 5
Kick: 3
Block: 4
Grab: 5
Athletics: 4
Focus: 0
Glory
Honor
Rank
Chi
Willpower
Health 20 
Experience 402
Backing 2 
Resources 2 
Sensei 2 
Flaws:
-Taciturn
Talents
Alertness: 4
Interrogate: 2
Intimidate: 4
Insight:
Streetwise: 2
Subterfuge:
Skills
Blindfight: 3
Drive: 4
Leadership: -
Security: 3
Stealth: 4
Survival: 3
Knowledges
Arena: 1
Medicine: 3
Linguistics: 2
(Brazilian Portuguese, German)
Maneuvers (Speed, Damage, Move)
Hundred Hand Slap (1 will, 2, 11x3, 1)
Back Breaker (3, 14, 1)
Siberian Bear Crusher "Rolling Cradle" (1w, 4, 14, 5 - then 4)
Suplex (4, 13, 1)
Thigh Press (3, 15, 1)
Mega Driver (2, 16, 1)
Jump, Kipup
Throw (2, 13, 1)
Air Throw (1 will, 6, 16, 4)
Okizeme (1 will, 6, 12, 5)
Jab (6, 10, 4)
Fierce (3, 14, 3)
Combos
Fierce (3) to Ralf's Fierce (Dizzy)
Jab (6) to Back Breaker (5) to 100-Hand Slap (6)
Move (7) to Sib. Bear Crusher (6) to Mega Driver (6)
Move (7) to Jab (8) to 100-H Slap (6) dizzy
Block (8) to Thigh Press (7)

Fatal Fury

Terry Bogard

Homeland: Southtown, USA 
Style: Hakyokuseiken
Concept: Hero 
Signature: Toss hat
Job: Drifter 
Team: Hungry Wolves
Str: 5 
Dex: 5 
Sta: 5
Cha: 5 
Man: 3 
App: 5
Per: 4 
Int: 5 
Wit: 5
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus: 6
Glory
Honor 10 
Rank 10 
Chi 10 
Willpower 10 
Health 20 
Experience NA
Allies 5
Contacts 5
Style: Hakyokuseiken 5
Style: W.Kickboxing 3
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge: 3
Skills
Blindfight:
Drive:
Leadership:
Security:
Stealth:
Survival: 2
Knowledge
Arena:
Investigate:
Medicine:
Mysteries:
Style Lore: 4
Maneuvers (Speed, Damage, Move)
Burn Knuckle (1c, 5, 15, 7)
Rising Tackle (1w, 5, 17, 3)
Crack Shoot (1w, 5, 12x2, 5)
Power Charge (5, 13, 3) KD
Power Dunk [Energy Dive-Punch] (1c, 5, 16, 5) 
Power Wave (1c, 4, 14, 0) 
Power Geyser (2c, 3, 16, 0) affects a 5 hex line
Power Uppercut (4, 14, 1) 
Cinder Punch (4, 15, 4)
Dbl-Hit Kick (3, 12x2, 4)
Double-Dread Kick (1w, 3, 12 then 15, 6)
Throw (3, 11, 1) 
Jump, Kipup
[Terry has also created a new maneuver, the Buster Wolf - a flaming punch followed by a wave of fire. It operates like the Suzakuken Phoenix but has a Move -2 and cost Terry 5 PP to learn.]
Fire Knuckle (1c, 5, 17, 5)
Buster Wolf [Phoenix] (1w+1c, 4, 17x2, 3)
Combos
Jumping Short (6) to Rising Tackle (7)
Jab (7) to Strong (7) to Power Geyser (7)
Jab (7) to Forward (7) to Rising Tackle (9)
Power Wave (3) to Burn Knuckle (7)
Fierce (4) to Throw (5) dizzy
Strong (5) to Double-Dread Kick (5) dizzy
Short (6) to Forward (7) to Double-Hit Kick (7) dizzy
Block (9) to Rising Tackle (9)

Andy Bogard

Homeland: Southtown, USA 
Style: Kopo-ken
Concept: Serious Martial Artist 
Signature: ninja pose
Job: Terry's brother 
Team: Hungry Wolves
Str: 5 
Dex: 5 
Sta: 5
Cha: 4 
Man: 3 
App: 6
Per: 5 
Int: 4 
Wit: 5
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Glory
Honor 10 
Rank 10 
Chi 10 
Willpower 10 
Health 20 
Experience NA 
Allies 4 
Contacts 3 
Resources 2 
Sensei 4 
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge: 2
Skills
Blindfight:
Drive:
Leadership:
Stealth:
Survival: 2
Knowledge
Arena:
Investigate:
Medicine:
Mysteries:
Style Lore:
Ling: Japanese
Maneuvers (Speed, Damage, Move)
Chop (6, 11, 5) 
Elbow Smash (7, 12, 1) 
Knife Hand Strike (6, 9, 5) Stamina halved 
Sho Ryu Dan (1w, 5, 16, 1) 
Triple Strike (3, 10x2 + 11x1 - take 2 best, 0) 
Foot Sweep (3, 13, 4) 
Wounded Knee (3, 13, 5) 
Arm Bar Strike (3, 13, 2) Grab/Punch 
Back Breaker (4, 13, 1) KD & -2 Strength 
Neck Choke (4, 13, 1) Sustained 
Kuuha Dan (1w, 3, 14, 8) 
Hisho Ken (1c, 5, 12, 1) Range 3 Hexes 
Zan Ei Ken (1c, 5, 15, 9) 
Choreppadan (1w+1c, 4, 12x3, 8) 
Jump, Kipup
Vertical Rolling Attack (from Shiranui training by Mai's grandfather)
Combos
Zan Ei Ken (5) to Elbow Smash (9) dizzy 
Chop (6) to Elbow Smash (9) to Arm Bar Strike (7) 
Hisho Ken (5) to Kuuha Dan (5) dizzy 
Jumping Short (6) to Back Breaker (6) to Triple Strike (7) 
Jump (8) to Choreppadan (6)

Joe "Hurricane" Higashi

Homeland:
Style:
Concept: Show-off
Signature: victory pose
Job: Fighter
Team: H.W.
Str: 5 
Dex: 5
Sta: 5
Cha: 4 
Man: 4
App: 3
Per: 2
Int: 4
Wit: 4
Techniques
Punch: 4
Kick: 4
Block: 4
Grab: 4
Athletics: 5
Focus: 6
Glory 9
Honor 6
Rank 7
Chi 8
Willpower 8
Health 16
Experience
Allies 2
Backing (1)
Resources 2 (4)
Sensei 3
Flaws:
- Overconfident
Merits:
-
Talents
Alertness:
Interrogate:
Indimidate: 3
Insight: 2
Streetwise: 1
Subterfuge:
Skills
Blindfight:
Drive: 2
Leadership: 1
Stealth:
Survival: 1
Knowledge
Arena: 3
Investigate: 1
Medicine: 1
Mysteries: 1
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Elbow Smash (7, 11, 1)
TNT Punches (1 w, 4, 7, 5) 1 hit/move unused
Knee Strike (6, 11, 1)
Slash Kick (1 w, 5, 12, 8) KB 2, Aerial
Golden Heel (1 w, 5, 10x2, 5) Aerial
Tiger Knee (2 w, 8, 11, 5) KD, Aerial
Knee Basher (4, 13, 1) KD
Thigh Press (4, 13, 1) KD
Hurricane Upper (1 chi, 2, 12, - ) Range 6, cannot be jumped
Screw Upper (2 chi, 1, 14x2, - ) Range 7, KD, cannot be Jumped
Combos
Elbow Smash (7) to Knee Strike (8) to Thigh Press (8) (dizzy)
Tiger Knee (8) to Knee Basher (6) to Hurricane Upper (6)
Block (9) to TNT Punches (8) to TNT Punches (8) (dizzy)
Slash Kick (5) to Block (11) to Screw Upper (7)
Slash Kick (5) to Golden Heel (7) to TNT Punches (8) dizzy
Hurricane Upper (2) to Tiger Knee (10) to Knee Basher (8)

Mai Shiranui

Homeland: Japan 
Style: Shiranui Ninjitsu
Concept: Modern Ninja Girl 
Signature: Nippon Ichi!
Job: Creating Nose Bleeds 
Team: Team Gorgeous
Str: 4 
Dex: 7 
Sta: 4
Cha: 4 
Man: 5 
App: 7
Per: 4 
Int: 3 
Wit: 4
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Fan:
Thrown: 5
Glory
Honor
Rank 10 
Chi 10 
Willpower 10 
Health 14 
Experience NA 
Allies 5 
Contacts 3 
Resources 3 
Sensei 5 
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge: 4
Skills
Blindfight:
Dance:
Drive:
Security:
Stealth:
Survival: 3
Knowledge
Arena:
Investigate:
Medicine:
Mysteries:
Style Lore: 2
Maneuvers (Speed, Damage, Move)
Fan (Weapon) (+0, +1 (+3 to Block some weapons))
Crouching Elbow Smash (8, 10, 1) mod: (+1, +2, one) 
Slide Kick (6, 13, 8) 
Fan Dance (Spinning Clothesline) (1w, 7, 10, 5) 
Soaring Dragon (1c+1w, 7, 14, 1) Hits Adj x2 
Air Throw (1w, 9 14, 7) 
Hair (Shoulder) Throw (5, 14, 2) 
Thigh Press (6, 13, 1) 
Flaming Spin "Ryu En Bu" (1c, 7, 16, 5) 
Fly Body Spear (1w, 7, 14, 8) 
Rolling Attack "Ninja Bees" (1w, 7, 14, 11) 
Fly Fire Slam (1c+1w, 6, 16*, 9) 
Wall Spring (9, -, +0/+2) 
Forward Back Flip Kick (1w, 9, 11(air), 2) 
Back Flip Kick (7, 12, 2 back) 
Heel Stamp (9, 6, 8) 
Jump (10, -, 7), Kipup
Burning Wheel (1w+1c, 7, 12x3, 7)
Combos
Crouching Elbow (8) to Flaming Spin (9) 
Fan Strong (7) to Fan Fierce (8) Dizzy

Art of Fighting

Takuma Sakazaki

Homeland: Japan 
Style: Kyokugenryu Karate
Concept: Kyokugenryu Karate Master 
Signature: Grunt
Job: Kyokugenryu teacher 
Team: AOF
Str: 5 
Dex: 5 
Sta: 5
Cha: 4 
Man: 5 
App: 2
Per: 4 
Int: 5 
Wit: 5
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus: 5
Glory
Honor
Rank 9
Chi
Willpower
Health 18 
Experience -
Protege 5 
Resources 4 
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge: 2
Skills
Blindfight:
Instruction:
Leadership:
Stealth:
Survival: 3
Knowledge
Arena:
Investigate:
Medicine:
Mysteries:
Style Lore: 5
Maneuvers (Speed, Damage, Move)
Gut Punch (3, 15, 2) 
Rising Uppercut (5, 15, 1) 
Power Uppercut (4, 14, 1) 
Hyperfist "Zan Retsu Ken" (1w, 6, 11x3, 1) 
Sledgehammer (1w, 4, 14, 5) punch technique version of Ressen-ha 
Double-Hit Knee (5, 11x2, 2) 
Slash Kick "Hien Shipppuu Kyaku" (1w, 5, 14, 7) KB 2 hexes
Hurricane Kick (1w+1c, 5, 10, 3)
Jump, Kipup
Knee Basher "Shoran Kyaku" (4, 15, 1) [hop on victim's shoulders and knee repeatedly]
Fireball "Koh-ken" (1c, 3, 12, -) 
Improved Fireball "Haoh Shi Koh Ken" (1c, 4, 14, -) 
Repeating Fireball (2c, 3, 10, -)
Combos
Move (8) to Double-Hit Knee (7) to Knee Basher (8) dizzy 
I.Fireball (4) to Hyperfist (8) to Power Uppercut (8) dizzy 
I.Fireball (4) to Sledgehammer (6) to Rising Uppercut (9) 
Jumping Strong Punch (5) to Short Kick (8) to Roundhouse (7) dizzy 
Jump (8) to I.Fireball (6) to Repeating Fireball (7) dizzy 
Jab (7) to Hyperfist (8) to Hyperfist (10) dizzy

Ryo Sakazaki

Homeland: Japan
Style: Kyokugenryu Karate
Concept: Hero
Signature: Manly man pose
Job: Fighter
Team: AOF
Str: 5
Dex: 5
Sta: 5
Cha: 4
Man: 3
App: 3
Per: 4
Int: 5
Wit: 4
Techniques
Punch: 5
Kick: 5
Block: 5
Grab: 4
Athletics: 5
Focus: 4
Glory 7
Honor 9
Rank 9
Chi 10
Willpower 9
Health 18
Experience -
Resources 3
Sensei 5
Flaws:

Merits:
-
Talents
Alertness: 4
Interrogate: 3
Indimidate: 3
Insight:
Streetwise: 4
Subterfuge: 3
Skills
Blindfight: 3
Drive:
Instruction: 3
Leadership: 3
Stealth:
Survival: 1
Knowledge
Arena: 3
Investigate: 3
Medicine: 2
Mysteries: 2
Style Lore: 3
Maneuvers (Speed, Damage, Move)
Power Uppercut (4, 13, 1) 
Rising Uppercut (5, 14, 1) 
Hyperfist "Zan Retsu Ken" (1w, 6, 10x3, 1) 
Sledgehammer (1w, 4, 13, 6) punch technique version of Ressen-ha 
Slash Kick "Hien Shipppuu Kyaku" (1w, 5, 13, 8) KB 2 hexes
Hurricane Kick (1w+1c, 5, 9, 4)
Back Roll Throw (4, 13, 1)
Jump, Kipup
Fireball "Ko-Ou-ken" (1c, 2, 11, -) 
Improved Fireball "Haoh Shi Koh Ken" (1c, 3, 13, -) 
Combos
Jump (8)  to Sledgehammer (6)
Jumping Short (6) to Rising Uppercut (7) dizzy
Slash Kick (5) to Forward (7) to Sledgehammer (8)
I.Fireball (3) to Jab (9) to Hyperfist (10) dizzy
Strong (5) to Hyperfist (8) to I.Fireball (7)

Yuri Sakazaki

Homeland: Japan
Style: Kyokugenryu Karate
Concept: Cute sister
Signature: Service, service!
Job: Fighter
Team: AOF
Str: 3
Dex: 6
Sta: 4
Cha: 3
Man: 3
App: 4
Per: 4
Int: 4
Wit: 5
Techniques
Punch: 4
Kick: 4
Block: 4
Grab: 3
Athletics: 5
Focus: 4
Glory 6
Honor 9
Rank 8
Chi 7
Willpower 9
Health 16
Experience -
Resources 3
Sensei 5
Flaws:
Small Frame
Merits:
-
Talents
Alertness:
Insight: 3
Streetwise:
Subterfuge: 4
Skills
Blindfight: 2
Drive: 1
Leadership:
Stealth: 4
Survival: 2
Knowledge
Arena: 2
Investigate: 2
Medicine: 2
Mysteries: 2
Style Lore: 2
Maneuvers (Speed, Damage, Move)
Dashing Punch "Hien Shippuu Ken" (1w, 6, 11, 7)
Power Uppercut (5, 10, 1) 
Rising Uppercut "Chou Upper" (6, 11, 1) 
Slap (8, 7, 5)
Back Flip Kick (6, 9, 2 back)
Stomping Back Flip (6, 8x2, see descr.)
Somersault Chop Kick "Yuri Super Spinning Kick" (1w, 6, 8x2, 5)
Jump, Kipup, Accelerated Jump
Face Slap (7, 8, 1) sust. hold
Back Roll Throw (5, 10, 1)
Energy Dive "Ko Ou Ken" (1c, 6, 12, 5)
Dragon's Breath "Ko-Ou-ken" (1c, 4, 12, -) 
(the above fulfills the fireball requirement of the following)
Improved Fireball "Haou Shoukou Ken" (1c, 4, 12, -) 
Combos
Slap (8) to Face Slap (9) dizzy
Short (7) to Stomping Back Flip (8) dizzy
Yuri Super Spinning Kick (6) to Chou Upper (8) to I.Fireball (7) dizzy
Accel. Jumping Short (7) to Forward (8) to Fierce (9) dizzy

Robert Garcia

Homeland: Italy
Style: Kyokugenryu 
Concept: Rich guy
Signature: Adjusts gloves
Hobby: Collecting cars 
Team: AOF
Str: 5
Dex: 5
Sta: 5
Cha: 4
Man: 4
App: 5
Per: 4
Int: 4
Wit: 5
Techniques
Punch: 5
Kick: 5
Block: 4
Grab: 3
Athletics: 5
Focus: 5
Glory 8
Honor 6
Rank 9
Chi 10
Willpower 8
Health 18
Experience -
Resources 5
Sensei 5
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate: 3
Insight: 3
Streetwise:
Subterfuge: 4
Skills
Blindfight: 3
Drive: 3
Leadership: 2
Stealth: 2
Knowledge
Arena: 2
Investigate: 4
Medicine: 2
Mysteries: 1
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Power Uppercut (4, 13, 1) 
Rising Uppercut "Ryuuga" (5, 14, 1) 
Back Flip Kick (5, 12, 2 back)
Heel Stamp (7, 6, 6)
Hurricane Kick "Hien Senpuu Kyaku" (1w+1c, 5, 9, 4)
Diving Kick "Hien Ryuujin Kyaku" (1w, 6, 13, 5)
Double-Hit Kick (3, 11, 4)
Mirage Kick (1w, 3, 9, 5)
Knee Basher (4, 14, 1) [delivers many rapid kicks]
Jump, Kipup
Dragon's Breath "Ryu Geki Ken" (1c, 4, 13, -) 
(the above fulfills the fireball requirement of the following:)
Improved Fireball "Haou Shoukou Ken" (1c, 4, 13, -) 
Combos
Diving Kick (6) to Back Flip Kick (7) to Dragon's Breath (8)
Short (6) to Mirage Kick (5) to Back Flip Kick (9) dizzy
Short (6) to Knee Basher (6)
Taunt (5) to Hurricane Kick (7) dizzy
Jab (7) to Short (8) to Rising Uppercut (9) dizzy
Block (9) to I.Fireball (8)
Move (8) to Dragon's Breath (6) to Mirage Kick (7)

Japan Hero Team

Kyo Kusanagi - L2

Homeland: Japan
Style: Kusanagi-Style Ancient Martial Arts
Concept: Burning Young Noble
Signature: Fire on fingertip
Job: Student
Team: Japan Hero Team
Str: 5
Dex: 5
Sta: 5
Cha: 3
Man: 1
App: 4
Per: 2
Int: 3
Wit: 3
Techniques
Punch: 4
Kick: 4
Block: 3
Grab: 1
Athletics: 4
Focus: 4
Glory 6
Honor 7
Rank 6
Chi 7
Willpower 7
Health 16
Experience 277
Burning Blood 1
Resources 1
Manager 1
Sensei 4
Allies 2
Flaws:
-Rival-1, Enemy-1
Merits:
-
Talents
Alertness: 3
Interrogate:
Indimidate:
Insight: 3
Streetwise: 1
Subterfuge:
Skills
Blindfight:
Drive: 1
Leadership:
Stealth: 1
Survival:
Knowledges
Investigate: 3
Investigate:
Medicine:
Mysteries: 3
Style Lore: 3
Maneuvers (Speed, Damage, Move)
Power Uppercut (4, 11, 1)
Spinning Back Fist (4, 10, 5)
Demon Scorcher (Dragon Punch) (1 chi, 5, 14, 2) KD aerial
Flaming Back Fist (1 chi, 4, 11x2, 5)
Jump, Kipup
Fireball (1 chi, 1, 10, -, range 7)
R.E.D. Kick (1 will, 4, 11, 5) KD, Overhead, Aerial
Hopping Double-Kick (Double-Hit Knee) (5, 9x2, 2)
"Moon Positive" Explosive Slam (1 Chi, 4, 13, 4) LT, KD
Combos
Fireball (1) to RED Kick (6) dizzy
Jumping Short (6) to Demon Scorcher (7) dizzy
Jab (7) to Hopping Dbl-Kick (7)
Jab (7) Flaming BF (6) Demon Scorcher (9)
RED Kick (4) D. Scorcher (7)
Block (9) Flaming BF (8) Flaming BF (8)

Benimal Nikaido - L2

Homeland: Japan (half-American)
Style: Thai Kickboxing
Concept: The Human Lightning Bolt
Quote: "My reason for winning? 
I'm just cool. Real cool."
Job: -
Team: Japan Hero Team
Str: 4
Dex: 5
Sta: 4
Cha: 2
Man: 2
App: 4
Per: 3
Int: 4
Wit: 5
Techniques
Punch: 3
Kick: 5
Block: 3
Grab: 3
Athletics: 4
Focus: 5
Glory 7
Honor 5
Rank 6
Chi 9
Willpower 7
Health 14
Experience -
Resources 4
Sensei 3
Flaws:
-none (but is arrogant & self-absorbed)
Merits:
-
Talents
Alertness: 3
Interrogate:
Indimidate: 3
Insight: 1
Streetwise: 2
Subterfuge: 3
Skills
Blindfight: 1
Drive: 2
Leadership:
Stealth: 2
Survival:
Knowledge
Arena: 3
Investigate: 1
Medicine:
Mysteries: 2
Style Lore: 3
Maneuvers (Speed, Damage, Move)
Jump, Kipup
Raijen Ken "Lightning Fist"
(Focus HyperFist) (1 chi, 6, 9x3, 1)
Stepping Front Kick (1 will, 5, 9x2, 5)
Suplex (5, 8, 1)
Trap Shot (Lightning version) (1 chi, 7, 10, -) KD aerial
Foot Sweep (3, 11, 2)
Spinning Foot Sweep (1 will, 3, 11, -) hit all adjacent
Vacuum Kick (1 will, 5, 7x3, -) Crouching, KD
Diving Kick (1 will, 6, 11, 4) Aerial
Knee Strike (6, 10, 1)
Combos
Knee Strike (6) to Step Front Kick (7) to Trap Shot (11) dizzy
Diving Kick (6) to Vacuum Kick (7) dizzy
Raijen Ken (6) to Vacuum Kick (7) dizzy
Trap Shot (7) to Knee Strike (8) dizzy

Goro Daimon - L2

Homeland: Japan
Style: Judo
Concept: The Stainless-Steel Macho Man
Signature: Clasps hands together and makes thunder.
Hobby: Understanding nature
Team: Japan Hero Team
Str: 6
Dex: 4
Sta: 6
Cha: 2
Man: 2
App: 2
Per: 2
Int: 2
Wit: 4
Techniques
Punch: 4
Kick: 4
Block: 5
Grab: 4
Athletics: 4
Focus: 2
Glory 7
Honor 7
Rank 6
Chi 10
Willpower 6
Health 20
Experience -
Fame (Judo) 1
Resources 3
Sensei 4
Flaws:
-
Merits:
-
Talents
Alertness: 4
Interrogate:
Indimidate: 5
Insight: 4
Streetwise: 1
Skills
Meditation: 4
Survival: 1
Knowledge
Arena: 3
Medicine: 2
Mysteries: 1
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Throw (2, 11, 1)
Shockwave (1 chi, 4, 9, -) KD, Range 5
Suplex (4, 11, 1)
Neck Choke (3, 12, 1) sust. hold
Grappling Defense (8, +4 soak, 3)
Air Throw (6, 13, 4)
Foot Sweep (2, 12, 2)
Combos
Move (7) to Suplex (6) to Suplex (8) dizzy
Block (8) to Neck Choke (7)
Jab (6) to Short (7) to Foot Sweep (6) dizzy
Air Throw (6) to Suplex (6) to Suplex (8)
Shockwave (4) to Strong (6) to Neck Choke (7)

Psycho Soldier
 

Athena Asamiya

Homeland: Japan
Style: PK Kempo
Concept: Idol Singer & Psychic
Signature: Cute poses
Job:
Team: Psycho Soldier
Str: 3
Dex: 5
Sta: 3
Cha: 4
Man: 3
App: 5
Per: 2
Int: 4
Wit: 5
Techniques
Punch: 3
Kick: 3
Block: 5
Grab: 3
Athletics: 4
Focus: 5
Glory 4
Honor 8
Rank 4
Chi 10
Willpower 5
Health 14
Experience 428
Fame 3 (singer)
Resources 4
Sensei 4
Flaws:

Merits:
-
Talents
Alertness: 3
Interrogate:
Indimidate:
Insight: 1
Performance: 5
Streetwise:
Subterfuge:
Skills
Blindfight: 2
Drive:
Leadership: 1
Meditate: 5
Sing: 5
Stealth:
Survival:
Knowledge
Investigate:
Medicine: 1
Mysteries: 3
Style Lore:
Maneuvers (Speed, Damage, Move)
ESP (3 PP) A plot device power only
Cosmic Waking
Jump (8, -, 4)
Accelerated Jump (6, -, 6)
Kipup (4, 8, 1)
Pscyho Ball (Ki Bolt) (1 Chi, 4, 10, -) R-10
Psycho Shoot (I.FB) (2 Chi, 4, 13, -) R-10, KD
Psycho Sword (1 Chi, 5, 15, 2) KD Aerial, Aerial
Psycho Teleport (1 Chi, 8, -, 10) Instantaneous (like Movement)
Chi Mirror (1 Chi, 5, 9, -) use E.R. to redirect
Missile Reflection (8, -, 3 ) need 1-3 successes
Energy Reflection (6, -, - ) need 2 successes, spend Chi = attack
Throw (3, 8, 1) Throw 3
Ultra Throw (4, 9, 1) Throw 3, Juggle
Phoenix Arrow (1 Will, 6, 9, 5) Aerial, SL
Phoenix Fang Arrow (1 W, 1 C, 5, 8x3, 4) Aerial, Overhead
Shining Crystal (2 Chi, 4, 14, -) Hits 7 hexes, KD, KB 1, lasts whole round, rolls damage to negate FBs/energy projectiles, the PK Kempo variant on Shock Treatment
Kicks: Short (6, 6, 4), Forward (5, 8, 3), RH (3, 10, 3)
Combos
Block (9) to Ultra Throw (8) to Psycho Ball (8)
Block (9) to Ultra Throw (8) to Psycho Sword (9)
Psycho Ball (4) to Psycho Sword (7) to Forward Kick (9)
P. Teleport (8) to Psycho Ball (6) to Psycho Sword (9)
Jump (8) to Shining Crystal (6) to Psycho Shoot (8) "Crystal Shoot"

Sie Kensou

Homeland: China
Style: PK Kempo
Concept: Athena's #1 Fan
Signature: "Coming at you!", Nikuman
Job: guitar
Team: Psycho Soldier
Str: 4
Dex: 5
Sta: 4
Cha: 4
Man: 2
App: 4
Per: 3
Int: 4
Wit: 4
Techniques
Punch: 4
Kick: 4
Block: 4
Grab: 4
Athletics: 6
Focus: 4
Glory 4
Honor
Rank
Chi 5
Willpower 7
Health 14
Experience 341
Resources 1
Sensei 4
Flaws:

Merits:
-
Talents
Alertness: 3
Interrogate:
Indimidate:
Insight: 3
Streetwise: 2
Subterfuge: 1
Skills
Blindfight: 1
Drive:
Leadership:
Meditate: 3
Stealth:
Survival:
Knowledge
Investigate: 1
Medicine: 2
Mysteries: 3
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Jump (8, -, 6) 
Kipup (nuff said) 
Lunging Punch (5, 9, 7) (nothing special vs. Block)
Double-Hit Punch (4, 8x2, 5)
TNT Punches (1 Will, 4, 6, 6) Hits 1x for every movement not used
Handstand Kick (4, 12, 4) KD Air
Rising Leg Kick (Rising Uppercut) (5, 12, 1) KD Air, KB on ground 1
Double-Hit Kick (3, 9x2, 5)
Mirage Kick (1 Will, 3, 7, 6) Hits 1x for every movement not used
Tornado Kick (1 Will, 5, 7, 5) Move/Attack move, only hit aerial or adjacent, victim KD, 
attacker -1 Speed afterwards (unless botches)
Psycho Ball (1 Chi, 3, 9, -) R-8
Soul Shock (1 Chi 1st 2 turns, 4, 13, 1) sustained hold, attacker lands adjacent after
Regeneration (1 Chi per health up to Focus, speed 4, no move) will eat Nikuban
Combos
Lunging Punch (5) Rising Kick (7) Mirage Kick (7)
Block (9) to TNT Punches (8) dizzy
Jumping Short (6) Tornado Kick (7) dizzy
Psycho Ball (3) To Psycho Ball (5) to Tornado Kick (9)

Chin Gentsai

Homeland: China
Style: Drunken Style
Concept: 89 yr drunken master
Signature: toothpick, drinking
Job: sensei, keyboards
Team: Psycho Soldier
Str: 4
Dex: 4
Sta: 4
Cha: 4
Man: 5
App: 1
Per: 5
Int: 6
Wit: 5
Techniques
Punch: 4
Kick: 4
Block: 5
Grab: 4
Athletics: 5
Focus: 5
Juggs: 4
Glory 5
Honor 7
Rank 8
Chi 8
Willpower 6
Health 12
Experience 440
Resources (3)
Protege 2
Sensei 5 (dead)
Flaws:
- small frame 2, short 2
Merits:
-
Talents
Alertness: 3
Interrogate:
Indimidate:
Insight: 5
Instruction: 6
Streetwise:
Subterfuge:
Skills
Blindfight: 1
Drive:
Leadership: 1
Meditation: 5
Stealth: 1
Survival: 1
Knowledge
Investigate: 1
Medicine: 1
Mysteries: 2
Style Lore: 5
Maneuvers (Speed, Damage, Move)
Drunk no Mind (special) 
Jump (7, -, 5) 
Kipup 
Monkey Roll (7, -, 8) crouch, Dodge FB
Drunken Breath (1 Chi, 5, 13, -) R=5, KD air, KB Gr 1 hex
Esquives (6, -, 2)
Drunken Roll (1 Will, 5, 11, 7) KD, crouching, dodge FB
Drunken Inferno "Gouran Enpou" (yoga flame) (2 chi, 3, 18, -) R=3
Double-Hit Punch (3, 8x2, 4)
Double-Hit Jugs (4(+1 if it at range), 9x2, 3) Range = 2
Stumbling Attack (tumbling attack) (3, 8, 5) SL, move/attack, crouching
Wheel Kick (4, 9x2, 4) Limit Turn, miss crouching
Drink-Up Grab (3, 14, 1) for dizzy only, force victiim to drink alcohol
Back Roll Throw (3, 12, 1) Throw, KD
Combos
Block (8) to Stumbling Attack (7) Wheel Kick (8) dizzy
Drunken Roll (5) Wheel Kick (6) 2H Jugs (8)
2H Jugs (4/5) Wheel Kick (6) Stumbling Attack (7)
Monkey Roll (7) Drunken Roll (7) Drink-up Grab (7)
Block (8) Drink-up Grab (7)
Drunken Breath (5) Esquives (8) Drunk Inferno (7)
Monkey Roll (7) Drunk no Mind (7) Drunk Breath (9)

Korea
 

Kim Kaphwan

Homeland: Korea
Style: Tae Kwon Do
Concept: Hero in white
Signature: Evil will not be forgiven
Job: TKD
Team: Korea
Str: 5
Dex: 5
Sta: 5
Cha: 5
Man: 4
App: 5
Per: 4
Int: 3
Wit: 4
Techniques
Punch: 5
Kick: 6
Block: 4
Grab: 3
Athletics: 5
Focus:
Glory 8
Honor 9
Rank 10
Chi 1
Willpower 8
Health 20
Experience NA
Allies 5
Mngr 3
Resources 3
Sensei 4
Protege 4
Flaws:

Merits:
-
Talents
Alertness: 3
Interrogate: 5
Indimidate: 4
Insight: 3
Streetwise: 3
Subterfuge:
Skills
Blindfight: 4
Drive: 2
Leadership: 4
Stealth: 2
Survival: 2
Knowledge
Arena: 4
Investigate: 3
Medicine: 5
Mysteries: 2
Style Lore: 4
Maneuvers (Speed, Damage, Move)
Jump (8, -, 5) 
Kipup
Dbl-hit Kick (3, 12 x2, 4) 
Dbl-hit Punch (4, 10 x2, 4)
Lightning Leg (1 W, 3, 12 x3, -)
Slide Kick (4, 14, 6)
Half Moon Slice (1 W, 6, 10 then 14, 4) attacker KD
Backflip Kick
Forward Backflip Kick "Hien Zan" (1 W, 7, 12 (x2 if aerial), 2) KD aerial
Sandstorm Grit "Kuu Sa Jin" (1 W, 4, 11 x3, 1) hit aerial or adj, KD aerial, KB 1, 
can move and hit opp. on ground once
Standing Splits Kick (4, 15, 3) KD aerial
Backroll Throw (4, 12, 1) Throw 11
TNT Punches (1 W, 4, 8, 5) Hit 1x per move not used (kb&mv 1 per 2 hits)
Mirage Kick (1 W, 3, 10, 5) Hit 1x per move not used (kb&mv 1 per 2 hits)
OH Smash Kick (5, 14, 1) KD
Combos
Slide Kick (4) to OH Smash Kick (7)
Jumping Short (6) to Short (8) to Kuu Sa Jin (8)
Jumping Short (6) to TNT Punches (6) to Mirage Kick (7)
Hien Zan (7) to Forward (7) dizzy
Block (9) to Slide Kick (8) to OH Smash Kick (9)
Block (9) to TNT Punches (8) to Mirage Kick (7) dizzy

Name

Homeland:
Style:
Concept:
Signature:
Job:
Team:
Str: 4
Dex: 4
Sta: 4
Cha: 
Man: 
App: 
Per: 
Int: 
Wit: 
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Glory
Honor
Rank
Chi
Willpower
Health
Experience
Backing 
Resources 
Sensei 
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge:
Skills
Blindfight:
Drive:
Leadership:
Stealth:
Survival:
Knowledge
Investigate:
Medicine:
Mysteries:
Style Lore:
Maneuvers (Speed, Damage, Move)
Hyper () 
Spinning (3, 10, 4) 
Suplex (4, 8, 1)
Combos

Name

Homeland:
Style:
Concept:
Signature:
Job:
Team:
Str: 4
Dex: 4
Sta: 4
Cha: 
Man: 
App: 
Per: 
Int: 
Wit: 
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Glory
Honor
Rank
Chi
Willpower
Health
Experience
Backing 
Resources 
Sensei 
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge:
Skills
Blindfight:
Drive:
Leadership:
Stealth:
Survival:
Knowledge
Investigate:
Medicine:
Mysteries:
Style Lore:
Maneuvers (Speed, Damage, Move)
Hyper () 
Spinning (3, 10, 4) 
Suplex (4, 8, 1)
Combos

More to come . . .