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Sarah Kingsley-Martin |
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| Homeland: Japan Style: Tai Chi/Jiu Jitsu (Judo) |
Concept: Multinational Student Signature: Exhales slowly |
Job: None Team: Those Guys |
| Attributes in Parenthesis are Actual Current Stats due to Transmorgrafication | ||
| Str: 4 Dex: 5 Sta: 4 (5) |
Cha: 3 Man: 2 App: 2 (5) |
Per: 2 (5) Int: 5 Wit: 2 (5) |
| Techniques Punch: 5 Kick: 4 Block: 4 Grab: 5 Athletics: 5 Focus: 3 (5) |
Glory Honor 8 Rank 2 Willpower 9 Health 18 Experience 406 Available: |
Allies 1 Manager (3) Jimmy Hart Resources 2 Sensei 3 (Tai Chi) Styles: Judo 3 Tai Chi 5 Flaws: - Enemies (2point) Merits: - True Love |
| Chi 10 Omega Codex Complete: Extra Slots Available 10 Chances of Surviving Full Avatar Status 100% |
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| Talents Alertness: 3 Interrogate: Indimidate: Insight: 3 Streetwise: 3 Subterfuge: |
Skills Blindfight: Drive: 2 Leadership: Meditate: 2 Stealth: 1 Survival: 1 Instruction: 4 |
Knowledge Arena: Computer: 1 Investigate: 2 Linguistics: 1 (Jpn) Medicine: 4 Mysteries: 1 Style Lore: 2 |
| Maneuvers (Speed, Damage, Move) | ||
| Throw (3, 11, 1) Jump (8, -, 5) Breakfall () Kipup () Grappling Defense () Backroll Throw (4, 12, 1) Suplex "Judo Toss" (5, 11, 1) Pin (1 Will, 4,11/9, 6/none) vs. KD or dizzy only Palm Smash (4, 12, None) KB 2 Wild Boulder Punch (1 Chi, 3, 13, None) KB=Damage, get Block soak of 10 on sp.8 Foot Sweep (3, 11, 3) KD Regeneration (*Chi, 5, -, -) Chi Kung Healing (*Chi, 4, -, 4) Improved Fireball (1 Chi, 4, 14, 0) R-10, KD Slide Kick (4, 11, 6) KD Iron Will (9, -, -) Fingertip Attack (6, 11, 5) Don't roll, automatic 1 or 2 damage Healing Atemi (3, -, 3) Punch+Med, 3 Successes needed, Dizzy dif 6, Paralysis dif 7 Improved Pin (1 will, 5, 11/10, 6/3) May use move of one to act like normal Grab maneuver Tai Chi Push (1 Chi, 5, 15, 3) KB=Damage Power Flip (4, 14, 1) KD Fireball (1 Chi, 3, 12, None) Missile Reflection Energy Reflection Balance (+1 move to Aerial, Roll Athletics vs any knockdown damage to stand back up freely) |
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| Combos | ||
| Move (8) Suplex (7) Improved Pin (9) Jab (7) Tai Chi Push (7) Slide Kick (8) Block (9) Suplex (9) Improved Pin (9) Energy Reflect (6) Energy Reflect (10) Slide Kick (10) Slide Kick (4) Fingertip Attack (8) Improved Pin (9) |
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Ling Ling |
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| Homeland: China Style: Amazon Weapon Arts |
Concept: Ranma Character Signature: None |
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| Str: 5 Dex: 5 Sta: 3 |
Cha: 2 Man: 3 App: 4 |
Per: 3 Int: 3 Wit: 3 |
| Techniques Bonbori/Mace: 5 Punch: 3 Kick: 4 Block: 4 Grab: - Athletics: 5 Focus: 5 |
Glory Honor 5 Rank 0 Chi 5 Willpower 7 Health 11 Experience 302 |
Sensei 5 Style: Amazon WP Arts 5 Aura Combat 4 Flaws: - Slow Witted -2 (-1 Wits for tiebreak) Merits: - Quick Learner +2 (learn anything in mere hours) |
| Talents Alertness: 2 Interrogate: Indimidate: 2 Insight: Marital Arts: 4 Streetwise: Subterfuge: |
Skills Blindfight: 3 Drive: Leadership: Stealth: 3 Survival: 3 |
Knowledge Arena: Investigate: 1 Medicine: 2 Mysteries: 2 Style Lore: |
| Maneuvers (Speed, Damage, Move) | ||
| Jump (8, -, 5) Double-Hit Bonbori (4, 13x2, 4) Lightfeet (+1 to all ground movement, +3 for 1 Will) Mace Sweep (2, 16, 4) KD Spinning Mace Sweep (2, 16, -) KD every adjacent Dashing Bonbori (1 Will, 5, 17, 8) Bonbori Crush (5, 17, One) KD Aerial Missile Reflection (8, -, 5) Art of Breaking () Mace Art of Breaking () Cosmic Waking () Fireball (1 Chi, 1, 10, -) R-8 Basics: Jab Mace (6, 12, 6), Strong Mace (4, 14, 6) Fierce Mace (3, 16, 5) |
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| Combos | ||
| Jab Mace (6) Strong Mace (6) Jab Mace (10) Jump Short (6) DH Mace 6 (6) Jump Strong Mace (8) Block (9) to DH Mace (8) to DH Mace (8) (dizzy) |
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