SNK Roster

Driven by destiny, two teams are drawn to the final conflict.
And the Fatal Fury team is here because ... they always are.

Ikari Team

Leona Heidern - Level 3

Homeland: Amazon 
Style: Heidern-style and Other
Concept: Orphan 
Signature: "Mission Complete"
Job: Mercenary 
Team: Ikari
Str: 5 
Dex: 5 
Sta: 5
Cha: 2 
Man: 2 
App: 4
Per: 4 
Int: 5 
Wit: 4
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Glory
Honor
Rank
Chi
Willpower
Health 17 
Experience Approx 555
Backing 3 
Resources 2 
Sensei 4 
Manager 2 
Flaws:
Berserk, Amnesia, 
Dark Fate 
Talents
Alertness:
Interrogate:
Intimidate:
Insight:
Streetwise:
Subterfuge:
Skills
Blindfight:
Drive:
Leadership:
Security:
Stealth:
Survival: 3
Knowledges
Investigate:
Medicine:
Mysteries:
Style Lore:
Linguistics:
2
(Brazilian Portuguese, Arabic)
Maneuvers ([cost], Speed, Damage, Move)
Jump, Kipup
X-Caliber (1 Will, 4, 14, 7) KD, KB 1, Basic Block negates, Aerial
Finger Slash (1 Chi, 5, 14, 5) 
Grand Saber & Follow-Up (1 Will, 4, Punch 13 then Kick 11, 7)  KB 1
Voltaic Launcher (2 Chi, 2, 11 x3, One) 
Moon Slasher (1 Chi, 4, 15, 0) KD aerial, KB 1, F+B Hex
Power Roundhouse (3, 15, 3) 
Chop (6, 11, 4) 
Dbl-Hit Kick (3, 11 x2, 4), Dbl-Hit Knee (5, 10 x2, 3) 
Dbl-Hit Punch (4, 10 x2, 4) 
Foot Sweep (3, 13, 3)  Crouch, KD
Throw (3, 12, 1)
Spin Throw (4, 13, 1) Throw 10, KD
Strike Arc (Overhead Smash Kick) (5, 13, 1) KD
V-Slasher (Energy Dive) (1 Chi, 5, 15, 5)
Heidern Inferno (Air Throw) (1 Will, 7, 14, 5) Throw 3
Disengage (2nd Breakout roll, Dex vs attacker's Strength )
Combos
Block (9) to Moon Slasher (8)  Grand Saber (8) Dizzy
Block (9) to X-Caliber (8)  Voltaic Launcher (6) Dizzy
Block (9) to Grand Saber (8)  Spin Throw (8)
Block (9) to Strike Arc (9) Voltaic Launcher (6)  Dizzy
Jumping Jab (7) to Dbl-Hit Punch (6) to Foot Sweep (7) Dizzy 
Chop (6) to Finger Slash (7) to Spin Throw (8) Dizzy 
Jab (7) to Foot Sweep (5) to Voltaic Launcher (6)
Jump (8) Energy Dive (7) Jugular Strike (8)

"What fate have I been born to?" This questions whirls in her head as the day of destiny approaches.


Ralf Jones - Level 3

Homeland: Brazil
Style: Special Forces
Concept: Soldier of Fortune 
Signature: Bandana, Drinking
Job: Mercenary 
Team: Ikari
Str: 5
Dex: 5
Sta: 5
Cha: 4 
Man: 3 
App: 3
Per: 4 
Int: 4 
Wit: 4
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Knife:
Thrown: 4
Glory
Honor
Rank
Chi
Willpower
Health 18 
Experience 589
(not mod. for Knife and
Thrown Weapon tech) 
Backing 2
Contacts 1 
Resources 2 
Sensei 3
Talents
Alertness: 4
Interrogate: 1
Intimidate: 3
Insight:
Streetwise: 2
Subterfuge:
Skills
Blindfight: 3
Drive: 4
Leadership: 1
Security: 3
Stealth: 4
Survival: 3
Knowledges
Investigate: 2
Medicine: 3
Mysteries: 1
Linguistics: 2
(Brazilian Portuguese, Spanish)
Maneuvers (Speed, Damage, Move)
Power Uppercut (4, 13, 1)
Drop Kick (4, 13, 2) KD
Flying Drop Kick (1 Will, 4, 13, 6) KD, Aerial
Jump, Kipup 
Energy Dive "Bomber Punch" (1 Chi, 5, 15, 4)
Gatling Attack (Hyper Fist) (1 Will, 6, 10 x3, 1)
Spinning Back Fist (4, 12, 5)
Spinning Knuckle (1 Will, 4, 11x2, 7)
Suplex (5, 12, 1) 
Flying (Dash) Tackle (4, 10, 6) LT, Flyback 2 hexes  (+2 next grab if opponent down at start of round)
Rev. Ground Fighting (3 PP)
Back Breaker (4, 13, 1) (-2 Opp Strength next round)
Head butt (5, 13, 2)
Dynamite Headbutt (Lever Blow) (4, 13, 1) Throw 5
Mega Driver (3, 15, 1) KD
Bakudan Punch (Cinder Punch) (4, 14, 3)
Galactica Phantom (Mountain Strike/Fire Knuckle) (1 Chi, 5, 16, 4) KB 1
Combos
Block (9) to Spin Knuckle (8) to Hyperfist (10) Dizzy
Fierce (4) to Clark's Fierce (Dizzy)
Jab (7) to Suplex (7) to Back Breaker (8)
Dash Tackle (4) to Hyperfist (8) Bakudan Punch (8) Dizzy
Block (9) Spin Knuckle (8) to Dynamite Headbutt (8)
Block (9) Flying Drop Kick (8) Dynamite Headbutt (8)
Bomber Punch (5) Headbutt (7) Suplex (9) Dizzy
Block (9) Block(-) Galactica Phantom (11)
Jump (8) Block (11) Galactica Phantom (11)

"Is there anything to drink around here?"

Clark Steel - Level 3

Homeland: USA 
Style: SF Wrestling (Sanbo)
Concept: Soldier of Fortune 
Signature: Hat & "Hey!"
Job: Mercenary 
Team: Ikari
Str: 6
Dex: 4
Sta: 5
Cha: 2 
Man: 3 
App: 2
Per: 5 
Int: 5 
Wit: 5
Techniques
Punch: 5
Kick: 4
Block: 5
Grab: 5
Athletics: 4
Focus: 0
Firearms: 5
Glory
Honor
Rank
Chi
Willpower
Health 20 
Experience 555
Not Counting Firearms
Backing 2 
Resources 2 
Sensei 2 
Flaws:
-Taciturn (silent type)
Talents
Alertness: 4
Interrogate: 2
Intimidate: 4
Insight:
Streetwise: 2
Subterfuge:
Skills
Blindfight: 3
Drive: 4
Leadership: -
Security: 3
Stealth: 4
Survival: 3
Knowledges
Arena: 1
Medicine: 3
Linguistics: 2
(Brazilian Portuguese, German)
Maneuvers (Speed, Damage, Move)
Vulcan Punch (Hundred Hand Slap) (1 Will, 2, 11 x3, 1)
Super Argentinan Backbreaker (Back Breaker) (3, 14, 1) (-2 Opp Str next round)
Rolling Cradle (Siberian Bear Crusher) (1w, 4, 14, 5 - then 4) Not Aerial, Crouching
(German) Suplex (4, 13, 1)
Frankensteiner (Thigh Press) (3, 15, 1)
Fisherman Buster (Mega Driver) (2, 16, 1)
Jump, Kipup
Throw (2, 13, 1)
Napalm Stretch (Air Throw) (1 will, 6, 16, 4)
Okizeme (1 will, 6, 12, 5)
Ultra Argentinan Backbreaker (Siberian Suplex) (1 Will, 5, 13 x2, 1) KD (doesn't move)
Grappling Defense (8, Add 5 to Soak, 3)
Jab (6, 10, 4)
Fierce (3, 14, 3)
Combos
Fierce (3) to Ralf's Fierce (Dizzy)
Jab (6) to Back Breaker (5) to 100-Hand Slap (6)
Move (7) to Sib. Bear Crusher (6) to Mega Driver (6)
Move (7) to Jab (8) to 100-H Slap (6) Dizzy
Jab (6) Jab (6) Suplex (8) Dizzy
Block (8) Air Throw (10) Ultra Argentinan Backbreaker (8)
Block (8) to Suplex (8) Thigh Press (7)
Block (8) Rolling Cradle (8) Rolling Cradle (8) "Running Three"
Block (8) Ultra Argentinan Backbreaker (8) Backbreaker (8) Dizzy
Grappling Defense (8) Jab (8) Suplex (8)
Grappling Defense (8) Block (10) Rolling Cradle (10)

Japan Hero Team

Kyo Kusanagi - Level 3

Homeland: Japan
Style: Kusanagi-Style Ancient Martial Arts
Concept: Burning Young Noble
Signature: Fire on fingertip
Birthday: 12/12/76
Team: Japan Hero Team
Str: 5
Dex: 5
Sta: 5
Cha: 3
Man: 1
App: 4
Per: 3
Int: 5
Wit: 5
Techniques
Punch: 5
Kick: 5
Block: 5
Grab: 2
Athletics: 5
Focus: 5
Glory 6
Honor 8
Rank 7
Chi 9
Willpower 8
Health 20
Experience 561
Allies 2
Burning Blood 1
Resources 1
Manager 1
Sensei 4
Allies 2
Flaws:
-Rival-1, Enemy-1
Merits:
-
Talents
Alertness: 3
Interrogate:
Indimidate:
Insight: 3
Streetwise: 1
Subterfuge:
Skills
Blindfight:
Drive: 3
Leadership:
Stealth: 1
Survival:
Knowledges
Investigate: 3
Investigate:
Medicine:
Mysteries: 3
Style Lore: 3
Maneuvers (Speed, Damage, Move)
Power Uppercut (4, 13, 1)
Spinning Back Fist (4, 12, 6)
Style 100: Demon Scorcher (Dragon Punch) (1 chi, 5, 16, 3) KD aerial
Style 115: Poison Bite (Flaming Back Fist) (1 chi, 4, 13x2, 6)
Jump, Kipup
Style 108: Darkness Sweep (Fireball) (1 chi, 3, 13, -, range 7)
S717 Spinning Slaughter (1 Will, 4, 13, 8) KD, Overhead, Aerial [Rainbow Energy Dynamite Kick]
Double-Hit Kick (3, 11x2, 4) Hit x1 on Crouching/Aerial
Double-Hit Knee (5, 10x2, 3)
Style 75 Modified: Shiki Kai
(3, 11x2, 3) KD or Juggle on 2nd hit for 1 Will for Dmg
Style 212: Koto Moon Positive" (Explosive Slam) (1 Chi, 4, 16, 5) LT, KD
Saishuu Kessen Ougi / Final Battle Hidden Technique (No Style)(Fire Knuckle)
(1 Chi, 5, 16, 5) KB 1
Reverse Style 108: Orochi Nagi (Phoenix)
(1 Chi, 1 Will, 4, 16, 7) KB 2, Add a 17 Die Hit if the First Scores Damage
Combos
Fireball (3) to RED Kick (6) Dizzy
Jumping Short (6) Demon Scorcher (7) Dizzy
Jab (7) Double-Hit Knee (7) Flaming Backfist (8) Dizzy
Jab (7) Flaming BF (6) Demon Scorcher (9) Dizzy
Style 75 (3) Jab (9) Demon Scorcher (9) Dizzy
RED Kick (4) D. Scorcher (7) Moon Positive (8)
Block (9) Flaming BF (8) Flaming BF (8) Dizzy
Block (9) Orochi Nagi (8) Saishuu Kessen Ougi (9) Dizzy
Block (9) Saishuu Kessen Ougi (9) to Poison Bite (8) Dizzy

His father recovering from Iori's brutal attack and with the warning of Goenitz still fresh in his mind, Kyo knows that there will be no peace this year, but perhaps he will find closure. He enters this conflict with the secrets revealed to him by the ancient master a mere month previous.


Benimal Nikaido - Level 3

Homeland: Japan (half-American)
Style: Thai Kickboxing
Concept: The Human Lightning Bolt
Quote: "My reason for winning? 
I'm just cool. Real cool."
Job: -
Team: Japan Hero Team
Str: 5
Dex: 5
Sta: 5
Cha: 3
Man: 3
App: 4
Per: 3
Int: 4
Wit: 5
Techniques
Punch: 4
Kick: 5
Block: 4
Grab: 4
Athletics: 6
Focus: 5
Glory 7
Honor 7
Rank 7
Chi 9
Willpower 7
Health 15
Experience -
Resources 4
Sensei 3
Flaws:
-none (but has weakness for ladies)
Merits:
-
Talents
Alertness: 4
Interrogate:
Indimidate: 3
Insight: 3
Streetwise: 2
Subterfuge: 3
Skills
Blindfight: 1
Drive: 2
Leadership:
Stealth: 2
Survival:
Knowledge
Arena: 3
Investigate: 1
Medicine:
Mysteries: 2
Style Lore: 4
Maneuvers (Speed, Damage, Move)
Raijen Ken "Lightning Fist" (Focus HyperFist) (1 Chi, 6, 9 x3, 1)
Stepping Front Kick (1 will, 5, 9x2, 5)
Suplex (5, 8, 1)
Trap Shot (Lightning version) (1 chi, 7, 10, -) KD aerial
Foot Sweep (3, 11, 2)
Spinning Foot Sweep (1 Will, 3, 11, -) hit all adjacent
Vacuum Kick (1 Will, 5, 7x3, -) Crouching, KD
Diving Kick (1 Will, 6, 11, 4) Aerial
Knee Strike (6, 10, 1)
Elec-Trigger (Soul Shock) (1 Chi, 4, 14, 1) Sustained Hold, Benimaru Lands in Adjacent Hex After
Shock Treatment (Revised v2) (2 Chi, 5, 12, -) KD, KB 1, 7 Hexes, Affects Ext. Limbs, Whole Round
Combos
Knee Strike (6) to Step Front Kick (7) to Trap Shot (11) Dizzy
Diving Kick (6) to Vacuum Kick (7) Dizzy
Raijen Ken (6) to Vacuum Kick (7) Dizzy
Trap Shot (7) to Knee Strike (8) Raijen Ken (10) Dizzy
Jump (8) Diving Kick (8) Soul Shock (8)
Block (9) to Soul Shock (8)
Block (9) to Raijen Ken (10) to Soul Shock (8) Dizzy
Block (9) to Move (10) to Soul Shock (8)

"My electricity is reacting to something. What could this mean?"


Goro Daimon - Level 3

Homeland: Japan
Style: Judo
Concept: The Stainless-Steel Macho Man
Signature: Clasps hands together and makes thunder.
Hobby: Understanding nature
Team: Japan Hero Team
Str: 6
Dex: 4
Sta: 6
Cha: 2
Man: 2
App: 2
Per: 4
Int: 3
Wit: 5
Techniques
Punch: 4
Kick: 5
Block: 5
Grab: 6
Athletics: 4
Focus: 2
Glory 7
Honor 9
Rank 7
Chi 10
Willpower 8
Health 20
Experience -
Fame (Judo) 1
Resources 3
Sensei 4
Flaws:
-
Merits:
-
Talents
Alertness: 4
Interrogate:
Indimidate: 5
Insight: 4
Streetwise: 1
Skills
Meditation: 4
Survival: 3
Knowledge
Arena: 3
Medicine: 2
Mysteries: 1
Style Lore: 1
Maneuvers (Speed, Damage, Move)
Throw (2, 13, 1)
Mine Quake (Shockwave) (1 chi, 4, 9, -) KD, Range 5
Suplex (4, 13, 1)
Neck Choke (3, 14, 1) Sust. hold
Stomach Pump (4, 15, 1) Sustained Hold
Grappling Defense (8, +4 soak, 3)
Air Throw (6, 16, 4)
San He (1 Chi, 6, Soak 16, None) Abort, No +2 Block Speed Bonus After
San He Advanced (1 Chi, 6, Soak 16, None) Cannot be KB/KD/Thrown
Foot Sweep (2, 14, 2) KD
Face Slam (3, 14, 1) KD
Mountain of Storms (Spin Throw) (3, 15, 1) Throw 10
Heaven and Hell Return (Power Smash) (1 Will on 1st and 3rd Turn, 3, 16, 1) KD, Sust.
High Reversal (6, 11, None) Not Abort, Block Then Attack, Punches and Kicks
Low Reversal (6, 11, None) Not Abort, Block Then Attack, Punches and Kicks
Combos
Move (7) to Suplex (6) to Suplex (8) Dizzy
Block (8) to Stomach Pump (8)
Block (8) Power Smash (7) Spin Throw (7)
Power Smash (3) Power Smash (5) Spin Throw (7) Dizzy
Jab (6) to Short (7) to Foot Sweep (6) Dizzy
Air Throw (6) to Suplex (6) to Suplex (8)
Shockwave (4) to Strong (6) to Stomach Pump (8)
Grap Defense (8) Grap Defense (10) Stomach Pump (8)
High Reversal to Face Slam (7) to Spin Throw (7)
Low Reversal to Suplex (8) to Spin Throw (7)

Returned from the wilderness after vanishing a year ago, Goro Daimon sees clearly that trouble lies ahead for the KOF 97.

Fatal Fury

 

Terry Bogard - Level 2

Homeland: Southtown, USA 
Style: Hakyokuseiken
Concept: Hero 
Signature: Toss hat
Job: Drifter 
Team: Hungry Wolves
Str: 5 
Dex: 5 
Sta: 5
Cha: 5 
Man: 3 
App: 5
Per: 4 
Int: 5 
Wit: 5
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus: 6
Glory
Honor 10 
Rank 10 
Chi 10 
Willpower 10 
Health 20 
Experience NA
Allies 5
Contacts 5
Style: Hakyokuseiken 5
Style: W.Kickboxing 3
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge: 3
Skills
Blindfight:
Drive:
Leadership:
Security:
Stealth:
Survival: 2
Knowledge
Arena:
Investigate:
Medicine:
Mysteries:
Style Lore: 4
Maneuvers (Speed, Damage, Move)
Burn Knuckle (1 Chi, 5, 15, 7)
Rising Tackle (1 Will, 5, 17, One) Jumping, KD
Crack Shoot (1 W, 5, 12x2, 5) Jumping, KD vs Aerial
Power Charge (4, 13, 3) KD
Power Dunk [Energy Dive-Punch] (1c, 5, 16, 5) Aerial
Power Wave (1 C, 4, 14, None) Range - 6 hexes
Power Geyser (2 C, 3, 15, None) Juggle, KB 1, affects a 4 hex line, repeated tests if not blocking
Power Uppercut (4, 14, 1) 
Cinder Punch (4, 15, 4)
Dbl-Hit Kick (3, 12x2, 4)
Double-Dread Kick (1 w, 3, 12 then 15, 6) First hit knocks back one
Flying Knee Thrust (1 Will, 6, 13, 6) Aerial
Flying Knee Drop (1 Will, 6, 13, 5) Aerial, Overhead (Terry created this maneuver, 2 PP for W.KB)
Power Roundhouse (3, 16, 3)
Sidekick Smash (5, 15, One) Knocks back 1 Hex
Throw (3, 11, 1) 
Jump, Kipup
[Terry has also created a new maneuver, the Buster Wolf - a flaming punch followed by a wave of fire. It operates like the Suzakuken Phoenix but has a Move -2 and cost Terry 5 PP to learn.]
Fire Knuckle (1c, 5, 17, 5)
Buster Wolf [Phoenix] (1w+1c, 4, 17x2, 3)
Heat Defense (1 Chi, 7, Soak 15, 0) Adds Focus+Block to soak vs. heat/energy attacks
Psychokinetic Channeling (1 Chi, +2 Damage to a Basic Attack)
Combos
Jumping Short (6) Rising Tackle (7) Flying Knee Drop (10) Dizzy
Short (6) to Rising Tackle (7) to Double-Hit Kick (7) Dizzy
Jab (7) to Strong (7) to Power Geyser (7) Dizzy
Jab (7) to Strong (7) to Rising Tackle (9) Dizzy 
Jab (7) to Forward (7) to Rising Tackle (9) Dizzy
Fierce (4) to Throw (5) to Power Wave (8) Dizzy
Strong (5) to Double-Dread Kick (5) to Cinder Punch (8) Dizzy
Crack Shoot (5) Jab (9) Rising Tackle (9) Dizzy
Burn Knuckle (5) Block (11) Rising Tackle (11)
Power Wave (3) to Burn Knuckle (7) to Rising Tackle (9)
Jump (8) Block (11) Power Geyser (9)
Block (9) to Rising Tackle (9) to Flying Knee Drop (10) Dizzy

"I'm just here every year, pal."

Andy Bogard

Homeland: Southtown, USA 
Style: Kopo-ken
Concept: Serious Martial Artist 
Signature: ninja pose
Job: Terry's brother 
Team: Hungry Wolves
Str: 5 
Dex: 5 
Sta: 5
Cha: 4 
Man: 3 
App: 6
Per: 5 
Int: 5
Wit: 5
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus: 6
Glory
Honor 10 
Rank 10 
Chi 10 
Willpower 10 
Health 20 
Experience NA 
Allies 4 
Contacts 3 
Resources 2 
Sensei 4 
Style: Hakyokuseiken 5
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge: 2
Skills
Blindfight:
Drive:
Leadership:
Stealth:
Survival: 2
Knowledge
Arena:
Investigate:
Medicine:
Mysteries:
Style Lore:
Ling: Japanese
Maneuvers (Speed, Damage, Move)
Chop (6, 11, 5) 
Elbow Smash (7, 12, 1) 
Knife Hand Strike (6, 9, 5) Stamina halved 
Sho Ryu Dan (1w, 5, 16, 1) 
Triple Strike (3, 10x2 + 11x1 - take 2 best, 0) 
Foot Sweep (3, 13, 4) 
Wounded Knee (3, 13, 5) 
Arm Bar Strike (3, 13, 2) Grab/Punch 
Back Breaker (4, 13, 1) KD & -2 Strength 
Neck Choke (4, 13, 1) Sustained 
Kuuha Dan (1w, 3, 14, 8) 
Hisho Ken (1c, 5, 14, 1) Range 3 Hexes 
Zan Ei Ken (1c, 5, 15, 9) Straight-line
Choreppadan (1w+1c, 4, 12x3, 8) Jumping
Jump, Kipup
Tough Skin (1 Chi adds +2 soak for round)
Dragon's Breath (4, 15, None) Range one hex, knockback one hex
Hisho Ryusei Ken (2 Chi, 3, 18, None) Knockback = damage, Range=5
Gen'ei Shiranui (1 Will, 6, 13, 7) Aerial, Straight-line
Combos
Zan Ei Ken (5) to Elbow Smash (9) to Hisho Ken (9) dizzy 
Chop (6) to Elbow Smash (9) to Arm Bar Strike (7) 
Hisho Ken (5) to Kuuha Dan (5) to Back Breaker (8) dizzy 
Jumping Short (6) to Back Breaker (6) to Triple Strike (7) 
Jump (8) to Choreppadan (6) dizzy
Elbow Smash (7) to Jump (10) to Hisho Ryusei Ken (7)
Jump (8) to Elbow Smash (9) to Sho Ryu Dan (9)
Chop (6) Hisho Ken (7) Dragon's Breath (8) dizzy

"I'm afraid I just broke something . . . your face."