By altering the composition and structure of the skin's natural lipids (found between skin cells), it is possible to reduce or prevent the penetration of chemical attacks and other attacks directed through the dermal and epidermal tissue layers. This system greatly affects attacks delivered with DMSO, since DMSO actually works by altering the skin's lipids in order to allow passage through and into the blood stream for the DMSO and whatever is dissolved within it.
For every two levels of lipid binding, reduce the power level of any transdermally delivered attack by one. In addition to this, if a transdermal attack is being delivered through the use of DMSO, add the equivalent of one point of rigid armor to the armor the player is wearing for each level of lipid binding the player possesses. For example, if a character has 4 levels of lipid binding, add four points of rigid armor to the amount of rigid armor the character is already wearing (rigid armor being defined as any plated armor or any piece of armor with a rating of five or higher). This will aid in resisting the effects of DMSO.
Another unanticipated bonus designers discovered is that for every three layers of lipid binding, a point of impact armor is gained. Impact armor gained in this fashion is compatible with worn armor.
Due to the nature of lipid binding, there is some loss of tactile perception. For every two levels of lipid binding, increase the target number for any tactile perception test by one.
Lipid binding is not compatible with orthososkin, but it is compatible
with dermal plating. The maximum posssible level of lipid binding augmentation
is six.
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[Hey Amon, this looks
like something you could have used.]
Tex
[Yeah, I know. I know.]
Amon
[Hey, does this stuff
really work?]
Scorn
[Sure does. This stuff
is really wiz. Give it a try. Compare it to your previous experience without
lipid binding.]
Loam
[What happened to you,
Scorn?]
Joe
[None of your fraggin'
business.]
Scorn