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Shion of the Parched Earth |
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| Homeland: Ancient Japan
Style: Orochi Earth Style Birthdate: December 31, 1973 |
Concept: Muscleman
Height: 1.90 m (6'2") Signature: "Earth awaken!" |
Team: 3 Kings |
| Str: 8
Dex: 5 Sta: 8 |
Cha: 4
Man: 4 App: 4 |
Per: 4
Int: 4 Wit: 4 |
| Techniques
Punch: 5 Kick: 5 Block: 5 Grab: 6 Athletics: 6 Focus: 6 |
Glory 4
Honor 5 Rank 1 Chi 30 Willpower 10 Health 20 Experience NA |
Allies Yes
Flaws: - Merits: - |
| Talents
Alertness: 4 Interrogate: 3 Intimidate: 4 Insight: 1 Streetwise: 1 Subterfuge: 1 |
Skills
Blindfight: 4 Drive: 2 Leadership: 4 Stealth: 4 Survival: 1 |
Knowledge
Arena: 1 Investigate: 1 Medicine: 1 Mysteries: 3 Style Lore: 3 |
| Maneuvers (Speed, Damage, Move) | ||
| Jump (8, -, 6)
Kipup Throw (3, 16, 1) Lever Blow (1) (4, 16, 1) Throw = Str Foot Sweep (1) (3, 16, 4) KD, crouching Double-Hit Footsweep (2) (3, 15x2, 1) KD, crouching Power Smash (1 Will on 1st and 3rd, 4, 19, One) Sustained, KD, Opp. Hexes Siberian Bear Crusher (1 Will, 5, 17, 7) KD same hex, Juggles Siberian Suplex (1 Will, 5, 16x2, One) KD same hex, Juggles Choke Throw (4, 16, 6) Aerial, KD Howling Earth 1st:(2 Chi, 2, 18, None)R:10, 2nd:(-, 4, 26, 0) Ignores Most Blocks Araburu Daichi (Mod SPD) (1 Will, 2 Chi, 3, 21, Two) Juggles, Throw = Focus Back Breaker (4, 17, One) Halves enemy STR this and next round Jab (7, 12, 6), Strong (5, 14, 6), Fierce (4, 16, 5) Short (6, 13, 6), Forward (5, 15, 5) |
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| Combos
Choke Throw (4) - S.Suplex (7) - S.PD (7) Dizzy S.BC (5) - DH Foot Sweep (5) - Fierce (8) S.BC - Choke Throw (6) - S.PD (7) Dizzy Jumping Short - Jab (9) - Power Smash (8) Dizzy Jumping Short - Power Smash (6) Block - S.BC (9) - Power Smash (8) Forward - Fierce (6) - Fierce (8) Dizzy Strong - Fierce (6) - Power Smash (8) Dizzy Block - Power Smash (8) Howling Earth (2 but hold) to Howling Earth (6) |
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| Homeland: Ancient Japan
Style: Orochi Lightning Style Birthdate: February 13, 1976 |
Concept: Seductress
Signature: Promises death Height: 1.73 m (5'7") |
Team: 3 Kings |
| Str: 7
Dex: 5 Sta: 7 |
Cha: 5
Man: 6 App: 6 |
Per: 5
Int: 5 Wit: 7 |
| Techniques
Punch: 5 Kick: 5 Block: 5 Grab: 5 Athletics: 5 Focus: 7 |
Glory 0
Honor 0 Rank 0 Chi 30 Willpower 10 Health 20 Experience NA |
Allies Yes
Flaws: - Merits: - |
| Talents
Alertness: 6 Interrogate: 7 Intimidate: 7 Insight: 6 Seduction: 6 Streetwise: 2 Subterfuge: 7 |
Skills
Blindfight: 5 Drive: 0 Leadership: 5 Stealth: 4 Survival: 2 |
Knowledge
Arena: 1 Computer: 0 Investigate: 1 Medicine: 2 Mysteries: 4 Style Lore:3 |
| Maneuvers (Speed, Damage, Move) | ||
| Jump (8, -, 6)
Kipup Throw (3, 14, 1) Suplex (5, 14, 1) KD Double-Hit Kick "Cartwheel" (3, 13x2, 4) Double-Hit Knee "Double-Shin Kick" (5, 12x2, 3) Power Chop (5, 16, 1) KD Aerial Ankoku Raikou Ken (Dark Lightning Gleam Fist) (2 Chi, 8, 13x3, 0) Reach 1 Dance of Realism (1 Chi, 5, 11x3, 5) Hopping, Kick New Moon Thundercloud (1 Chi, 7, 14, -) KD, 7 Hexes, Entire Round, R-14 Shukumei, Gen'ei, Shinshi (1 Will, 2 Chi, 4, 15x3, 7) Athletics (like CD) Thunder God's Cane (1 Chi, 5, 16, 5) Aerial Athletics, OH, KD Yata Clan's Mowing Whip (1 Will, 1 Chi, 7, 12x2, 14, One) Punchx2, Focus Blast Improved Fireball (Lightning) (1 Chi, 6, 16, N) R-14, KD Chain Lightning (2 Chi, 5, 14, N) R-14* (between targets) Keeps going until a target suffers no damage [By spending 8 Chi, it does 98 dice, Range Unaffected] Jab (7, 11, 5) Short (6, 12, 5) |
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| Combos
Mowing Whip (7) to Dance (7) to Mowing Whip (11) Cloud (7) to Cloud (9) to Mowing Whip (11) Dance (5) to Mowing Whip (9) to Suplex (9) Cloud (7) to Cane (7) to Mowing Whip (11) Block (9) to Gleam (12) to Mowing Whip (11) Dizzy Block to Cloud (11) to Cloud (11) Block to Shukumei (8) to Gleam (12) Dizzy DH Kick (3) - Power Chop (7) - Suplex (9) Dizzy Jab (7) - DH Knee (7) - Suplex (9) Dizzy Jumping Short (6) - Short (8) - Gleam (12) Dizzy |
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Soushi of the Flame of Destiny |
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| Homeland:
Ancient Japan
Style: Orochi Fire Style |
Concept:
Mastermind
Signature: Madness |
Team: Three Kings |
| Str: 6
Dex: 5 Sta: 6 |
Cha: 5
Man: 6 App: 5 |
Per: 7
Int: 6 Wit: 7 |
| Techniques
Punch: 5 Kick: 5 Block: 5 Grab: 3 Athletics: 5 Focus: 8 |
Glory
3
Honor 5 Rank 1 Chi 30 Willpower 10 Health 20 Experience NA |
Allies Yes
Flaws: - Merits: - |
| Talents
Alertness: 5 Interrogate:5 Intimidate: 6 Insight: 5 Streetwise: 3 Subterfuge: 6 |
Skills
Blindfight: 6 Drive: - Leadership: 6 Stealth: 6 Survival: 4 |
Knowledge
Arena: 1 Investigate: 4 Medicine: 3 Mysteries: 4 Style Lore: 4 |
| Maneuvers (Speed, Damage, Move) | ||
| Back Hand (5, 13, 3) Kipup Jump (8, -, 5) Backflip Kick (5, 13, 2 back) Not aerial Stomping Back Flip (5, 12x2, move: 1F, 1B or 2 back) Handstand Kick (4, 15, 3) KD aerial Foot Sweep (3, 14, 3) KD Slide Kick (4, 14, 6) KD Accelerated Jump (6, -, 7) Throw (3, 11, 1) Fire of Sin that Sweeps Over The Earth (2 Chi, 7, 19, -) Affects 15 Hexes Around/Inc Soushi's Hex Judging Harp (2 Chi, 1 Will, 7, 18, 7x3) Focus, Make 3 Passing Strikes Mirror Slaying Blaze (1 Chi, 5, 16, 5) Punch. Jumping. Knock down Moon Clipping Blaze (1 Chi, 1 Will, 4, 15, 5) Punch. KD aerial, Move/Attack/KB Mowing Serpent of Darkness (2 Chi, 1 Will, 6, 18, 3) Range=8 Focus. It affects a triangular arc spreading out from the first hex. This attack can possibly make three damage tests. If the first test has successes on the damage roll (not counting will spent by the defender), you may make the second damage test, and the same rule applies for determining if the third may be made Punishment of Blood (1 Chi, 5, 17, 5) Blood burning punch Sin of Heaven (Backroll Throw) (1 Chi, 5, 14, 1) Throw Kick+STR Sun Frying Blaze (1 Chi, 6, 16, -) R-15 3 Possible DMG tests if each previous scores successes Jab (7, 10, 5) |
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| Combos
Sun Frying Blaze (6) - Sun Frying Blaze (8) - Moon Clipping Blaze (8) Diz Mirror Slaying Blaze (7) - Sin of Heaven (7) - Moon Clipping Blaze (8) Sun Frying Blaze (6) - Mirror Slaying Blaze (7) - Moon Clipping Blaze (8) Diz Jab (7) - Mowing Serpent of Darkness (10) Slide Kick (4) - Moon Clipping Blaze (6) - Acc.Jump (10) Diz Jab (7) - Punishment of Blood (7) - Stomping Backflip (9) Diz Block (9) - Judging Harp (11) - Sun Frying Blaze (10) Block (9) - Fire of Sin (11) |
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The environment itself has 8 actions per round to defend their king. This acts on a speed of the King's wits, does damage equal to Int+Focus, and Knocks down.
Another environmental effect known as The Environmental Effect, the king (Fire, Lightning, and Earth only) may spend additional Chi (no limit) on Focus attacks. Each Chi adds the attack's normal total damage to itself (Spend 1 Chi, multiply the damage by two. Spend three, multiply by 3, etc.) and doubles the range if said attack has a set range. In this manner, the Fire of Sin that Sweeps Over The Earth really could, and devastate everything for several miles in every direction (Of course, it will kill his fellow Orochi if they were around).
Only as a side note, Cracks of the Earth and Burning Verdict (1 Chi each) are environmental maneuvers that auto-target individuals equal to Focus within range of Wits+Focus and does damage equal to Int+Focus (Burning Verdict) or simply swallows into a deep chasm (if Int+Focus defeats an opposing Dex roll, Cracks of the Earth). May be dodged. Range, Number of Targets, and Damage are all increased by The Environmental Effect.