Wolf's Lair
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"The world is my home, it's just that some rooms are draftier than others"

Announcements

03/15/2008 - PAWS 2.03 release available, PAWS 1.5 still available as well.
05/20/2006 - What numbers are made of.
03/12/2006 - Proof of division by 0 and why it's useless
01/07/2006 - World Anvil initial beta now available! 

Greetings!

Everybody's got to have a home page--This one's mine.

The lair is finally getting that comfy home feel. The carpet is down and there are some tapestries hiding the bare dirt walls. :) The lair currently contains:

1.     SpellJammer and regular AD&D material.

2.    A Text Adventure authoring system called PAWS. (Version 1.4 now available!)

3.    The World Anvil OGC gaming tool. Forge your own reality! (World Anvil Basic beta)

4.    Proof of Mahavira's Conjecture. That's right, division by 0 now has a working proof, alas, turns out it's fairly worthless.

5.    Reverse Engineering Mathematics -- Why 0 is so troublesome in math.

Current Projects

PAWS 2.0 Nearing Completion

I've dusted off PAWS after a 5 year hiatus, and released version 1.5. I've also been working on PAWS 2.0, which from a user's perspective has a much better interface. PAWS 2.0 will be released soon, possibly in time for Valentine's day, 2008.

Reverse Engineering Mathematics
A non-Mathematician's Hunt for the Boojum

A new PDF, this one exploring what numbers are made of--literally. Since Mahavira's conjecture is so monumentally useless (for all that it's true for certain kinds of division) I set out to find out why. This PDF is suitable for reading by non-mathematicians, it's in English, not Equation, and the concepts involved are refreshingly simple.

Ever wondered what a number really is? It's a concept that has stumped mathematicians and philosophers for millennia but I've made a darn good stab at answering the question. I might even be right. :) And if I am the reason you can't divide by 0 becomes blindingly obvious.

PDF Format (28 pages, 220k)

Mahavira's Conjecture Proven -- But It's Useless

Everyone knows you can't divide by 0--it's undefined. But in 830 A.D. the Indian mathematician Mahavira said you could do it. The short version is a ÷ 0 = a. In other words, dividing by 0 is identical to dividing by 1--it has no effect, just like adding or subtracting 0 has no effect. But there's a problem. First, restated in English Mahavira's conjecture basically tells you the amount remaining when no division takes place. Ferociously unhelpful, that.

And that's the minor problem. The major problem is Mahavira's conjecture breaks the link between multiplication and division, and so leaves all higher mathematics a smoldering ruin. That's obviously not a reasonable outcome.

So what's the bottom line? Well, yes Mahavira's conjecture works, but only when only one unit of measure (quantity) is involved (it can't tell you miles per hour, for instance, when there's 0 speed), and no it doesn't solve anything except how much is left if you don't divide. 

The word division means more than simply repeated subtraction, it's the operation that lets you "undo" multiplication, and Mahavira's conjecture doesn't address that, it only addresses repeated subtraction.  

For now, I'm going to leave the proof in place until I can rewrite the document and change it's focus. Even though Mahavira's conjecture is a bust (it does so much less than you would think) there's enough useful material before the actual proofs that if you ignore page 16 and 17 it's still fairly useful. I plan to completely rewrite the document, deleting Mahavira's conjecture and pursue another goal, one that will, I hope, let other non-mathematicians get a glimpse into the strangely interesting world of math.

I never believed I would ever look at math that way. This project flipped a switch in my head. It's like there's this gyroscope starting to spin up in my mind, and it won't stop accelerating.

Anyway, for what it's worth (surprisingly little) here's the proof in PDF format:

PDF Format    (17 pages, 229KB)

I want to publicly thank the volunteers and moderators of a website called NRICH.Maths.org for their infinite patience with a non-mathematician's feeble attempt at math. Their input has been invaluable, they are the real deal and on top of that they didn't just say "nope, wrong" and let it go at that, they actually took the time to ask the right questions, they made me think, and work through it, until I understood what was wrong with Mahavira's conjecture.

They know how to teach on that site! I think I got maybe one straight answer (and that by accident) from them. Instead, they challenged me to defend my proof (but oh so politely!), they never let me get away with intellectual laziness, and I was always forced to think.

I program for a living, so problem solving is my bread and butter. But I have never pushed so hard in my life. I was scrambling every single second, pushed to my limits. The funny thing was, I loved it. It was like the quote from the song Danger Zone.

She'll never say hello to you until you've got it on a red line overload
You'll never know what you can do until you get it up as high as you can go

Funny thing is, that's true. There's something about pushing one's limits that's just, well, satisfying

So to the members of NRICH, my heart-felt gratitude. Thank you for showing me what teachers should be and so seldom are. 

World Anvil

My current project is World Anvil, an ambitious one-stop shop for players and DMs for our favorite fantasy role playing game from Wizards Of The Coast. When completed World anvil will come in 3 "levels": Basic, Player, and Designer.

The Basic level is free, and available from this website. It includes a dice roller (one of the best around) and a table-generator similar in power to Table Smith or Wintertree's old Table Master, including a simple scripting language. World Anvil Basic is now in beta and you can download it from the World Anvil page. The current beta contains the completed dice roller, but not the table-generator, which is in development.

The Player and Designer levels are not free, not available yet (they're under development), and not on this website. I plan to make them available via RPGNow, a popular website that sells PDF gaming materials as well as software for role-playing games.

Email Link

If you have any questions about either PAWS or World Anvil progress, or would like to submit a feature wish list or have other feedback, feel free to email me!

This page was last updated on Friday May 23, 2008.