Bio-Mechanic

Bio-Mechanic has no visible appearance aside from a set of headware chips, but its functions certainly affect the entire body. The Bio-Mechanic system is a combat system designed to maximize performance in stressful situations. The system also performs "repairs" on the body in the form of neurotransmitter releases, production increases of platelets, etc.

The Bio-Mechanic system is unique in that it is the first in a series of "hybridware;" that is, the Bio-Mechanic system has both cyberware and bioware components. The control circuitry and monitoring loops for the system are entirely cyberware, while the bioware in the system is responsible for the production, storage, and release of needed components. It should be noted, too, that the Bio-Mechanic system requires a sensory feedback monitor (level 1 or 2) for proper operation.

The Bio-Mechanic has the following game effects.  First, the system doubles the character's available damage overflow monitor. For example, a character with a body of five would have 10 total overflow boxes.  This "extra overflow" should be tracked separately from the normal overflow monitor.

Second, the character receives double their natural body dice for resisting all toxins, viruses, and foreign substances.

Finally, the Bio-Mechanic system performs "wound conversion." The character does not lapse into unconsciousness from wounds until damage sustained is greater than their natural overflow monitor and they are operating within the extra overflow boxes provided by the Bio-Mechanic system. While the character is operating within their natural overflow, the character receives a physical wound modifier to all actions of +5.

It should be pointed out, as well, that this system does not affect the rules regarding permanent damage from wounds.  Should the player sustain a deadly wound (and cannot stage it down), they will continue to operate per the rules of the Bio-Mechanic system. The character is still required to check for permanent damage, loss of magic, etc., as per the standard SRII rules.

Type

Essence Cost

Body Cost

Availability

Cost

Street Index

Hybridware

1.0

2.0

10 / 30 days

195,000Y

2.5



[Chummer, that's a pretty hefty cost for a little extra staying power!]

Slim

[Yah, well youse oughta put a little more meat on yer bones. Looks to me like dis here is just what us large-types could use for some bang-bang action. Youse gotta have somethin' to kick into overdrive, Slim. Lookin' at yer name, I'd say you ain't got nuttin' to kick into overdrive.]

Big Larry

[Big Larry raises an excellent point (whether he realized it or not -- probably the latter). Your system has to be durable enough to sustain some damage for this system to be of any use. The bigger you are, the better this system is going to work for you. I'd venture to say that if you're an ork or troll (and in the biz), you ought to rush out and grab this system without a second thought.]

Doc Fingers

[No second thoughts fer me, omae!]

Big Larry

[... or firsts, for that matter.]

Slim



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