King of Fighters 96: Bosses


Chizuru Kagura
Homeland: Japan
Style: Kagura Style 
Ancient Martial Arts
Concept: Shih 
(Demon Hunter X)
Signature:
Pose with hand held
forward
Quotes:
"You can't beat me until you 
know what true power is!"
"Trying with all your might is
the true path to victory!"
"Those with reasons to live
have the true power to win!"
Str: 4
Dex: 5
Sta: 4
Cha: 4
Man: 4
App: 4
Per: 4
Int: 5
Wit: 5
Techniques
(derived)
Punch: 5
Kick: 5
Block: 4
Grab: 4
Athletics: 5
Focus: 6
Glory 3
Honor 8
Rank 0
Chi 5 Yin, 5 Yang
Willpower 9
Health 20
Humanity 6
Experience
about 615
Allies 2
Contacts 3
Fame 2
Favors 3
Mentor 3
Resources 3 (5)
Flaws:

Merits:
-
Shih Powers (Qiao)
Ishen 3
MoKung 3
(Attr+Meditate, dif 8,
success = + to attr, max 8)
Yu An 3
Feng 2
(1Yin, scene, 
roll Will vs dam to ignore dizzy)
Shi 3
Chien 2
Meng 2
Talents
Alertness:
Athletics:
Dodge: 4
Empathy: 3
Indimidate: 3
Leadership: 3
Streetwise:
Subterfuge: 3
Skills
Drive:
Firearms: 2
Martial Arts: 7
Meditate: 4
Melee: 4
Survival: 2
Knowledge
Arena: 2
Investigate: 2
Occult: 8
Style Lore: 2
Maneuvers (Speed, Damage, Move)
Chi Breaker Punch "Foundation of the Zero Technique" 
(1 Chi, 1 Will, 5, 10, 5) Every success means for one round victim cannot use any Chi
Zero Technique (5) (above, except cannot use any maneuver except the Basic nine, diff 7)
Dashing Punch "Shinto Ritual Prayer" (1W, 5, 13, 7)
Mirage Dashing Punch (+1 Chi)
Fist Sweep (4, 12, 3) KD
Rising Uppercut "Reasoning of the Heavenly Gods" (5, 13, 1) KD Air, or KB 1
Mirage Rising Uppercut (1 W, 1 C, 4, 13x2 (adj or air), 2) KD Air, KB 1
Twirling Attack "Battle Array of the Three Rattling Winds"
(1W, 5, 9, 5) move/attack, each hit KB 1
Mirage Twirling Attack (+1 Chi) 
Kick
Dancing Crane Kick (1 Chi, 4, 12, none) KB = damage
Slide Kick (4, 12, 6) KD, Slip Kick (4, 11, 6) KD, dodge, crouch
Block
Missile Reflection (8, -, 4) Thrown 1+, Launches +2, Guns +3 
Energy Reflection (chi=attack, 6, -, -) 2+ success on Wits 
Grab 
Power Flip (4, 13, 1) KD (does without actually touching)
Athletics 
Accelerated Jump (6, -, 7)
Mirage Leap (+1 Chi, any basic attack and/or jump)
Kipup
Jump (8, -, 5)
Combos
AJ Forward (5) Mirage Uppercut (6) AJ Fierce (8)
Mirage AJ Short (6) Strong (7) Mirage Uppercut (8)
AJ Short (6) Rising Uppercut (7) Dancing Crane Kick (8)
AJ Short (6) Power Flip (6) Forward Kick (9)
Mirage Dashing Punch (5) Dashing Punch (7) Mirage Uppercut (8)
Mirage AJ Strong (5) Rising Uppercut (7)
Slip Kick (4) Twirling Attack (7) Dancing Crane Kick (8)
Twirling Attack (7) to Fist Sweep (6)
Block (9) Dancing Crane Kick (8) Dashing Punch (9)
Block (9) Mirage Twirling Attack (9) to Fist Sweep (8)
Block (9) Chi Breaker Punch (9)

Goenitz - User of Wind
Homeland:
Germany
Style:
Orochi Wind
Concept: Heavenly King of Wind
Signature:
"Your god has failed you."
"Mada mada desu ne." 
- "Not quite, I'm afraid."
"Saa, kami ni inorinasai"
- "Pray to God!"
"Kuuyara tamenasai." 
- "Repent while you're still able."
Quotes:
"Soko desu ka!"  "Over there!" 
"Osoi desu ne."  "Too slow." 
"Ikaga desu."  "How do you like this?"
Maul & Yamidoukoku:
"Shinbatsu desu"  "This is penalty by God" 
"Owakare desu!"  "This is farewell!" 
Str: 7
Dex: 6
Sta: 7
Cha: 5
Man: 6
App: 3
Per: 5
Int: 5
Wit: 6
Techniques
Punch: 5
Kick: 5
Block: 5
Grab: 5
Athletics: 5 (6)
Focus: 5 (8)
Glory 0
Honor 1
Rank 0
Chi 20
Willpower 10
Health 30 (*)
Experience Not Applicable
Resources 5
Sensei 5 (internal)
Flaws:

Merits:
-
Talents
Alertness: 5
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge: 5
Skills
Blindfight:
Disguise: 3
Drive: 2
Etiquette: 5
Instruction: 2
Leadership: 3
Security: 2
Stealth: 5
Survival: 3
Knowledge
Academics: 3
Arena: 4
Computer: 1
Finance: 3
Investigate: 5
Linguistics: 5
Medicine:
Mysteries: 5
Style Lore: 3
Maneuvers (Speed, Damage, Move)
Wind Halo (adds +1 to all Movement - figured into Athletics)
Cosmic Waking (for sensing Orochi)
Ignite Orochi Blood (awaken's blood in an Orochi, Int. + Focus vs. target's Will)
Teleport (2 Chi, 9, -, 13) Appear at end of round 
Hyuuga Teleport (1 Chi, 9, -, 13) Instantaneous
Jump (9, -, 6)
Accelerated Jump (7, -, 8)
Kipup
Double-Hit Punch (5, 12x2, 5) Hunches forward and makes two slashes
Double-Hit Kick (4, 13x2, 5)
Finger Slash "True Eight Maidens of the Lake" (1 Chi, 6, 16, 6)
Maul "True Eight Maidens Cruel Implementation" (1 Chi, 1 Will, 5, 16x2, 4)
Wanpyuu Mametsu/Tokobuse  "Ikaga desu." (1 Chi, 6, 13x3, -) R-1 hex
Face Slam "Dark Wind of the Gates" (5, 15, 1) KD (drives thumbs into victim)
Yamidoukoku "Gloom Accompany" (2 Will, 1 Chi, 7, 19, 1)
Wind Blasts
Reppu Ken (1 Chi, 6, 13, -) R-14
Slaughtering Wind (1 Chi, 4, 15, -) R-14 (Aggravated Damage)
Yonokaze (1 Chi, 5, 17, -) R-14 (KD) i.e. Improved Fireball
Jab      8, 11, 6   Short        7, 12, 6
Strong 6, 13, 6      Forward   6, 14, 5
Fierce 5, 15, 5 
Combos
Teleport (9) Yamidoukoku (9)
Hyuuga (9) DH Kick (6) Face Slam (9)
Hyuuga (9) Wanpyuu (8) DH Kick (8)
Yonokaze (5) Wanpyuu (8) DH Punch (9)
Block (10)  Slaughtering Wind (8) Reppu Ken (10)
Block (10) Maul (9) Face Slam (9)
(Change Targets) Yonokaze (5) Hyuuga (11) Yonokaze (9)
(Change Targets) Yonokaze (5) Yonokaze (7) Yonokaze (9)
(Change Targets) Finger Slash (6) Finger Slash (8)