Combat
| Sun flowers are exceptionally dangerous for three reasons. First, the range of their heat beam is 6,000 feet (over 1 mile)!
Second, they grow in large copses of up to a hundred plants. During the daytime NOTHING can approach a sun flower copse and survive.
Third, the plant can sweep the heat beam very rapidly, in effect hitting every target within a 30 degree arc. The termperature of the beam is 18,000 degrees centigrade, quite hot enough to totally vaporize a human. In this case, 1 structure point = 1 hit point.
An overcast day or a clear moonlight night reduces damage to 1-20 without reducing the beam's range.
However, even with only starlight (or the party's own light sources!) the plant can still fire the beam for 1-6 damage, although range is reduced to a mere 100 feet and missile weapons can't be burned out of the air.
Assuming a Darkness or Continual Darkness can be cast on the plant (the plant gains a saving throw) the beam will be totally negated. However, casting darkness (even continual darkness) on one's self is little protection against a full strength beam. It gives 90% protection but that still leaves 1-100 points of damage per round!
A slow spell cast successfully on the plant is quite effective, the plant loses the ability to burn missile weapons out of the air, and can only attack a single target per round. (Assuming it misses its saving throw).
When the beam is at full strength armour is ignored as is defensive adjustment when calculating a victim's AC. Fire resistance is useless agains a full power beam, although it will protect against the reduced beams.
The plant is totally immune to heat, fire, and electricity due to a glass like outer coating. Cold affects it normally. A shatter spell or sonic weapons will leave it vulnerable to all the above effects, and in addition, lowers the armour class to 9. Petrification will reverse this effect.
If the plant(s) have a full strength beam missile weapons will be burned out of the air before they strike, thus are totally useless. A moonlight/overcast beam can destroy wooden arrows fired from further than 100 yards away before they hit the plant. |
|
|