With this augmentation, the neural fibers connecting the dermis and subcutaneous layer are adjusted, altering their overall effect on the central nervous system. With this adjustment, the perception of tactile sense decreases greatly, affording benefits, as well as disadvantages.
With every level of tactile attentuation, tactile perception target numbers go up by +2. Perception of tactile pain also decreases, and the transmission of certain attack types is disrupted; in particular, shock and electrical attacks lose some effectiveness. The overall power level of such attacks is modified as seen below, and extra dice are obtained to assist in resisting stun after-effects.
Tactile attenuation is compatible with both orthoskin and lipid binding, but it is incompatible with dermal plating. Tactile attenuation is also incompatible with damage compensators.
Note that pain resistance gained from tactile attenuation is effective solely against physical attacks or attacks that must damage or pierce skin to be effective. Although physical damage results, the overall level of pain is not not transmitted due to the attenuation of the outer nerves' response. Pain resistance affects both physical and mental condition monitors. Note, too, that this may effect the operation of trauma dampers.
|
Level |
Perception Modifier |
Pain Resistance |
Shock Power/Stun Dice |
Body Cost |
Price |
|
1 |
+2 |
--- |
--- / +1 die |
0.2 |
20,000Y |
|
2 |
+4 |
Light |
-1 / +2 dice |
0.5 |
50,000Y |
|
3 |
+6 |
Light |
-2 / +3 dice |
0.7 |
70,000Y |
|
4 |
+8 |
Moderate |
-2 / +3 dice |
1.00 |
100,000Y |
|
5 |
+10 |
Moderate |
-3 / +4 dice |
1.20 |
120,000Y |
Boxtop
[Frag! Fifteen times in the
legs! You must've been in deep drek after that!]
Gambit
[Not nearly as deep as
the guard was when he figured out that I have two cyberlegs. A couple u'
seconds later, his ammo cooked off in the flames. Dumb.]
Boxtop
[Dumb? The same could
be said about taking a flamethrower into a refinery.]
Slo-Mo