Driven by destiny, two teams are drawn to the final conflict.
And the Fatal Fury team is here because ... they always are.
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Leona Heidern - Level 3 |
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| Homeland: Amazon Style: Heidern-style and Other |
Concept: Orphan Signature: "Mission Complete" |
Job: Mercenary Team: Ikari |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 2 Man: 2 App: 4 |
Per: 4 Int: 5 Wit: 4 |
| Techniques Punch: 5 Kick: 5 Block: 4 Grab: 4 Athletics: 5 Focus: 4 |
Glory 5 Honor 8 Rank 5 Chi 6 Willpower 9 Health 17 Experience Approx 555 |
Backing 3 Resources 2 Sensei 4 Manager 2 Flaws: Berserk, Amnesia, Dark Fate |
| Talents Alertness: 3 Interrogate: 3 Intimidate: Insight: Streetwise: 1 Subterfuge: |
Skills Blindfight: 2 Drive: 2 Leadership: Security: 2 Stealth: 4 Survival: 3 |
Knowledges Investigate: Medicine: 2 Mysteries: 2 Style Lore: Linguistics: 2 (Brazilian Portuguese, Arabic) |
| Maneuvers ([cost], Speed, Damage, Move) | ||
| Jump, Kipup X-Caliber (1 Will, 4, 14, 7) KD, KB 1, Basic Block negates, Aerial Finger Slash (1 Chi, 5, 14, 5) Grand Saber & Follow-Up (1 Will, 4, Punch 13 then Kick 11, 7) KB 1 Voltaic Launcher (2 Chi, 2, 11 x3, One) Moon Slasher (1 Chi, 4, 15, 0) KD aerial, KB 1, F+B Hex Power Roundhouse (3, 15, 3) Chop (6, 11, 4) Dbl-Hit Kick (3, 11 x2, 4), Dbl-Hit Knee (5, 10 x2, 3) Dbl-Hit Punch (4, 10 x2, 4) Foot Sweep (3, 13, 3) Crouch, KD Throw (3, 12, 1) Spin Throw (4, 13, 1) Throw 10, KD Strike Arc (Overhead Smash Kick) (5, 13, 1) KD V-Slasher (Energy Dive) (1 Chi, 5, 15, 5) Heidern Inferno (Air Throw) (1 Will, 7, 14, 5) Throw 3 Disengage (2nd Breakout roll, Dex vs attacker's Strength ) |
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| Combos Block (9) to Moon Slasher (8) Grand Saber (8) Dizzy Block (9) to X-Caliber (8) Voltaic Launcher (6) Dizzy Block (9) to Grand Saber (8) Spin Throw (8) Block (9) to Strike Arc (9) Voltaic Launcher (6) Dizzy Jumping Jab (7) to Dbl-Hit Punch (6) to Foot Sweep (7) Dizzy Chop (6) to Finger Slash (7) to Spin Throw (8) Dizzy Jab (7) to Foot Sweep (5) to Voltaic Launcher (6) Jump (8) Energy Dive (7) Jugular Strike (8) |
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"What fate have I been born to?" This questions whirls in her head as the day of destiny approaches.
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Ralf Jones - Level 3 |
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| Homeland: Brazil Style: Special Forces |
Concept: Soldier of Fortune Signature: Bandana, Drinking |
Job: Mercenary Team: Ikari |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 4 Man: 3 App: 3 |
Per: 4 Int: 4 Wit: 4 |
| Techniques Punch: 5 Kick: 4 Block: 5 Grab: 5 Athletics: 4 Focus: 3 Knife: 4 Thrown: 4 |
Glory 5 Honor 6 Rank 6 Chi 5 Willpower 8 Health 18 Experience 589 (not mod. for Knife and Thrown Weapon tech) |
Backing 2 Contacts 1 Resources 2 Sensei 3 |
| Talents Alertness: 4 Interrogate: 1 Intimidate: 3 Insight: Streetwise: 2 Subterfuge: |
Skills Blindfight: 3 Drive: 4 Leadership: 1 Security: 3 Stealth: 4 Survival: 3 |
Knowledges Investigate: 2 Medicine: 3 Mysteries: 1 Linguistics: 2 (Brazilian Portuguese, Spanish) |
| Maneuvers (Speed, Damage, Move) | ||
| Power Uppercut (4, 13, 1) Drop Kick (4, 13, 2) KD Flying Drop Kick (1 Will, 4, 13, 6) KD, Aerial Jump, Kipup Energy Dive "Bomber Punch" (1 Chi, 5, 15, 4) Gatling Attack (Hyper Fist) (1 Will, 6, 10 x3, 1) Spinning Back Fist (4, 12, 5) Spinning Knuckle (1 Will, 4, 11x2, 7) Suplex (5, 12, 1) Flying (Dash) Tackle (4, 10, 6) LT, Flyback 2 hexes (+2 next grab if opponent down at start of round) Rev. Ground Fighting (3 PP) Back Breaker (4, 13, 1) (-2 Opp Strength next round) Head butt (5, 13, 2) Dynamite Headbutt (Lever Blow) (4, 13, 1) Throw 5 Mega Driver (3, 15, 1) KD Bakudan Punch (Cinder Punch) (4, 14, 3) Galactica Phantom (Mountain Strike/Fire Knuckle) (1 Chi, 5, 16, 4) KB 1 |
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| Combos Block (9) to Spin Knuckle (8) to Hyperfist (10) Dizzy Fierce (4) to Clark's Fierce (Dizzy) Jab (7) to Suplex (7) to Back Breaker (8) Dash Tackle (4) to Hyperfist (8) Bakudan Punch (8) Dizzy Block (9) Spin Knuckle (8) to Dynamite Headbutt (8) Block (9) Flying Drop Kick (8) Dynamite Headbutt (8) Bomber Punch (5) Headbutt (7) Suplex (9) Dizzy Block (9) Block(-) Galactica Phantom (11) Jump (8) Block (11) Galactica Phantom (11) |
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Clark Steel - Level 3 |
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| Homeland: USA Style: SF Wrestling (Sanbo) |
Concept: Soldier of Fortune Signature: Hat & "Hey!" |
Job: Mercenary Team: Ikari |
| Str: 6 Dex: 4 Sta: 5 |
Cha: 2 Man: 3 App: 2 |
Per: 5 Int: 5 Wit: 5 |
| Techniques Punch: 5 Kick: 4 Block: 5 Grab: 5 Athletics: 4 Focus: 0 Firearms: 5 |
Glory 5 Honor 6 Rank 6 Chi 1 Willpower 9 Health 20 Experience 555 Not Counting Firearms |
Backing 2 Resources 2 Sensei 2 Flaws: -Taciturn (silent type) |
| Talents Alertness: 4 Interrogate: 2 Intimidate: 4 Insight: Streetwise: 2 Subterfuge: |
Skills Blindfight: 3 Drive: 4 Leadership: - Security: 3 Stealth: 4 Survival: 3 |
Knowledges Arena: 1 Medicine: 3 Linguistics: 2 (Brazilian Portuguese, German) |
| Maneuvers (Speed, Damage, Move) | ||
| Vulcan Punch (Hundred Hand Slap) (1 Will, 2, 11 x3, 1) Super Argentinan Backbreaker (Back Breaker) (3, 14, 1) (-2 Opp Str next round) Rolling Cradle (Siberian Bear Crusher) (1w, 4, 14, 5 - then 4) Not Aerial, Crouching (German) Suplex (4, 13, 1) Frankensteiner (Thigh Press) (3, 15, 1) Fisherman Buster (Mega Driver) (2, 16, 1) Jump, Kipup Throw (2, 13, 1) Napalm Stretch (Air Throw) (1 will, 6, 16, 4) Okizeme (1 will, 6, 12, 5) Ultra Argentinan Backbreaker (Siberian Suplex) (1 Will, 5, 13 x2, 1) KD (doesn't move) Grappling Defense (8, Add 5 to Soak, 3) Jab (6, 10, 4) Fierce (3, 14, 3) |
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| Combos Fierce (3) to Ralf's Fierce (Dizzy) Jab (6) to Back Breaker (5) to 100-Hand Slap (6) Move (7) to Sib. Bear Crusher (6) to Mega Driver (6) Move (7) to Jab (8) to 100-H Slap (6) Dizzy Jab (6) Jab (6) Suplex (8) Dizzy Block (8) Air Throw (10) Ultra Argentinan Backbreaker (8) Block (8) to Suplex (8) Thigh Press (7) Block (8) Rolling Cradle (8) Rolling Cradle (8) "Running Three" Block (8) Ultra Argentinan Backbreaker (8) Backbreaker (8) Dizzy Grappling Defense (8) Jab (8) Suplex (8) Grappling Defense (8) Block (10) Rolling Cradle (10) |
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Kyo Kusanagi - Level 3 |
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| Homeland: Japan Style: Kusanagi-Style Ancient Martial Arts |
Concept: Burning Young Noble Signature: Fire on fingertip |
Birthday: 12/12/76 Team: Japan Hero Team |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 3 Man: 1 App: 4 |
Per: 3 Int: 5 Wit: 5 |
| Techniques Punch: 5 Kick: 5 Block: 5 Grab: 2 Athletics: 5 Focus: 5 |
Glory 6 Honor 8 Rank 7 Chi 9 Willpower 8 Health 20 Experience 561 |
Allies 2 Burning Blood 1 Resources 1 Manager 1 Sensei 4 Allies 2 Flaws: -Rival-1, Enemy-1 Merits: - |
| Talents Alertness: 3 Interrogate: Indimidate: Insight: 3 Streetwise: 1 Subterfuge: |
Skills Blindfight: 1 Drive: 3 Leadership: 1 Stealth: 1 Survival: |
Knowledges Investigate: 3 Investigate: Medicine: Mysteries: 3 Style Lore: 3 |
| Maneuvers (Speed, Damage, Move) | ||
| Power Uppercut (4, 13, 1) Spinning Back Fist (4, 12, 6) Style 100: Demon Scorcher (Dragon Punch) (1 chi, 5, 16, 3) KD aerial Style 115: Poison Bite (Flaming Back Fist) (1 chi, 4, 13x2, 6) Jump, Kipup Style 108: Darkness Sweep (Fireball) (1 chi, 3, 13, -, range 7) S717 Spinning Slaughter (1 Will, 4, 13, 8) KD, Overhead, Aerial [Rainbow Energy Dynamite Kick] Double-Hit Kick (3, 11x2, 4) Hit x1 on Crouching/Aerial Double-Hit Knee (5, 10x2, 3) Style 75 Modified: Shiki Kai (3, 11x2, 3) KD or Juggle on 2nd hit for 1 Will for Dmg Style 212: Koto Moon Positive" (Explosive Slam) (1 Chi, 4, 16, 5) LT, KD Saishuu Kessen Ougi / Final Battle Hidden Technique (No Style)(Fire Knuckle) (1 Chi, 5, 16, 5) KB 1 Reverse Style 108: Orochi Nagi (Phoenix) (1 Chi, 1 Will, 4, 16, 7) KB 2, Add a 17 Die Hit if the First Scores Damage |
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| Combos Fireball (3) to RED Kick (6) Dizzy Jumping Short (6) Demon Scorcher (7) Dizzy Jab (7) Double-Hit Knee (7) Flaming Backfist (8) Dizzy Jab (7) Flaming BF (6) Demon Scorcher (9) Dizzy Style 75 (3) Jab (9) Demon Scorcher (9) Dizzy RED Kick (4) D. Scorcher (7) Moon Positive (8) Block (9) Flaming BF (8) Flaming BF (8) Dizzy Block (9) Orochi Nagi (8) Saishuu Kessen Ougi (9) Dizzy Block (9) Saishuu Kessen Ougi (9) to Poison Bite (8) Dizzy |
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His father recovering from Iori's brutal attack and with the warning of Goenitz still fresh in his mind, Kyo knows that there will be no peace this year, but perhaps he will find closure. He enters this conflict with the secrets revealed to him by the ancient master a mere month previous.
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Benimal Nikaido - Level 3 |
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| Homeland: Japan (half-American) Style: Thai Kickboxing |
Concept: The Human Lightning Bolt Quote: "My reason for winning? I'm just cool. Real cool." |
Job: - Team: Japan Hero Team |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 3 Man: 3 App: 4 |
Per: 3 Int: 4 Wit: 5 |
| Techniques Punch: 4 Kick: 5 Block: 4 Grab: 4 Athletics: 6 Focus: 5 |
Glory 7 Honor 7 Rank 7 Chi 9 Willpower 7 Health 15 Experience - |
Resources 4 Sensei 3 Flaws: -none (but has weakness for ladies) Merits: - |
| Talents Alertness: 4 Interrogate: Indimidate: 3 Insight: 3 Streetwise: 2 Subterfuge: 3 |
Skills Blindfight: 1 Drive: 2 Leadership: Stealth: 2 Survival: |
Knowledge Arena: 3 Investigate: 1 Medicine: Mysteries: 2 Style Lore: 4 |
| Maneuvers (Speed, Damage, Move) | ||
| Raijen Ken "Lightning Fist" (Focus HyperFist) (1 Chi, 6, 9 x3, 1) Stepping Front Kick (1 will, 5, 9x2, 5) Suplex (5, 8, 1) Trap Shot (Lightning version) (1 chi, 7, 10, -) KD aerial Foot Sweep (3, 11, 2) Spinning Foot Sweep (1 Will, 3, 11, -) hit all adjacent Vacuum Kick (1 Will, 5, 7x3, -) Crouching, KD Diving Kick (1 Will, 6, 11, 4) Aerial Knee Strike (6, 10, 1) Elec-Trigger (Soul Shock) (1 Chi, 4, 14, 1) Sustained Hold, Benimaru Lands in Adjacent Hex After Shock Treatment (Revised v2) (2 Chi, 5, 12, -) KD, KB 1, 7 Hexes, Affects Ext. Limbs, Whole Round |
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| Combos Knee Strike (6) to Step Front Kick (7) to Trap Shot (11) Dizzy Diving Kick (6) to Vacuum Kick (7) Dizzy Raijen Ken (6) to Vacuum Kick (7) Dizzy Trap Shot (7) to Knee Strike (8) Raijen Ken (10) Dizzy Jump (8) Diving Kick (8) Soul Shock (8) Block (9) to Soul Shock (8) Block (9) to Raijen Ken (10) to Soul Shock (8) Dizzy Block (9) to Move (10) to Soul Shock (8) |
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"My electricity is reacting to something. What could this mean?"
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Goro Daimon - Level 3 |
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| Homeland: Japan Style: Judo |
Concept: The Stainless-Steel Macho Man Signature: Clasps hands together and makes thunder. |
Hobby: Understanding nature Team: Japan Hero Team |
| Str: 6 Dex: 4 Sta: 6 |
Cha: 2 Man: 2 App: 2 |
Per: 4 Int: 3 Wit: 5 |
| Techniques Punch: 4 Kick: 5 Block: 5 Grab: 6 Athletics: 4 Focus: 2 |
Glory 7 Honor 9 Rank 7 Chi 10 Willpower 8 Health 20 Experience - |
Fame (Judo) 1 Resources 3 Sensei 4 Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: Indimidate: 5 Insight: 4 Streetwise: 1 |
Skills Meditation: 4 Survival: 3 |
Knowledge Arena: 3 Medicine: 2 Mysteries: 1 Style Lore: 1 |
| Maneuvers (Speed, Damage, Move) | ||
| Throw (2, 13, 1) Mine Quake (Shockwave) (1 chi, 4, 9, -) KD, Range 5 Suplex (4, 13, 1) Neck Choke (3, 14, 1) Sust. hold Stomach Pump (4, 15, 1) Sustained Hold Grappling Defense (8, +4 soak, 3) Air Throw (6, 16, 4) San He (1 Chi, 6, Soak 16, None) Abort, No +2 Block Speed Bonus After San He Advanced (1 Chi, 6, Soak 16, None) Cannot be KB/KD/Thrown Foot Sweep (2, 14, 2) KD Face Slam (3, 14, 1) KD Mountain of Storms (Spin Throw) (3, 15, 1) Throw 10 Heaven and Hell Return (Power Smash) (1 Will on 1st and 3rd Turn, 3, 16, 1) KD, Sust. High Reversal (6, 11, None) Not Abort, Block Then Attack, Punches and Kicks Low Reversal (6, 11, None) Not Abort, Block Then Attack, Punches and Kicks |
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| Combos Move (7) to Suplex (6) to Suplex (8) Dizzy Block (8) to Stomach Pump (8) Block (8) Power Smash (7) Spin Throw (7) Power Smash (3) Power Smash (5) Spin Throw (7) Dizzy Jab (6) to Short (7) to Foot Sweep (6) Dizzy Air Throw (6) to Suplex (6) to Suplex (8) Shockwave (4) to Strong (6) to Stomach Pump (8) Grap Defense (8) Grap Defense (10) Stomach Pump (8) High Reversal to Face Slam (7) to Spin Throw (7) Low Reversal to Suplex (8) to Spin Throw (7) |
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Returned from the wilderness after vanishing a year ago, Goro Daimon sees clearly that trouble lies ahead for the KOF 97.
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Terry Bogard - Level 2 |
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| Homeland: Southtown, USA Style: Hakyokuseiken |
Concept: Hero Signature: Toss hat |
Job: Drifter Team: Hungry Wolves |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 5 Man: 3 App: 5 |
Per: 4 Int: 5 Wit: 5 |
| Techniques Punch: 6 Kick: 6 Block: 4 Grab: 4 Athletics: 5 Focus: 6 |
Glory 9 Honor 10 Rank 10 Chi 10 Willpower 10 Health 20 Experience NA |
Allies 5 Contacts 5 Style: Hakyokuseiken 5 Style: W.Kickboxing 3 Flaws: - Merits: - |
| Talents Alertness: 4 Interrogate: 1 Indimidate: 4 Insight: 4 Streetwise: 4 Subterfuge: 3 |
Skills Blindfight: 2 Drive: 3 Leadership: 3 Security: 2 Stealth: 3 Survival: 2 |
Knowledge Arena: 3 Investigate: 4 Medicine: 2 Mysteries: 3 Style Lore: 4 |
| Maneuvers (Speed, Damage, Move) | ||
| Burn Knuckle (1 Chi, 5, 15, 7) Rising Tackle (1 Will, 5, 17, One) Jumping, KD Crack Shoot (1 W, 5, 12x2, 5) Jumping, KD vs Aerial Power Charge (4, 13, 3) KD Power Dunk [Energy Dive-Punch] (1c, 5, 16, 5) Aerial Power Wave (1 C, 4, 14, None) Range - 6 hexes Power Geyser (2 C, 3, 15, None) Juggle, KB 1, affects a 4 hex line, repeated tests if not blocking Power Uppercut (4, 14, 1) Cinder Punch (4, 15, 4) Dbl-Hit Kick (3, 12x2, 4) Double-Dread Kick (1 w, 3, 12 then 15, 6) First hit knocks back one Flying Knee Thrust (1 Will, 6, 13, 6) Aerial Flying Knee Drop (1 Will, 6, 13, 5) Aerial, Overhead (Terry created this maneuver, 2 PP for W.KB) Power Roundhouse (3, 16, 3) Sidekick Smash (5, 15, One) Knocks back 1 Hex Throw (3, 11, 1) Jump, Kipup [Terry has also created a new maneuver, the Buster Wolf - a flaming punch followed by a wave of fire. It operates like the Suzakuken Phoenix but has a Move -2 and cost Terry 5 PP to learn.] Fire Knuckle (1c, 5, 17, 5) Buster Wolf [Phoenix] (1w+1c, 4, 17x2, 3) Heat Defense (1 Chi, 7, Soak 15, 0) Adds Focus+Block to soak vs. heat/energy attacks Psychokinetic Channeling (1 Chi, +2 Damage to a Basic Attack) |
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| Combos Jumping Short (6) Rising Tackle (7) Flying Knee Drop (10) Dizzy Short (6) to Rising Tackle (7) to Double-Hit Kick (7) Dizzy Jab (7) to Strong (7) to Power Geyser (7) Dizzy Jab (7) to Strong (7) to Rising Tackle (9) Dizzy Jab (7) to Forward (7) to Rising Tackle (9) Dizzy Fierce (4) to Throw (5) to Power Wave (8) Dizzy Strong (5) to Double-Dread Kick (5) to Cinder Punch (8) Dizzy Crack Shoot (5) Jab (9) Rising Tackle (9) Dizzy Burn Knuckle (5) Block (11) Rising Tackle (11) Power Wave (3) to Burn Knuckle (7) to Rising Tackle (9) Jump (8) Block (11) Power Geyser (9) Block (9) to Rising Tackle (9) to Flying Knee Drop (10) Dizzy |
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"I'm just here every year, pal."
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Andy Bogard |
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| Homeland: Southtown, USA Style: Kopo-ken |
Concept: Serious Martial Artist Signature: ninja pose |
Job: Terry's brother Team: Hungry Wolves |
| Str: 5 Dex: 5 Sta: 5 |
Cha: 4 Man: 3 App: 6 |
Per: 5 Int: 5 Wit: 5 |
| Techniques Punch: 5 Kick: 5 Block: 4 Grab: 5 Athletics: 6 Focus: 6 |
Glory 7 Honor 10 Rank 10 Chi 10 Willpower 10 Health 20 Experience NA |
Allies 4 Contacts 3 Resources 2 Sensei 4 Style: Hakyokuseiken 5 Flaws: - Merits: - |
| Talents Alertness: 5 Interrogate: 1 Indimidate: 3 Insight: 4 Streetwise: 3 Subterfuge: 2 |
Skills Blindfight: 5 Drive: 2 Leadership: 1 Stealth: 4 Survival: 2 |
Knowledge Arena: 3 Investigate: 3 Medicine: 3 Mysteries: 3 Style Lore: 4 Ling: Japanese |
| Maneuvers (Speed, Damage, Move) | ||
| Chop (6, 11, 5) Elbow Smash (7, 12, 1) Knife Hand Strike (6, 9, 5) Stamina halved Sho Ryu Dan (1w, 5, 16, 1) Triple Strike (3, 10x2 + 11x1 - take 2 best, 0) Foot Sweep (3, 13, 4) Wounded Knee (3, 13, 5) Arm Bar Strike (3, 13, 2) Grab/Punch Back Breaker (4, 13, 1) KD & -2 Strength Neck Choke (4, 13, 1) Sustained Kuuha Dan (1w, 3, 14, 8) Hisho Ken (1c, 5, 14, 1) Range 3 Hexes Zan Ei Ken (1c, 5, 15, 9) Straight-line Choreppadan (1w+1c, 4, 12x3, 8) Jumping Jump, Kipup Tough Skin (1 Chi adds +2 soak for round) Dragon's Breath (4, 15, None) Range one hex, knockback one hex Hisho Ryusei Ken (2 Chi, 3, 18, None) Knockback = damage, Range=5 Gen'ei Shiranui (1 Will, 6, 13, 7) Aerial, Straight-line |
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| Combos Zan Ei Ken (5) to Elbow Smash (9) to Hisho Ken (9) dizzy Chop (6) to Elbow Smash (9) to Arm Bar Strike (7) Hisho Ken (5) to Kuuha Dan (5) to Back Breaker (8) dizzy Jumping Short (6) to Back Breaker (6) to Triple Strike (7) Jump (8) to Choreppadan (6) dizzy Elbow Smash (7) to Jump (10) to Hisho Ryusei Ken (7) Jump (8) to Elbow Smash (9) to Sho Ryu Dan (9) Chop (6) Hisho Ken (7) Dragon's Breath (8) dizzy |
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"I'm afraid I just broke something . . . your face."