Sarah Kingsley-Martin

Homeland: Japan
Style: Tai Chi/Jiu Jitsu (Judo)
Concept: Multinational Student
Signature: Exhales slowly
Job: None
Team: Those Guys
Attributes in Parenthesis are Actual Current Stats due to Transmorgrafication
Str: 4
Dex: 5
Sta: 4 (5)
Cha: 3
Man: 2
App: 2 (5)
Per: 2 (5)
Int: 5
Wit: 2 (5)
Techniques
Punch: 5
Kick: 4
Block: 4
Grab: 5
Athletics: 5
Focus: 3 (5)
Glory
Honor 8
Rank 2
Willpower 9
Health 18
Experience 406
Available: 
Allies 1
Manager (3) Jimmy Hart
Resources 2
Sensei 3 (Tai Chi)
Styles:
Judo 3
Tai Chi 5
Flaws:
- Enemies (2point)
Merits:
- True Love
Chi 10
Omega Codex Complete: Extra Slots Available 10
Chances of Surviving Full Avatar Status 100%
Talents
Alertness: 3
Interrogate:
Indimidate:
Insight: 3
Streetwise: 3
Subterfuge:
Skills
Blindfight:
Drive: 2
Leadership:
Meditate: 2
Stealth: 1
Survival: 1
Instruction: 4
Knowledge
Arena:
Computer: 1
Investigate: 2
Linguistics: 1 (Jpn)
Medicine: 4
Mysteries: 1
Style Lore: 2
Maneuvers (Speed, Damage, Move)
Throw (3, 11, 1)
Jump (8, -, 5)
Breakfall ()
Kipup ()
Grappling Defense ()
Backroll Throw (4, 12, 1)
Suplex "Judo Toss" (5, 11, 1)
Pin (1 Will, 4,11/9, 6/none) vs. KD or dizzy only
Palm Smash (4, 12, None) KB 2
Wild Boulder Punch (1 Chi, 3, 13, None) KB=Damage, get Block soak of 10 on sp.8
Foot Sweep (3, 11, 3) KD
Regeneration (*Chi, 5, -, -)
Chi Kung Healing (*Chi, 4, -, 4)
Improved Fireball (1 Chi, 4, 14, 0) R-10, KD
Slide Kick (4, 11, 6) KD
Iron Will (9, -, -)
Fingertip Attack (6, 11, 5) Don't roll, automatic 1 or 2 damage
Healing Atemi (3, -, 3) Punch+Med, 3 Successes needed, Dizzy dif 6, Paralysis dif 7
Improved Pin (1 will, 5, 11/10, 6/3) May use move of one to act like normal Grab maneuver
Tai Chi Push (1 Chi, 5, 15, 3) KB=Damage
Power Flip (4, 14, 1) KD
Fireball (1 Chi, 3, 12, None)
Missile Reflection
Energy Reflection
Balance (+1 move to Aerial, Roll Athletics vs any knockdown damage to stand back up freely)
Combos
Move (8) Suplex (7) Improved Pin (9)
Jab (7) Tai Chi Push (7) Slide Kick (8)
Block (9) Suplex (9) Improved Pin (9)
Energy Reflect (6) Energy Reflect (10) Slide Kick (10)
Slide Kick (4) Fingertip Attack (8) Improved Pin (9)
 
 

Ling Ling

Homeland: China
Style: Amazon Weapon Arts
Concept: Ranma Character
Signature: None
 
Str: 5
Dex: 5
Sta: 3
Cha: 2
Man: 3
App: 4
Per: 3
Int: 3
Wit: 3
Techniques
Bonbori/Mace: 5
Punch: 3
Kick: 4
Block: 4
Grab: -
Athletics: 5
Focus: 5
Glory
Honor 5
Rank 0
Chi 5
Willpower 7
Health 11
Experience 302
Sensei 5
Style: Amazon WP Arts 5
Aura Combat 4
Flaws:
- Slow Witted -2
(-1 Wits for tiebreak)
Merits:
- Quick Learner +2
(learn anything in mere hours)
Talents
Alertness: 2
Interrogate:
Indimidate: 2
Insight:
Marital Arts: 4
Streetwise:
Subterfuge:
Skills
Blindfight: 3
Drive:
Leadership:
Stealth: 3
Survival: 3
Knowledge
Arena:
Investigate:
Medicine: 2
Mysteries: 2
Style Lore:
Maneuvers (Speed, Damage, Move)
Jump (8, -, 5)
Double-Hit Bonbori (4, 13x2, 4)
Lightfeet (+1 to all ground movement, +3 for 1 Will)
Mace Sweep (2, 16, 4) KD
Spinning Mace Sweep (2, 16, -) KD every adjacent
Dashing Bonbori (1 Will, 5, 17, 8)
Bonbori Crush (5, 17, One) KD Aerial
Missile Reflection (8, -, 5)
Art of Breaking ()
Mace Art of Breaking ()
Cosmic Waking ()
Fireball (1 Chi, 1, 10, -) R-8
Basics:
Jab Mace (6, 12, 6), Strong Mace (4, 14, 6)
Fierce Mace (3, 16, 5)
Combos
Jab Mace (6) Strong Mace (6) Jab Mace (10)
Jump Short (6) DH Mace 6 (6) Jump Strong Mace (8)
Block (9) to DH Mace (8) to DH Mace (8) (dizzy)