Frame LCOS (Lead Computing Optical Sight) hardware is typically
employed by riggers who find themselves in combat situations where fast
and/or erratic movement is a factor (such as air combat). The system permits
the user to predict a "vehicle's" path or course of travel by using current
heading, rate of turn, speed, and other directional information. Firing
solutions can then be developed that make targeting much easier and accurate.
This system also works for objects/people (other than vehicles)
traveling at high rates of speed; in fact, this system functions well in
any situation where there is a desire to eliminate movement modifiers from
a combat situation.
To use the Frame LCOS system, the user must possess a functioning
smartlink (I or II) and be using a weapon with smartlink hardware. The
system functions in game terms according to the following rules:
-
Determine the handling rating of the vehicle being targeted. If the
target is an individual, use the handling of the vehicle they are in. If
they are without a vehicle, assume a handling rating of 3.
-
Make a pre-combat test (firearms, gunnery, or whatever combat skill
is being employed to hit the target) against a target number of 8 minus
the calculated handling rating of the target.
-
Each success in the pre-combat test reduces the moving target modifier
(pg 108, SRII) by 2, down to a minimum modifier of zero, for the actual
combat test.
-
The reduced modifier (if it still exists) is applied to the actual
combat test instead of the full movement modifier that would be assessed
without Frame LCOS.
The Frame LCOS system has no real appearance other than a set of two
headware chips. It should be noted that the Frame LCOS system only works
for direct fire weapons, such as guns and rockets. It does not function
with any weapon that has its own inherent intelligence rating ("smart weapons.")
In order for indirect fire weapons (e.g., minigrenades) to be used with
the Frame LCOS system, the user must also possess a Trajectory Computer
of any level.
|
Type
|
Essence Cost
|
Availability
|
Cost
|
Street Index
|
|
Cyberware
|
0.3
|
8 / 7 days
|
22,000Y
|
1.75
|
[Ah, another case of
history coming back into the limelight. Lead computing optical sights have
been a common feature in air combat fighters for decades now. Before VCRs,
air combat was quite a bit different. "Smart" weapons often had a good
chance of hitting their targets, but guns were a different story. LCOS
was created to give the average gunner a semi-realistic chance of hitting
their target. After all, throw two air-superiority fighters together at
slightly sub-sonic speeds, and you can see where the game of "pin the lead
on the enemy pilot" would be chancy, at best, with a minigun or other high-cyclic
conventional weapon.]
Eightball
[Alright, I'll ask --
why the frag should your average "driver" give a rat's hoop about this
one? I ain't no combat pilot, and I don't see how the extra chips'll do
me much good.]
Tonka
[Come on, Tonka -- what
would you pay to have your sights trained on that pain-in-the-hoop fragger
as he zigs left, zags right, and then pulls a move you never thought of:
but wait a minute, you didn't have to think of it -- your Frame LCOS system
saw it coming a mile away? This system makes "dodging" an exercise in futility!]
Zealot
[Yeah, omae, I's got one
of these, it's a bang boom job, ain't nothin' shakin' the lock, like you
put 'em in the sights and think about it and he's there, yeah it's there,
jus' pull the trigger and you got yourself a show and all yeah ...]
Boomhauer
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