I will be placing more conversions here as they become available. The conversions here represent the SNK characters as they appear in the KOF series of tournaments.
Current Teams:
Ikari Team (picture in Gallery)
Fatal Fury
Art of Fighting
Japan Hero Team
Psycho Soldier
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Leona Heidern - L2 |
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| Homeland: Amazon Style: Heidern-style and Other |
Concept: Orphan Signature: "Mission Complete" |
Job: Mercenary Team: Ikari |
| Str: 4 Dex: 5 Sta: 4 |
Cha: 2 Man: 2 App: 4 |
Per: 2 Int: 4 Wit: 4 |
| Techniques Punch: 4 Kick: 4 Block: 4 Grab: 3 Athletics: 4 Focus: 4 |
Glory 1 Honor 4 Rank 1 Chi 6 Willpower 9 Health 15 Experience Approx 318 |
Backing 3 Resources 2 Sensei 4 Manager 2 Flaws: Berserk, Amnesia, Dark Fate |
| Talents Alertness: 3 Interrogate: 3 Intimidate: Insight: Streetwise: 1 Subterfuge: |
Skills Blindfight: 2 Drive: 2 Leadership: Security: 2 Stealth: 4 Survival: 3 |
Knowledges Investigate: Medicine: 2 Mysteries: 2 Style Lore: |
| Maneuvers ([cost], Speed, Damage, Move) | ||
| Jump X-Caliber (1w, 4, 12, 4) KD, KB 1, Block negates Finger Slash (1chi, 5, 11, 6) Grand Saber & Follow-Up (1w, 4, 10 then 8, 6) Voltaic Launcher (2chi, 2, 10x3, 1) Moon Slasher (1chi, 4, 12, 0) KD aerial, KB 1 Power Roundhouse (3, 12, 1) Chop (6, 8, 3) Dbl-Hit Kick (3, 8x2, 3), Dbl-Hit Knee (5, 7x2, 2) Dbl-Hit Punch (4, 7x2, 3) Foot Sweep (3, 9, 2) Throw (3, 9, 1) |
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| Combos Block (9) to Moon Slasher (8) Block (9) to X-Caliber (8) Block (9) to Grand Saber (8) Block (9) to Voltaic Launcher (6) Jumping Jab (7) to Dbl-Hit Punch (6) to Foot Sweep (7) dizzy Chop (6) to Finger Slash (7) to Throw (7) dizzy Jab (7) to Foot Sweep (5) to Voltaic Launcher (6) |
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Ralf Jones - L2 |
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| Homeland: Brazil Style: Special Forces |
Concept: Soldier of Fortune Signature: Bandana, Drinking |
Job: Mercenary Team: Ikari |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 4 Man: 3 App: 3 |
Per: 4 Int: 3 Wit: 4 |
| Techniques Punch: 5 Kick: 3 Block: 4 Grab: 4 Athletics: 4 Focus: 3 Knife: 4 Thrown: 4 |
Glory 3 Honor 6 Rank 6 Chi 5 Willpower 8 Health 16 Experience 424 (not mod. for Knife and Thrown Weapon tech) |
Backing 2 Contacts 1 Resources 2 Sensei 3 |
| Talents Alertness: 4 Interrogate: 1 Intimidate: 3 Insight: Streetwise: 2 Subterfuge: |
Skills Blindfight: 3 Drive: 4 Leadership: 1 Security: 3 Stealth: 4 Survival: 3 |
Knowledges Investigate: 2 Medicine: 3 Mysteries: 1 Linguistics: 2 (Brazilian Portuguese, Spanish) |
| Maneuvers (Speed, Damage, Move) | ||
| Power Uppercut (4, 13, 1) Drop Kick (4, 12, 2) KD Flying Drop Kick [Ressen-ha mod for Kick] (1 will, 4, 11, 5) KD Jump, Kipup Energy Dive "Bomber Punch" (1 chi, 5, 15, 4) Hyper Fist (1 will, 6, 10 x3, 1) Spinning Back Fist (4, 12, 5) Spinning Knuckle (1 will, 4, 11x2, 7) Suplex (5, 11, 1) Flying (Dash) Tackle (4, 9, 6) (modified, not aerial) Rev. Ground Fighting (3 PP) Back Breaker (4, 12, 1) Note: Flying Drop Kick (PP: SF 2, req: Drop Kick) |
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| Combos Block (9) to Spin Knuckle (8) to Hyperfist (10) dizzy Fierce (4) to Clark's Fierce (Dizzy) Jab (7) to Suplex (7) to Back Breaker (8) Dash Tackle (4) to Hyperfist (8) dizzy |
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Clark Steel - L2 |
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| Homeland: USA Style: SF Wrestling (Sanbo) |
Concept: Soldier of Fortune Signature: Hat & "Hey!" |
Job: Mercenary Team: Ikari |
| Str: 6 Dex: 4 Sta: 5 |
Cha: 2 Man: 3 App: 2 |
Per: 4 Int: 3 Wit: 4 |
| Techniques Punch: 5 Kick: 3 Block: 4 Grab: 5 Athletics: 4 Focus: 0 |
Glory 3 Honor 2 Rank 2 Chi 1 Willpower 9 Health 20 Experience 402 |
Backing 2 Resources 2 Sensei 2 Flaws: -Taciturn |
| Talents Alertness: 4 Interrogate: 2 Intimidate: 4 Insight: Streetwise: 2 Subterfuge: |
Skills Blindfight: 3 Drive: 4 Leadership: - Security: 3 Stealth: 4 Survival: 3 |
Knowledges Arena: 1 Medicine: 3 Linguistics: 2 (Brazilian Portuguese, German) |
| Maneuvers (Speed, Damage, Move) | ||
| Hundred Hand Slap (1 will, 2, 11x3, 1) Back Breaker (3, 14, 1) Siberian Bear Crusher "Rolling Cradle" (1w, 4, 14, 5 - then 4) Suplex (4, 13, 1) Thigh Press (3, 15, 1) Mega Driver (2, 16, 1) Jump, Kipup Throw (2, 13, 1) Air Throw (1 will, 6, 16, 4) Okizeme (1 will, 6, 12, 5) Jab (6, 10, 4) Fierce (3, 14, 3) |
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| Combos Fierce (3) to Ralf's Fierce (Dizzy) Jab (6) to Back Breaker (5) to 100-Hand Slap (6) Move (7) to Sib. Bear Crusher (6) to Mega Driver (6) Move (7) to Jab (8) to 100-H Slap (6) dizzy Block (8) to Thigh Press (7) |
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Terry Bogard |
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| Homeland: Southtown, USA Style: Hakyokuseiken |
Concept: Hero Signature: Toss hat |
Job: Drifter Team: Hungry Wolves |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 5 Man: 3 App: 5 |
Per: 4 Int: 5 Wit: 5 |
| Techniques Punch: 6 Kick: 6 Block: 4 Grab: 4 Athletics: 5 Focus: 6 |
Glory 9 Honor 10 Rank 10 Chi 10 Willpower 10 Health 20 Experience NA |
Allies 5 Contacts 5 Style: Hakyokuseiken 5 Style: W.Kickboxing 3 Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: 1 Indimidate: 4 Insight: 4 Streetwise: 4 Subterfuge: 3 |
Skills Blindfight: 2 Drive: 3 Leadership: 3 Security: 2 Stealth: 3 Survival: 2 |
Knowledge Arena: 3 Investigate: 4 Medicine: 2 Mysteries: 3 Style Lore: 4 |
| Maneuvers (Speed, Damage, Move) | ||
| Burn Knuckle (1c, 5, 15, 7) Rising Tackle (1w, 5, 17, 3) Crack Shoot (1w, 5, 12x2, 5) Power Charge (5, 13, 3) KD Power Dunk [Energy Dive-Punch] (1c, 5, 16, 5) Power Wave (1c, 4, 14, 0) Power Geyser (2c, 3, 16, 0) affects a 5 hex line Power Uppercut (4, 14, 1) Cinder Punch (4, 15, 4) Dbl-Hit Kick (3, 12x2, 4) Double-Dread Kick (1w, 3, 12 then 15, 6) Throw (3, 11, 1) Jump, Kipup [Terry has also created a new maneuver, the Buster Wolf - a flaming punch followed by a wave of fire. It operates like the Suzakuken Phoenix but has a Move -2 and cost Terry 5 PP to learn.] Fire Knuckle (1c, 5, 17, 5) Buster Wolf [Phoenix] (1w+1c, 4, 17x2, 3) |
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| Combos Jumping Short (6) to Rising Tackle (7) Jab (7) to Strong (7) to Power Geyser (7) Jab (7) to Forward (7) to Rising Tackle (9) Power Wave (3) to Burn Knuckle (7) Fierce (4) to Throw (5) dizzy Strong (5) to Double-Dread Kick (5) dizzy Short (6) to Forward (7) to Double-Hit Kick (7) dizzy Block (9) to Rising Tackle (9) |
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Andy Bogard |
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| Homeland: Southtown, USA Style: Kopo-ken |
Concept: Serious Martial Artist Signature: ninja pose |
Job: Terry's brother Team: Hungry Wolves |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 4 Man: 3 App: 6 |
Per: 5 Int: 4 Wit: 5 |
| Techniques Punch: 5 Kick: 5 Block: 4 Grab: 5 Athletics: 6 Focus: 5 |
Glory 7 Honor 10 Rank 10 Chi 10 Willpower 10 Health 20 Experience NA |
Allies 4 Contacts 3 Resources 2 Sensei 4 Flaws: - Merits: - |
| Talents Alertness: 5 Interrogate: 1 Indimidate: 3 Insight: 4 Streetwise: 3 Subterfuge: 2 |
Skills Blindfight: 5 Drive: 2 Leadership: 1 Stealth: 4 Survival: 2 |
Knowledge Arena: 3 Investigate: 3 Medicine: 3 Mysteries: 3 Style Lore: 4 Ling: Japanese |
| Maneuvers (Speed, Damage, Move) | ||
| Chop (6, 11, 5) Elbow Smash (7, 12, 1) Knife Hand Strike (6, 9, 5) Stamina halved Sho Ryu Dan (1w, 5, 16, 1) Triple Strike (3, 10x2 + 11x1 - take 2 best, 0) Foot Sweep (3, 13, 4) Wounded Knee (3, 13, 5) Arm Bar Strike (3, 13, 2) Grab/Punch Back Breaker (4, 13, 1) KD & -2 Strength Neck Choke (4, 13, 1) Sustained Kuuha Dan (1w, 3, 14, 8) Hisho Ken (1c, 5, 12, 1) Range 3 Hexes Zan Ei Ken (1c, 5, 15, 9) Choreppadan (1w+1c, 4, 12x3, 8) Jump, Kipup Vertical Rolling Attack (from Shiranui training by Mai's grandfather) |
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| Combos Zan Ei Ken (5) to Elbow Smash (9) dizzy Chop (6) to Elbow Smash (9) to Arm Bar Strike (7) Hisho Ken (5) to Kuuha Dan (5) dizzy Jumping Short (6) to Back Breaker (6) to Triple Strike (7) Jump (8) to Choreppadan (6) |
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Joe "Hurricane" Higashi |
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| Homeland: Style: |
Concept: Show-off Signature: victory pose |
Job: Fighter Team: H.W. |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 4 Man: 4 App: 3 |
Per: 2 Int: 4 Wit: 4 |
| Techniques Punch: 4 Kick: 4 Block: 4 Grab: 4 Athletics: 5 Focus: 6 |
Glory 9 Honor 6 Rank 7 Chi 8 Willpower 8 Health 16 Experience |
Allies 2 Backing (1) Resources 2 (4) Sensei 3 Flaws: - Overconfident Merits: - |
| Talents Alertness: 3 Interrogate: Indimidate: 3 Insight: 2 Streetwise: 1 Subterfuge: |
Skills Blindfight: Drive: 2 Leadership: 1 Stealth: Survival: 1 |
Knowledge Arena: 3 Investigate: 1 Medicine: 1 Mysteries: 1 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Elbow Smash (7, 11, 1) TNT Punches (1 w, 4, 7, 5) 1 hit/move unused Knee Strike (6, 11, 1) Slash Kick (1 w, 5, 12, 8) KB 2, Aerial Golden Heel (1 w, 5, 10x2, 5) Aerial Tiger Knee (2 w, 8, 11, 5) KD, Aerial Knee Basher (4, 13, 1) KD Thigh Press (4, 13, 1) KD Hurricane Upper (1 chi, 2, 12, - ) Range 6, cannot be jumped Screw Upper (2 chi, 1, 14x2, - ) Range 7, KD, cannot be Jumped |
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| Combos Elbow Smash (7) to Knee Strike (8) to Thigh Press (8) (dizzy) Tiger Knee (8) to Knee Basher (6) to Hurricane Upper (6) Block (9) to TNT Punches (8) to TNT Punches (8) (dizzy) Slash Kick (5) to Block (11) to Screw Upper (7) Slash Kick (5) to Golden Heel (7) to TNT Punches (8) dizzy Hurricane Upper (2) to Tiger Knee (10) to Knee Basher (8) |
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Mai Shiranui |
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| Homeland: Japan Style: Shiranui Ninjitsu |
Concept: Modern Ninja Girl Signature: Nippon Ichi! |
Job: Creating Nose Bleeds Team: Team Gorgeous |
| Str: 4 Dex: 7 Sta: 4 |
Cha: 4 Man: 5 App: 7 |
Per: 4 Int: 3 Wit: 4 |
| Techniques Punch: 4 Kick: 6 Block: 5 Grab: 5 Athletics: 7 Focus: 5 Fan: 5 Thrown: 5 |
Glory 9 Honor 9 Rank 10 Chi 10 Willpower 10 Health 14 Experience NA |
Allies 5 Contacts 3 Resources 3 Sensei 5 Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: Indimidate: Insight: 3 Streetwise: 2 Subterfuge: 4 |
Skills Blindfight: 3 Dance: 5 Drive: 1 Security: 3 Stealth: 5 Survival: 3 |
Knowledge Arena: 4 Investigate: Medicine: 4 Mysteries: 3 Style Lore: 2 |
| Maneuvers (Speed, Damage, Move) | ||
| Fan (Weapon) (+0, +1 (+3 to Block some weapons)) Crouching Elbow Smash (8, 10, 1) mod: (+1, +2, one) Slide Kick (6, 13, 8) Fan Dance (Spinning Clothesline) (1w, 7, 10, 5) Soaring Dragon (1c+1w, 7, 14, 1) Hits Adj x2 Air Throw (1w, 9 14, 7) Hair (Shoulder) Throw (5, 14, 2) Thigh Press (6, 13, 1) Flaming Spin "Ryu En Bu" (1c, 7, 16, 5) Fly Body Spear (1w, 7, 14, 8) Rolling Attack "Ninja Bees" (1w, 7, 14, 11) Fly Fire Slam (1c+1w, 6, 16*, 9) Wall Spring (9, -, +0/+2) Forward Back Flip Kick (1w, 9, 11(air), 2) Back Flip Kick (7, 12, 2 back) Heel Stamp (9, 6, 8) Jump (10, -, 7), Kipup Burning Wheel (1w+1c, 7, 12x3, 7) |
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| Combos Crouching Elbow (8) to Flaming Spin (9) Fan Strong (7) to Fan Fierce (8) Dizzy |
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Takuma Sakazaki |
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| Homeland: Japan Style: Kyokugenryu Karate |
Concept: Kyokugenryu Karate Master Signature: Grunt |
Job: Kyokugenryu teacher Team: AOF |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 4 Man: 5 App: 2 |
Per: 4 Int: 5 Wit: 5 |
| Techniques Punch: 6 Kick: 6 Block: 6 Grab: 4 Athletics: 4 Focus: 5 |
Glory 9 Honor 8 Rank 9 Chi 9 Willpower 8 Health 18 Experience - |
Protege 5 Resources 4 Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: 4 Indimidate: 4 Insight: 5 Streetwise: 2 Subterfuge: 2 |
Skills Blindfight: 3 Instruction: 5 Leadership: 4 Stealth: 3 Survival: 3 |
Knowledge Arena: 4 Investigate: 4 Medicine: 3 Mysteries: 3 Style Lore: 5 |
| Maneuvers (Speed, Damage, Move) | ||
| Gut Punch (3, 15, 2) Rising Uppercut (5, 15, 1) Power Uppercut (4, 14, 1) Hyperfist "Zan Retsu Ken" (1w, 6, 11x3, 1) Sledgehammer (1w, 4, 14, 5) punch technique version of Ressen-ha Double-Hit Knee (5, 11x2, 2) Slash Kick "Hien Shipppuu Kyaku" (1w, 5, 14, 7) KB 2 hexes Hurricane Kick (1w+1c, 5, 10, 3) Jump, Kipup Knee Basher "Shoran Kyaku" (4, 15, 1) [hop on victim's shoulders and knee repeatedly] Fireball "Koh-ken" (1c, 3, 12, -) Improved Fireball "Haoh Shi Koh Ken" (1c, 4, 14, -) Repeating Fireball (2c, 3, 10, -) |
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| Combos Move (8) to Double-Hit Knee (7) to Knee Basher (8) dizzy I.Fireball (4) to Hyperfist (8) to Power Uppercut (8) dizzy I.Fireball (4) to Sledgehammer (6) to Rising Uppercut (9) Jumping Strong Punch (5) to Short Kick (8) to Roundhouse (7) dizzy Jump (8) to I.Fireball (6) to Repeating Fireball (7) dizzy Jab (7) to Hyperfist (8) to Hyperfist (10) dizzy |
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Ryo Sakazaki |
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| Homeland: Japan Style: Kyokugenryu Karate |
Concept: Hero Signature: Manly man pose |
Job: Fighter Team: AOF |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 4 Man: 3 App: 3 |
Per: 4 Int: 5 Wit: 4 |
| Techniques Punch: 5 Kick: 5 Block: 5 Grab: 4 Athletics: 5 Focus: 4 |
Glory 7 Honor 9 Rank 9 Chi 10 Willpower 9 Health 18 Experience - |
Resources 3 Sensei 5 Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: 3 Indimidate: 3 Insight: 4 Streetwise: 4 Subterfuge: 3 |
Skills Blindfight: 3 Drive: 2 Instruction: 3 Leadership: 3 Stealth: 3 Survival: 1 |
Knowledge Arena: 3 Investigate: 3 Medicine: 2 Mysteries: 2 Style Lore: 3 |
| Maneuvers (Speed, Damage, Move) | ||
| Power Uppercut (4, 13, 1) Rising Uppercut (5, 14, 1) Hyperfist "Zan Retsu Ken" (1w, 6, 10x3, 1) Sledgehammer (1w, 4, 13, 6) punch technique version of Ressen-ha Slash Kick "Hien Shipppuu Kyaku" (1w, 5, 13, 8) KB 2 hexes Hurricane Kick (1w+1c, 5, 9, 4) Back Roll Throw (4, 13, 1) Jump, Kipup Fireball "Ko-Ou-ken" (1c, 2, 11, -) Improved Fireball "Haoh Shi Koh Ken" (1c, 3, 13, -) |
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| Combos Jump (8) to Sledgehammer (6) Jumping Short (6) to Rising Uppercut (7) dizzy Slash Kick (5) to Forward (7) to Sledgehammer (8) I.Fireball (3) to Jab (9) to Hyperfist (10) dizzy Strong (5) to Hyperfist (8) to I.Fireball (7) |
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Yuri Sakazaki |
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| Homeland: Japan Style: Kyokugenryu Karate |
Concept: Cute sister Signature: Service, service! |
Job: Fighter Team: AOF |
| Str: 3 Dex: 6 Sta: 4 |
Cha: 3 Man: 3 App: 4 |
Per: 4 Int: 4 Wit: 5 |
| Techniques Punch: 4 Kick: 4 Block: 4 Grab: 3 Athletics: 5 Focus: 4 |
Glory 6 Honor 9 Rank 8 Chi 7 Willpower 9 Health 16 Experience - |
Resources 3 Sensei 5 Flaws: Small Frame Merits: - |
| Talents Alertness: 4 Insight: 3 Streetwise: 2 Subterfuge: 4 |
Skills Blindfight: 2 Drive: 1 Leadership: 1 Stealth: 4 Survival: 2 |
Knowledge Arena: 2 Investigate: 2 Medicine: 2 Mysteries: 2 Style Lore: 2 |
| Maneuvers (Speed, Damage, Move) | ||
| Dashing Punch "Hien Shippuu Ken" (1w, 6, 11, 7) Power Uppercut (5, 10, 1) Rising Uppercut "Chou Upper" (6, 11, 1) Slap (8, 7, 5) Back Flip Kick (6, 9, 2 back) Stomping Back Flip (6, 8x2, see descr.) Somersault Chop Kick "Yuri Super Spinning Kick" (1w, 6, 8x2, 5) Jump, Kipup, Accelerated Jump Face Slap (7, 8, 1) sust. hold Back Roll Throw (5, 10, 1) Energy Dive "Ko Ou Ken" (1c, 6, 12, 5) Dragon's Breath "Ko-Ou-ken" (1c, 4, 12, -) (the above fulfills the fireball requirement of the following) Improved Fireball "Haou Shoukou Ken" (1c, 4, 12, -) |
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| Combos Slap (8) to Face Slap (9) dizzy Short (7) to Stomping Back Flip (8) dizzy Yuri Super Spinning Kick (6) to Chou Upper (8) to I.Fireball (7) dizzy Accel. Jumping Short (7) to Forward (8) to Fierce (9) dizzy |
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|
Robert Garcia |
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| Homeland: Italy Style: Kyokugenryu |
Concept: Rich guy Signature: Adjusts gloves |
Hobby: Collecting cars Team: AOF |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 4 Man: 4 App: 5 |
Per: 4 Int: 4 Wit: 5 |
| Techniques Punch: 5 Kick: 5 Block: 4 Grab: 3 Athletics: 5 Focus: 5 |
Glory 8 Honor 6 Rank 9 Chi 10 Willpower 8 Health 18 Experience - |
Resources 5 Sensei 5 Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: 3 Indimidate: 3 Insight: 3 Streetwise: 2 Subterfuge: 4 |
Skills Blindfight: 3 Drive: 3 Leadership: 2 Stealth: 2 |
Knowledge Arena: 2 Investigate: 4 Medicine: 2 Mysteries: 1 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Power Uppercut (4, 13, 1) Rising Uppercut "Ryuuga" (5, 14, 1) Back Flip Kick (5, 12, 2 back) Heel Stamp (7, 6, 6) Hurricane Kick "Hien Senpuu Kyaku" (1w+1c, 5, 9, 4) Diving Kick "Hien Ryuujin Kyaku" (1w, 6, 13, 5) Double-Hit Kick (3, 11, 4) Mirage Kick (1w, 3, 9, 5) Knee Basher (4, 14, 1) [delivers many rapid kicks] Jump, Kipup Dragon's Breath "Ryu Geki Ken" (1c, 4, 13, -) (the above fulfills the fireball requirement of the following:) Improved Fireball "Haou Shoukou Ken" (1c, 4, 13, -) |
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| Combos Diving Kick (6) to Back Flip Kick (7) to Dragon's Breath (8) Short (6) to Mirage Kick (5) to Back Flip Kick (9) dizzy Short (6) to Knee Basher (6) Taunt (5) to Hurricane Kick (7) dizzy Jab (7) to Short (8) to Rising Uppercut (9) dizzy Block (9) to I.Fireball (8) Move (8) to Dragon's Breath (6) to Mirage Kick (7) |
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Kyo Kusanagi - L2 |
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| Homeland: Japan Style: Kusanagi-Style Ancient Martial Arts |
Concept: Burning Young Noble Signature: Fire on fingertip |
Job: Student Team: Japan Hero Team |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 3 Man: 1 App: 4 |
Per: 2 Int: 3 Wit: 3 |
| Techniques Punch: 4 Kick: 4 Block: 3 Grab: 1 Athletics: 4 Focus: 4 |
Glory 6 Honor 7 Rank 6 Chi 7 Willpower 7 Health 16 Experience 277 |
Burning Blood 1 Resources 1 Manager 1 Sensei 4 Allies 2 Flaws: -Rival-1, Enemy-1 Merits: - |
| Talents Alertness: 3 Interrogate: Indimidate: Insight: 3 Streetwise: 1 Subterfuge: |
Skills Blindfight: 1 Drive: 1 Leadership: 1 Stealth: 1 Survival: |
Knowledges Investigate: 3 Investigate: Medicine: Mysteries: 3 Style Lore: 3 |
| Maneuvers (Speed, Damage, Move) | ||
| Power Uppercut (4, 11, 1) Spinning Back Fist (4, 10, 5) Demon Scorcher (Dragon Punch) (1 chi, 5, 14, 2) KD aerial Flaming Back Fist (1 chi, 4, 11x2, 5) Jump, Kipup Fireball (1 chi, 1, 10, -, range 7) R.E.D. Kick (1 will, 4, 11, 5) KD, Overhead, Aerial Hopping Double-Kick (Double-Hit Knee) (5, 9x2, 2) "Moon Positive" Explosive Slam (1 Chi, 4, 13, 4) LT, KD |
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| Combos Fireball (1) to RED Kick (6) dizzy Jumping Short (6) to Demon Scorcher (7) dizzy Jab (7) to Hopping Dbl-Kick (7) Jab (7) Flaming BF (6) Demon Scorcher (9) RED Kick (4) D. Scorcher (7) Block (9) Flaming BF (8) Flaming BF (8) |
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Benimal Nikaido - L2 |
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| Homeland: Japan (half-American) Style: Thai Kickboxing |
Concept: The Human Lightning Bolt Quote: "My reason for winning? I'm just cool. Real cool." |
Job: - Team: Japan Hero Team |
| Str: 4 Dex: 5 Sta: 4 |
Cha: 2 Man: 2 App: 4 |
Per: 3 Int: 4 Wit: 5 |
| Techniques Punch: 3 Kick: 5 Block: 3 Grab: 3 Athletics: 4 Focus: 5 |
Glory 7 Honor 5 Rank 6 Chi 9 Willpower 7 Health 14 Experience - |
Resources 4 Sensei 3 Flaws: -none (but is arrogant & self-absorbed) Merits: - |
| Talents Alertness: 3 Interrogate: Indimidate: 3 Insight: 1 Streetwise: 2 Subterfuge: 3 |
Skills Blindfight: 1 Drive: 2 Leadership: Stealth: 2 Survival: |
Knowledge Arena: 3 Investigate: 1 Medicine: Mysteries: 2 Style Lore: 3 |
| Maneuvers (Speed, Damage, Move) | ||
| Jump, Kipup Raijen Ken "Lightning Fist" (Focus HyperFist) (1 chi, 6, 9x3, 1) Stepping Front Kick (1 will, 5, 9x2, 5) Suplex (5, 8, 1) Trap Shot (Lightning version) (1 chi, 7, 10, -) KD aerial Foot Sweep (3, 11, 2) Spinning Foot Sweep (1 will, 3, 11, -) hit all adjacent Vacuum Kick (1 will, 5, 7x3, -) Crouching, KD Diving Kick (1 will, 6, 11, 4) Aerial Knee Strike (6, 10, 1) |
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| Combos Knee Strike (6) to Step Front Kick (7) to Trap Shot (11) dizzy Diving Kick (6) to Vacuum Kick (7) dizzy Raijen Ken (6) to Vacuum Kick (7) dizzy Trap Shot (7) to Knee Strike (8) dizzy |
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Goro Daimon - L2 |
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| Homeland: Japan Style: Judo |
Concept: The Stainless-Steel Macho Man Signature: Clasps hands together and makes thunder. |
Hobby: Understanding nature Team: Japan Hero Team |
| Str: 6 Dex: 4 Sta: 6 |
Cha: 2 Man: 2 App: 2 |
Per: 2 Int: 2 Wit: 4 |
| Techniques Punch: 4 Kick: 4 Block: 5 Grab: 4 Athletics: 4 Focus: 2 |
Glory 7 Honor 7 Rank 6 Chi 10 Willpower 6 Health 20 Experience - |
Fame (Judo) 1 Resources 3 Sensei 4 Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: Indimidate: 5 Insight: 4 Streetwise: 1 |
Skills Meditation: 4 Survival: 1 |
Knowledge Arena: 3 Medicine: 2 Mysteries: 1 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Throw (2, 11, 1) Shockwave (1 chi, 4, 9, -) KD, Range 5 Suplex (4, 11, 1) Neck Choke (3, 12, 1) sust. hold Grappling Defense (8, +4 soak, 3) Air Throw (6, 13, 4) Foot Sweep (2, 12, 2) |
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| Combos Move (7) to Suplex (6) to Suplex (8) dizzy Block (8) to Neck Choke (7) Jab (6) to Short (7) to Foot Sweep (6) dizzy Air Throw (6) to Suplex (6) to Suplex (8) Shockwave (4) to Strong (6) to Neck Choke (7) |
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Psycho Soldier
|
Athena Asamiya |
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| Homeland: Japan Style: PK Kempo |
Concept: Idol Singer & Psychic Signature: Cute poses |
Job: Team: Psycho Soldier |
| Str: 3 Dex: 5 Sta: 3 |
Cha: 4 Man: 3 App: 5 |
Per: 2 Int: 4 Wit: 5 |
| Techniques Punch: 3 Kick: 3 Block: 5 Grab: 3 Athletics: 4 Focus: 5 |
Glory 4 Honor 8 Rank 4 Chi 10 Willpower 5 Health 14 Experience 428 |
Fame 3 (singer) Resources 4 Sensei 4 Flaws: - Merits: - |
| Talents Alertness: 3 Interrogate: Indimidate: Insight: 1 Performance: 5 Streetwise: Subterfuge: |
Skills Blindfight: 2 Drive: Leadership: 1 Meditate: 5 Sing: 5 Stealth: Survival: |
Knowledge Investigate: Medicine: 1 Mysteries: 3 Style Lore: |
| Maneuvers (Speed, Damage, Move) | ||
| ESP (3 PP) A plot device power only Cosmic Waking Jump (8, -, 4) Accelerated Jump (6, -, 6) Kipup (4, 8, 1) Pscyho Ball (Ki Bolt) (1 Chi, 4, 10, -) R-10 Psycho Shoot (I.FB) (2 Chi, 4, 13, -) R-10, KD Psycho Sword (1 Chi, 5, 15, 2) KD Aerial, Aerial Psycho Teleport (1 Chi, 8, -, 10) Instantaneous (like Movement) Chi Mirror (1 Chi, 5, 9, -) use E.R. to redirect Missile Reflection (8, -, 3 ) need 1-3 successes Energy Reflection (6, -, - ) need 2 successes, spend Chi = attack Throw (3, 8, 1) Throw 3 Ultra Throw (4, 9, 1) Throw 3, Juggle Phoenix Arrow (1 Will, 6, 9, 5) Aerial, SL Phoenix Fang Arrow (1 W, 1 C, 5, 8x3, 4) Aerial, Overhead Shining Crystal (2 Chi, 4, 14, -) Hits 7 hexes, KD, KB 1, lasts whole round, rolls damage to negate FBs/energy projectiles, the PK Kempo variant on Shock Treatment Kicks: Short (6, 6, 4), Forward (5, 8, 3), RH (3, 10, 3) |
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| Combos Block (9) to Ultra Throw (8) to Psycho Ball (8) Block (9) to Ultra Throw (8) to Psycho Sword (9) Psycho Ball (4) to Psycho Sword (7) to Forward Kick (9) P. Teleport (8) to Psycho Ball (6) to Psycho Sword (9) Jump (8) to Shining Crystal (6) to Psycho Shoot (8) "Crystal Shoot" |
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Sie Kensou |
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| Homeland: China Style: PK Kempo |
Concept: Athena's #1 Fan Signature: "Coming at you!", Nikuman |
Job: guitar Team: Psycho Soldier |
| Str: 4 Dex: 5 Sta: 4 |
Cha: 4 Man: 2 App: 4 |
Per: 3 Int: 4 Wit: 4 |
| Techniques Punch: 4 Kick: 4 Block: 4 Grab: 4 Athletics: 6 Focus: 4 |
Glory 4 Honor Rank Chi 5 Willpower 7 Health 14 Experience 341 |
Resources 1 Sensei 4 Flaws: - Merits: - |
| Talents Alertness: 3 Interrogate: Indimidate: Insight: 3 Streetwise: 2 Subterfuge: 1 |
Skills Blindfight: 1 Drive: Leadership: Meditate: 3 Stealth: Survival: |
Knowledge Investigate: 1 Medicine: 2 Mysteries: 3 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Jump (8, -, 6) Kipup (nuff said) Lunging Punch (5, 9, 7) (nothing special vs. Block) Double-Hit Punch (4, 8x2, 5) TNT Punches (1 Will, 4, 6, 6) Hits 1x for every movement not used Handstand Kick (4, 12, 4) KD Air Rising Leg Kick (Rising Uppercut) (5, 12, 1) KD Air, KB on ground 1 Double-Hit Kick (3, 9x2, 5) Mirage Kick (1 Will, 3, 7, 6) Hits 1x for every movement not used Tornado Kick (1 Will, 5, 7, 5) Move/Attack move, only hit aerial or adjacent, victim KD, attacker -1 Speed afterwards (unless botches) Psycho Ball (1 Chi, 3, 9, -) R-8 Soul Shock (1 Chi 1st 2 turns, 4, 13, 1) sustained hold, attacker lands adjacent after Regeneration (1 Chi per health up to Focus, speed 4, no move) will eat Nikuban |
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| Combos Lunging Punch (5) Rising Kick (7) Mirage Kick (7) Block (9) to TNT Punches (8) dizzy Jumping Short (6) Tornado Kick (7) dizzy Psycho Ball (3) To Psycho Ball (5) to Tornado Kick (9) |
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Chin Gentsai |
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| Homeland: China Style: Drunken Style |
Concept: 89 yr drunken master Signature: toothpick, drinking |
Job: sensei, keyboards Team: Psycho Soldier |
| Str: 4 Dex: 4 Sta: 4 |
Cha: 4 Man: 5 App: 1 |
Per: 5 Int: 6 Wit: 5 |
| Techniques Punch: 4 Kick: 4 Block: 5 Grab: 4 Athletics: 5 Focus: 5 Juggs: 4 |
Glory 5 Honor 7 Rank 8 Chi 8 Willpower 6 Health 12 Experience 440 |
Resources (3) Protege 2 Sensei 5 (dead) Flaws: - small frame 2, short 2 Merits: - |
| Talents Alertness: 3 Interrogate: Indimidate: Insight: 5 Instruction: 6 Streetwise: Subterfuge: |
Skills Blindfight: 1 Drive: Leadership: 1 Meditation: 5 Stealth: 1 Survival: 1 |
Knowledge Investigate: 1 Medicine: 1 Mysteries: 2 Style Lore: 5 |
| Maneuvers (Speed, Damage, Move) | ||
| Drunk no Mind (special) Jump (7, -, 5) Kipup Monkey Roll (7, -, 8) crouch, Dodge FB Drunken Breath (1 Chi, 5, 13, -) R=5, KD air, KB Gr 1 hex Esquives (6, -, 2) Drunken Roll (1 Will, 5, 11, 7) KD, crouching, dodge FB Drunken Inferno "Gouran Enpou" (yoga flame) (2 chi, 3, 18, -) R=3 Double-Hit Punch (3, 8x2, 4) Double-Hit Jugs (4(+1 if it at range), 9x2, 3) Range = 2 Stumbling Attack (tumbling attack) (3, 8, 5) SL, move/attack, crouching Wheel Kick (4, 9x2, 4) Limit Turn, miss crouching Drink-Up Grab (3, 14, 1) for dizzy only, force victiim to drink alcohol Back Roll Throw (3, 12, 1) Throw, KD |
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| Combos Block (8) to Stumbling Attack (7) Wheel Kick (8) dizzy Drunken Roll (5) Wheel Kick (6) 2H Jugs (8) 2H Jugs (4/5) Wheel Kick (6) Stumbling Attack (7) Monkey Roll (7) Drunken Roll (7) Drink-up Grab (7) Block (8) Drink-up Grab (7) Drunken Breath (5) Esquives (8) Drunk Inferno (7) Monkey Roll (7) Drunk no Mind (7) Drunk Breath (9) |
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Korea
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Kim Kaphwan |
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| Homeland: Korea Style: Tae Kwon Do |
Concept: Hero in white Signature: Evil will not be forgiven |
Job: TKD Team: Korea |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 5 Man: 4 App: 5 |
Per: 4 Int: 3 Wit: 4 |
| Techniques Punch: 5 Kick: 6 Block: 4 Grab: 3 Athletics: 5 Focus: |
Glory 8 Honor 9 Rank 10 Chi 1 Willpower 8 Health 20 Experience NA |
Allies 5 Mngr 3 Resources 3 Sensei 4 Protege 4 Flaws: - Merits: - |
| Talents Alertness: 3 Interrogate: 5 Indimidate: 4 Insight: 3 Streetwise: 3 Subterfuge: |
Skills Blindfight: 4 Drive: 2 Leadership: 4 Stealth: 2 Survival: 2 |
Knowledge Arena: 4 Investigate: 3 Medicine: 5 Mysteries: 2 Style Lore: 4 |
| Maneuvers (Speed, Damage, Move) | ||
| Jump (8, -, 5) Kipup Dbl-hit Kick (3, 12 x2, 4) Dbl-hit Punch (4, 10 x2, 4) Lightning Leg (1 W, 3, 12 x3, -) Slide Kick (4, 14, 6) Half Moon Slice (1 W, 6, 10 then 14, 4) attacker KD Backflip Kick Forward Backflip Kick "Hien Zan" (1 W, 7, 12 (x2 if aerial), 2) KD aerial Sandstorm Grit "Kuu Sa Jin" (1 W, 4, 11 x3, 1) hit aerial or adj, KD aerial, KB 1, can move and hit opp. on ground once Standing Splits Kick (4, 15, 3) KD aerial Backroll Throw (4, 12, 1) Throw 11 TNT Punches (1 W, 4, 8, 5) Hit 1x per move not used (kb&mv 1 per 2 hits) Mirage Kick (1 W, 3, 10, 5) Hit 1x per move not used (kb&mv 1 per 2 hits) OH Smash Kick (5, 14, 1) KD |
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| Combos Slide Kick (4) to OH Smash Kick (7) Jumping Short (6) to Short (8) to Kuu Sa Jin (8) Jumping Short (6) to TNT Punches (6) to Mirage Kick (7) Hien Zan (7) to Forward (7) dizzy Block (9) to Slide Kick (8) to OH Smash Kick (9) Block (9) to TNT Punches (8) to Mirage Kick (7) dizzy |
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Name |
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| Homeland: Style: |
Concept: Signature: |
Job: Team: |
| Str: 4 Dex: 4 Sta: 4 |
Cha: Man: App: |
Per: Int: Wit: |
| Techniques Punch: Kick: Block: Grab: Athletics: Focus: |
Glory Honor Rank Chi Willpower Health Experience |
Backing Resources Sensei Flaws: - Merits: - |
| Talents Alertness: Interrogate: Indimidate: Insight: Streetwise: Subterfuge: |
Skills Blindfight: Drive: Leadership: Stealth: Survival: |
Knowledge Investigate: Medicine: Mysteries: Style Lore: |
| Maneuvers (Speed, Damage, Move) | ||
| Hyper () Spinning (3, 10, 4) Suplex (4, 8, 1) |
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| Combos | ||
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Name |
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| Homeland: Style: |
Concept: Signature: |
Job: Team: |
| Str: 4 Dex: 4 Sta: 4 |
Cha: Man: App: |
Per: Int: Wit: |
| Techniques Punch: Kick: Block: Grab: Athletics: Focus: |
Glory Honor Rank Chi Willpower Health Experience |
Backing Resources Sensei Flaws: - Merits: - |
| Talents Alertness: Interrogate: Indimidate: Insight: Streetwise: Subterfuge: |
Skills Blindfight: Drive: Leadership: Stealth: Survival: |
Knowledge Investigate: Medicine: Mysteries: Style Lore: |
| Maneuvers (Speed, Damage, Move) | ||
| Hyper () Spinning (3, 10, 4) Suplex (4, 8, 1) |
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| Combos | ||