Amano Shun
Homeland: Japan
Style: Shiken-Ryu &
Yomi Ninjitsu
Age: 19
Concept: Young Master
Signature: None
Clan: Yomi
Rank: Expert Ninja
Str: 4
Dex: 5
Sta: 4
Cha: 3
Man: 3
App: 4
Per: 3
Int: 3
Wit: 4
Techniques
Sword: 6
Punch: 2
Kick: 2
Block: 5
Grab: 1
Athletics: 5 (+1)
Focus: 5
Glory -
Honor 6
Rank -
Chi 4
Willpower 8
Health 16
Experience NA
Rank 0 (1)
Resources 1 (3)
Sensei 5
Styles:
Yomi Ninjitsu 5
Shiken-Ryu 5
Flaws:
- Shy (1)
Merits:
-
Yomi Gift: 
1 Automatic Success
or Soak per round
Talents
Alertness: 3
Interrogate: -
Indimidate: -
Insight: 4
Streetwise: 1
Subterfuge: 4
Skills
Blindfight: 3
Drive: -
Instruction: 4
Leadership: -
Stealth: 5
Survival: 1
Knowledge
Investigate: 4
Medicine: 1
Mysteries: 3
Style Lore: 2
Maneuvers (Speed, Damage, Move) Katana +1/+3 (speed not figured)
[Note:* Do not modify for weapon speed]
Jump (8, -, 6), Accelerated Jump (6, -, 8)
Kipup
Shrouded Moon (1 Chi, 4, -, 5)
Light Feet (+1 Move to all ground Move, counted)
Balance (+1 Move to all aerial maneuvers, counted)
Wallspring (7, -, 6/8)
Drunken Monkey Roll (8, -, 9) dodge projectiles
Draw (1) 
Flying Strike (1 W, 6, 15, 7) Aerial, Overhead
Hilt Fighting (Jab 7, 11, 6; Strong 5, 12, 6; Fierce 5, 14, 5)
Murder Thrust (3, 18, 1)
Passing Strike (1 Will, 5, 17, 8) Must be within 5 hexes
* Rising Blade (1 Will, 5, 19, 4) Aerial, KD Aerial, KB 1 not Aerial
Samurai Pass (1 Will, 4, 16, 8) total all damage from interrupts at end unless diz/kd
Sword Art of Breaking (3) 
* Wave Slice (1 Will, 5, 14x2, 7)
Wolf Charge (1 Will, 5, 17, 8) KB 1 (2 if dizzy)
Esquives (7, -, 2) 
* Flying Sword Pass (3) 
Deflecting Blade (7, 13, -)
Sword Defense (9, 17, -) 
Yomi Breath (1 Chi, Speed 6, kills self)
Flying Heel Stomp (1 W, 5, 10, 8) Aerial, continue move after attack
Vertical Rolling Attack (1 W, 5, 12, 6) KD aerial, Aerial
Shikan-Ken (6, 7, 6) Kd aerial, KB 1 with str test
Jab Sword (7, 12, 6)          Jab (7, 5, 6)          Short (6, 6, 6)
Strong Sword  (5, 14, 6)    Strong (5, 7, 6)      Forward (5, 8, 5) 
Fierce Sword (4, 16, 5)      Fierce (4, 9, 5)      Handstand Kick (4, 10, 4)
Combos
None
Takakura Hiroyuki
Homeland: Japan
Style: Shinnomori Sword Style
Age: 24, Hair: Short, Black
Eyes: Ice Blue
Concept:
Signature: Silence
Job: Lieutenant
Clan: Yomi
Str: 5
Dex: 6
Sta: 5
Cha: 3
Man: 4
App: 4
Per: 4
Int: 3
Wit: 4
Techniques
Sword: 5
Punch: 5
Kick: 4
Block: 5
Grab: 1
Athletics: 4 (+1 on ground)
Focus: 5
Glory -
Honor 5
Rank -
Chi 6
Willpower 8
Health 18
Experience NA
Rank 0 (3)
Resources 1 (3)
Sensei (Aoshi's Spirit) 4
Flaws:
- Egotistical (1)
Merits:
- Ambidextrous (2)
Talents
Alertness: 4
Interrogate: 3
Indimidate: 4
Insight: 4
Streetwise: 3
Subterfuge: 5
Skills
Blindfight: 5
Drive: 2
Leadership: 4
Stealth: 5
Survival: 3
Knowledge
Investigate: 4
Medicine: 2
Mysteries: 3
Style Lore: 4
Maneuvers (Speed, Damage, Move); Kodachi +1, +2 Dam (+4 soak vs blades)
Kipup () 
Jump (9, -, 4)
Punch Defense (9, 14, -)
Kick Defense (9, 14, -)
Group Fighting (At 2) (8, -, -2) against two people you're not attack, Soak 9, must be declared in Combos
Shrouded Moon (1 Chi, 4, -, 4)
Light Feet (3) 
Sword Uppercut (1)
* Kaiten Kenbu "Rising Blade" (1 Will, 6, 18, 2)
Surprise Fist (2) 
Triple Strike (1) 
Shikan-ken (
Shuto (
TNT Punches (3) 
Sword Defense (1) 
Deflecting Blade (2) 
Deflecting Blade to Punch (2) 
Deflecting Blade to Kick (2) 
Deflecting Punch (1) 
Blade Toss  If throw two at once (1 Will), 2nd sword +2 Dam and need +1 success to deflect. 
Esquives (2) 
Aura Illusion "Jissen Kenbu" (1 Chi, 5) Dur: 2 turns after actviation (+2 for 1 C), 3 images (+2 for 1 C)
Combos
Deflecting Sword to Punch (10) to Triple Strike (8)
Deflecting Sword to Punch (10) to TNT Punches (9) dizzy
Block (10) to Surprise Fist (9) to TNT Punches (9)
Block (10) to Shuto (9) to Shuto (9) dizzy
Sword Defense (10) to TNT Punches (9) to Surprise Fist (9)
Esquives (8) to Esquives (10) to Kaiten Kenbu (10)
Esquives (8) to Sword Strong (8) to TNT Punches (9) dizzy
Esquives (8) to Shuto (7) to Shuto (9) dizzy
Aura Illusion (5) to Esquives (10) to Kaiten Kenbu (10)
Ryuunosuke Yamiken
Homeland:
Style:
Concept:
Signature:
Job: Leader
Clan: Yomi
Str: 
Dex: 
Sta:
Cha: 
Man: 
App: 
Per: 
Int: 
Wit: 
Techniques
Punch:
Kick:
Block:
Grab:
Athletics:
Focus:
Glory
Honor
Rank
Chi
Willpower
Health
Experience
Backing 
Resources 
Sensei 
Flaws:

Merits:
-
Talents
Alertness:
Interrogate:
Indimidate:
Insight:
Streetwise:
Subterfuge:
Skills
Blindfight:
Drive:
Leadership:
Stealth:
Survival:
Knowledge
Arena:
Investigate:
Medicine:
Mysteries:
Style Lore:
Maneuvers (Speed, Damage, Move)
Maneuver () 
Combos